It can't be just me that's noticing how much more difficult Prophecy is since being reintroduced.
Feels like I'm taking more damage, the adds are tougher and Kell Echo is WAAAAAAYYY tankier. Checked at the end of the run to find that he has 7 million hp. If I remember correctly, I saw that he used to have like 3 million hp instead. 7 million hp for a 3 man boss with an unconventional damage phase is a bit excessive.
That makes for more than a 2x increase in it's health, coupled with ads that can melt you if you give them any room at all. And is it just me, or is there one of the rooms in the rotation (the one with light everywhere except for just under the centre platform), where the psions can multiply way more than in any other room? I've noticed that in a few runs now and can only presume it's a bug.
Anyway, wondering if anyone else has noticed the difficulty spike, particularly for Kell Echo. Tbh, I find it significantly more difficult than DSC at the moment.
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7 RepliesI have been using necrotic grips to keep the population down, the only thing I’ve noticed that’s a bit frustrating is during the kell fight, the barriers on the platform are not protecting me anymore from getting teleported, I have 20+ prophecy clears, this is unusual.