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Destiny 2

Discuss all things Destiny 2.
10/31/2020 1:58:24 PM
21

Power level means nothing and a high number makes it worse

In D1, you start with nothing. You light/power level is 1 or 5, so next to nothing. You are weak, slow, near powerless. As you play, you can feel the power creep and those early enemies aren’t dangerous, it takes them loads more to kill you and you can wreck them. It felt satisfying to finally be able to go down into the cave where invincible enemies appeared and finally be able to kill them. Maybe that isn’t the optimal way of handling things, but it was a fantastic base to work from. In D2, we now start at an artificial number and outside of things that are specifically power leveled, everything always feels the same with input/output because it scales with you. Obviously different guns do different amounts of damage, but my power level doesn’t feel like it matters. 1050 is just 750. So at 1260, outside of being capable of doing activities with requirements, the number doesn’t really mean anything. I don’t suddenly feel more badass. Considering I am not even without my powers now, I’ve never felt at a disadvantage starting a new character. The experience is static and that removes part of the power creep/power fantasy big kids want and smart moms need. The haunted forest is a good example of power creep in reverse. You start out mopping the floor with everyone and as you go deeper, as modifiers are added and enemy levels grow, you feel the danger growing in real time. I know it’s all illusion, but the journey was what I liked about Destiny. Working your way from the bottom to absolutely manhandle enemies. Yeah, they could still become a danger if you did something stupid, but it was great to have to be more cautious starting out and then just walk towards an enemy and just punch them in the face. I don’t feel intimidating anymore. I don’t feel the field of play tilting.

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  • This game has and always will be built around YouTubers and streamers.

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    • They nerf everything that makes you powerful eventually anyways. That's whats unbelievable. For a game like this it makes no sense. Like taking away the barrier mods and nerfing Ruinous Energy. Don't let the players have more fun for the sake of crying youtubers. That's why I quit playing Call of Duty. Everything has just become about balance rather than making a fun game.

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    • I dont know who said it, but the best i have ever heard it put was like this, in regard to power level. The power level creep does not make me feel like im getting stronger, it makes me feel like im getting less crappy.

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      • Its a meaningless number. Enemies shouldnt advance in level with you. You go to a 750 activity at 1050, you should be laughing your way through it. One thing i wanted to see in D1, and was hoping theyd do in D2. Certain places you just couldnt go unless you were strong enough. Maybe even a place where you can start fighting eachother. Real mmorpg shit. Kinda how Division did it, but Destiny.

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        • Edited by Zurreal: 11/3/2020 7:41:15 AM
          Did you even play Destiny 1? It was the same design when it came damage penaltiies as it is now in D2, with the difference that it was actually more severe in D1. In D1 (before The Taken King) you dealt 66% of your normal damage if you were ONE level below the enemy. If you were two levels below you dealt 33% of your normal damage. When The Taken King dropped and they changed the light system it was actually very similiar to exactly what we have today.

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        • I wish it was like Borderlands. Every level up you got, you can immediately feel more powerful and enemies deal less damage to you and you deal more damage

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        • Power Level only exists to gate off content. So new and returning players are forced to play the older content that they chose to not play instead of the stuff they actually want to play.

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        • Artificial? As apposed to organic?

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        • Well yeah. In D1 we were only 400 by this same point in its life cycle, and the game was sufficiently challenging. We don't need to be 3x the power to have difficulty. The enemies level is the only thing that needs to change.

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        • I had a friend who tried out d2 last year and hated starting at 750 so much he didn't bother playing much. It really puts home the fact you've missed a lot of the game and really dimishes the feeling of progression.

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        • Ordinary and Vulnerable. That’s Bungos model. Next expansion I hope our characters trip on a piece of paper and die to the Architects. Light/Power is an absolute joke.

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          • The power-scaling dynamic of Destiny is what I most dislike about the game. I really enjoyed games such as WoW and EverQuest where growing my power meant I could take on new tasks and vanquish foes that once stymied quest progression. In Destiny, that is often not the case. I will not be able to finish multiple quests, some for exotics, before they are removed in the coming weeks. This because Bungie have decided that the way to combat power creep is to scale enemies instead of creating adequate content to keep up with their players.

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            • I’m guessing that without the long power level grind, the lack of actual new, fun content would be more definitively exposed. The long grind distracts from Bungie’s decision to keep their game budget low (which in turn limits the amount of new content that can be created).

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            • Power level on gear is just to damage-gate content. Your power-progression comes from build optimization. Warframe works in a similar fashion.

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            • The only time I felt strong in D1 was when those ?? level characters finally had a finite number slapped on. As far as power beyond the recommended level goes, it has and always will be a placebo even back in D1 days. In D2, were it not for sunsetting, you could easily remove light levels and the game wouldn't really change for the worse; enemies wouldn't be any less challenging and gatekeeping certain content can easily be done through quests or challenges. If power advantage wants to remain in PvP, use the artifact for that or something else entirely. There are creative ways to go about this if the time and effort is there.

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            • Sad and True.

