Destiny is a looter shooter. The main driving force of the game is its loot. The sole reason people should grind in this game is for the loot.
So please enlighten me why the loot in this game is just so lackluster? Like, the perks on guns are so weak, you have to grind super hard just to find a gun that doesn't suck, and even then you always end up sticking to just wanting 4 or 5 specific perks per weapon type. The sense of a "god roll" is lost on me. I only see garbage, usable garbage, and decent.
The power on armor is too random. The fact that you can get armor with 45 - 58 base stats is dumbfounding when armor that is 62+ is clearly superior in every way. Once you get the big stat armor, why would I ever want something weaker? Only reasonable answer would be for the looks, and even then, most of the armor in this game isn't very appealing.
Then there's blues. Blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, blue, and on and on and on and on and on [i]and on[/i]. I just can't understand why anyone in their right mind would ever want to take time to pause and free up space in their inventory every 10 minutes or suffer their postmaster filling up.
Then there's Sunsetting. Even if you find something pretty nice, it's got an expiration timer on it. You gotta work hard to find stuff worth using in this game, and then it's only going to last a year. Don't get me wrong, I believe in sunsetting. I know it's for the health of the game. But when you work hard to get a perfect gun, then set it aside, then Bungie turns around and rereleases the exact same gun with literally no difference at all and you can't use your old one, it just feels heartless.
Ultimately, outside of special occasions, triumphs, and one-time missions, the only thing that you get from grinding is possibly a not-garbage weapon and tons upon tons of near useless resources. There is no real driving force for me to play outside of FOMO. I would LOVE to chase new guns, to experiment and have fun with them, but I can't bring myself to be excited about any of the new guns because their rolls just feel so mediocre due to the constant perk nerfing. It's like, Bungie is so deathly afraid of power creep, that they're intentionally inflicting the opposite effect. Everything is becoming weaker and less worth grinding for.
The amount of time you have to put into this game just to get usable stuff just doesn't feel right. This is a looter shooter. The loot should be the main driving force of the game. The game should reward players for their time investment, but this game just does not respect the players' time.
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Umm not really. Kinda flawed premise. A looter shooter doesn’t have to revolve around loot. Destiny goes the other way. You shoot to get loot to hopefully shoot better. So you aren’t “grinding” to get loot. You’re doing the main focus of the game, shooting, to get more loot. If you don’t enjoy killing things and just want kewl phat loot...maybe play a mmo.
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it's the same thing every year. Season leading up to Shadowkeep - long, boring, tedious, and repetitive. Shadowkeep comes along, something new to do. Come March, rinse and repeat until the next DLC.
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Edited by Kiro - 13: 10/17/2020 1:20:07 AMLoot can be amazing, its just rare as hell. You can still get 100 to 2 primary stats and max out int but you better have a blood pact with RNJesus. Same with guns. ever seen DSR/RF perks out gun the same exact weapon or 9m effective kill range astral/mindbenders? What about the beloved with juiced out aim assist/acc perks so they can plug in a controller and watch the games built in aim bot do some flexing(On PC)? That being said it use to be worse and we the community have issues getting Bungie to bring the same parity to weapons as armor. Could you imagine how much of a shit show it would be if you could not change element type of armor? Hence why weapons [b]NEED[/b] the same MW update as armor received.
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What looter shooter doesn't just throw loads of garbage at you though? Borderlands, The Division, uh help me out folks, seems to be a shortage of looter shooters to name... If Bungie went more MMO and less looter shooter (as in building your weapons and armor), then pretty much everything that dropped would be used for something. I'm in favor of the latter since random rolled garbage is archaic now, and mod based min/maxing is more engaging and interesting.
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6 RepliesEdited by TheArtist: 10/16/2020 3:17:37 PMWhy? Two reasons. 1. This game was designed so that Crucible would become the next Overwatch, and an e-sport. It’s weapon system was [i]specifcally designed[/i] so that there weren’t going to be big differences in the performance of weapons. So that sandbox balancing for competitive play was easier. This game is still limping from that colossal design mistake. 2. Letting us keep everything for the last three years. That turns every weapon that is added to the game into a PERMANENT addition to the sandbox. Infusion means that any weapon from the last three years can show up in any part of the game at anytime. This also means that the only way to control power creep is by nerfing any outliers into the ground (and into our vaults). This means that any outliers over time get hammered down, and the loot would get homogenized into that bland sameness because that’s the only way to keep the sandbox manageable, and control power creep. As someone said below...THIS IS WHY THE LACK OF SUNSETTING HAS BEEN SUCH A HUGE PROBLEM, and why letting us keep everything has become a game design dead end for Destiny. [b]The only way Bungie can give us powerful loot without breaking the game is by retiring its power at some point. The only way Bungie can stop giving is bland loot without lurching from one extreme to another is by setting up a consistent and predictable way of dealing with old sources of power in the game.[/b] This is why I’ve been jumping up and down trying to get you guys to understand why it is necessary. It’s the ONLY sustainable way to fix the very problem you’re frustrated with. ITS WHY EVERY LOOT GAME DESIGNER DOES SOME VERSION OF IT.... ...and why Bungie finally falling into line is PROGRESS, not a problem. Far from being a Bungie Apologist, I’m trying to get people to see that letting us keep everything has been one of the DUMBEST game design decisions of the last 25 years. One that was DOOMED to fail, but yet it took Bu his five years to finally admit it.
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Edited by Hatter: 10/15/2020 11:22:05 PMAnd now you see why sunsetting is happening. And well we shall see on the different gear.