To be honest bungie, if you truly want to fix stasis in PvP (in my humble, and so many others humble opinions), you should make it work in a way that regular class abilities like the melee and grenade only slow other players and the supers would be the only way to truly freeze someone. If your frozen you take no damage when releasing yourself (if your able to do so without getting shot or killed beforehand) and the time it takes to unfreeze is shorter. That would clear up 95% of the hate for the subclasses in PvP without question. As for a few smaller things, the titan light attack needs to cost more energy since its extremely easy to traverse entire maps killing whole teams with little to no effort. The warlock super pulse needs to be dialed back in range along with a very slight decrease in super duration. The hunters super could use a big increase in activation speed since it leaves you vulnerable for too long a period of time or a complete rework that allows the hunter to roam for a very short duration of three to five seconds by just simply pressing the super button, throwing one kama at a time at their own pace, or holding the super button to throw both the way the super works now. The hunter shurikens should also be tweaked to always have both charges full when spawning in anywhere and gamblers dodge should recharge both charges when activated. Also the hunter dodge time needs to be reverted to normal. Whoever thought that doing that was "good" idea obviously had a bias towards hunters (coughs towards deej's direction). For anyone who reads this and agrees with the suggestions please upvote it to get Bungies attention for this.
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