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            • [quote]In D1, you start with nothing. You light/power level is 1 or 5, so next to nothing. You are weak, slow, near powerless. As you play, you can feel the power creep and those early enemies aren’t dangerous, it takes them loads more to kill you and you can wreck them. It felt satisfying to finally be able to go down into the cave where invincible enemies appeared and finally be able to kill them. Maybe that isn’t the optimal way of handling things, but it was a fantastic base to work from. In D2, we now start at an artificial number and outside of things that are specifically power leveled, everything always feels the same with input/output because it scales with you. Obviously different guns do different amounts of damage, but my power level doesn’t feel like it matters. 1050 is just 750. So at 1260, outside of being capable of doing activities with requirements, the number doesn’t really mean anything. I don’t suddenly feel more badass. Considering I am not even without my powers now, I’ve never felt at a disadvantage starting a new character. The experience is static and that removes part of the power creep/power fantasy big kids want and smart moms need. The haunted forest is a good example of power creep in reverse. You start out mopping the floor with everyone and as you go deeper, as modifiers are added and enemy levels grow, you feel the danger growing in real time. I know it’s all illusion, but the journey was what I liked about Destiny. Working your way from the bottom to absolutely manhandle enemies. Yeah, they could still become a danger if you did something stupid, but it was great to have to be more cautious starting out and then just walk towards an enemy and just punch them in the face. I don’t feel intimidating anymore. I don’t feel the field of play tilting.[/quote] The implementation of the season power additive was unneeded and uncalled for but a passing decision (thanks Luke the sellout Smith) to find ever more ways (eververse) to get people to invest real money on the game, so they created a need for it as they will probably continue to do with any and everything they can add long as people continue to spend money on it, however there will come a point when 90% of the fans finally get feed up with it and it will become another game like Wow, once great ruined to the point when mentioned in general all you here is laughter and a comment about a try game that used to be good, and as long as you have a leader in place who copies his ideals from a once was great but not failed game your game in turn in the end will be fail, sometimes you have to get rid of a plant for a harvest to grow, though I have hours I'm afraid this field is doing the next year will tell, until then I'll back Bungie but with out some major changes figured for once for the soul advantage of the fan base and not Bungie's insatiable growing greedy fear it will end as badly add it's year two started this game really had never been anything more then a graphic tweeked destiny 1 with a few more classes, less content, less rewards, less originality as well as low less of other things, in this latest year of this game where it should really be shining it is a mere wanting shape of it's predecessor, yet you still have those of us who have the deep beliefe and hope that it will change.

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            • And what’s worse is there is nothing in the game that ever really acknowledges your growth. You just seem to be able to magically defeat things that [i]legendary[/i] Guardians and Guardian armies couldn’t. We went from being this freakishly super powerful Guardian in D1 to one of many freakishly power Guardians in D2. Oh and apparently everything infused with Light grew stronger after the Traveler awoke. Yet your hard pressed to notice that.

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            • [quote]In D1, you start with nothing. You light/power level is 1 or 5, so next to nothing. You are weak, slow, near powerless. As you play, you can feel the power creep and those early enemies aren’t dangerous, it takes them loads more to kill you and you can wreck them. It felt satisfying to finally be able to go down into the cave where invincible enemies appeared and finally be able to kill them. Maybe that isn’t the optimal way of handling things, but it was a fantastic base to work from. In D2, we now start at an artificial number and outside of things that are specifically power leveled, everything always feels the same with input/output because it scales with you. Obviously different guns do different amounts of damage, but my power level doesn’t feel like it matters. 1050 is just 750. So at 1260, outside of being capable of doing activities with requirements, the number doesn’t really mean anything. I don’t suddenly feel more badass. Considering I am not even without my powers now, I’ve never felt at a disadvantage starting a new character. The experience is static and that removes part of the power creep/power fantasy big kids want and smart moms need. The haunted forest is a good example of power creep in reverse. You start out mopping the floor with everyone and as you go deeper, as modifiers are added and enemy levels grow, you feel the danger growing in real time. I know it’s all illusion, but the journey was what I liked about Destiny. Working your way from the bottom to absolutely manhandle enemies. Yeah, they could still become a danger if you did something stupid, but it was great to have to be more cautious starting out and then just walk towards an enemy and just punch them in the face. I don’t feel intimidating anymore. I don’t feel the field of play tilting.[/quote] Power levelling is game padding at its best and weak development at worse and should be sunset with the guns and planets in fact instead of . It's really a pointless boring exercise each and every season , there are so many viable systems that could encourage a difficulty spectrum but the power grind is a d1 hangover that frankly is as outdated .as the peer to peer netcoding .

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              • Power level increase season by season and necessity to grind it up again never was and never will be anything else but just a lame way to keep people longer in the game and putting artificial constraints into their way. You reached endgame level? Never mind, not for long. It was (and is) like you passed the exam (reaching hard cap PL) for getting your driver's license and three months later government agency tells you you need to pass the same exam again. Every three months. Where in the past you could at least continue driving the same car you bought for hard earned money for how ever long you chose to drive it. Now on top agency tells you your car cannot be driven anymore in the public (still in your privat backyard though) longer than a year. Buy a new one. Every year. I don't need to like it. In all fairness to Bungie - you see the same user-unfriendly approach in many businesses. Take care guys!

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              • Edited by tonycawley: 11/1/2020 3:48:56 PM
                I hate to tell you but this just isn't true. Nothing actually changed in this regard between D1 and D2. Nothing at all. If you encounter an enemy above your power level, they wrecked you in D1 and they wreck you in D2. If you're at the same power level as them, it's the same in D1 as D2. If you're above their power level, your advantage is capped. This was the case in D1 and remains the case in D2. Enemies always have scaled up in power with the guardian, nothing has changed.

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