Hello!
Ever since this last reset, it seems that once your super is full and your charge with light stacks are full, you DON'T pick orbs anymore.
This change has not been written anywhere in any patch notes, and as someone who uses Recuperation 24-7, this lowkey -blam!-s me up big time.
Is it a bug? Is it intended? Can we shine a light on it?
Also the psions in prophecy replicate at an extreme rate and it's borderline impossible to handle when doing it solo. They did not do this last season.
Thanks.
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Edited by Towita86: 8/28/2021 7:47:26 AMI know it takes up a slot and 4 energy but couldnt you run high-energy fire to compensate? Now you get bonus weapon damage that consumes a stack for each combatant, so now you can pick up more orbs right? Edit: Surprise attack is 1 energy at the cost of -10 int but consumes all stacks and converts to stacks of maj dmg buff if you're charged with light and reload or ready your sidearm
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Gonna bump the post up, hopefuly someone on bungie's side can give us an answer~
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2 RepliesI have the exact same issue with Taking Charge. I use it all the time, and not only has this messed me up with recuperation not activating, but it also slowed me down on the Hawkmoon quest since I could not pick up orbs from my masterworked weapons when my Charged with Light stacks and super were both full.
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1 ReplyI suspect it's a bug. Bungie tried to help us by not having us "waste" orbs when we didn't need them because of full super and CWL, but forgot that there were other mods that also proc off picking up orbs. I think all they need to do is all all those mods to the check, so that you'll pick up orbs if your health isn't full (if you use one of those mods) or if your abilities are not full (if you use Absolution).
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3 RepliesCame across this problem, too. The psions I can deal with; the lack of orb pick-up, not so much.