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Destiny 2

Discuss all things Destiny 2.
Edited by Aort1x: 8/23/2020 1:31:53 AM
2

Why are easy to use weapons/abilities/perks the most effective in PvP?

Bastion Dunemarchers Mountaintop 600 rpm ars Arbalest (way too much aa- snipers are technically more effective but you have to be decent to outplay a good arbalest user) Snipers (too much aa- also Revoker ammo economy) Spectral blades (too much damage resistance during invis and wall hacks) Fist of havoc (only roaming super that uses its main attack on activation) Missile titan (a little bit too big of a blast radius for me personally, also mini slam can be hard to play against on console fov) Middle tree arcstrider (blocking is too good, melee on console fov) Top tree dawn (celestial fire) Oem/foetracer Why are all of these easy to use, but are among the best weapons/abilities/perks in the game? Let me know if I forgot any
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  • Imagine still complaining about titans in 2020.

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    • [quote]Bastion Dunemarchers Mountaintop 600 rpm ars Arbalest (way too much aa- snipers are technically more effective but you have to be decent to outplay a good arbalest user) Snipers (too much aa- also Revoker ammo economy) Spectral blades (too much damage resistance during invis and wall hacks) Fist of havoc (only roaming super that uses its main attack on activation) Missile titan (a little bit too big of a blast radius) for me personally, also mini slam can be hard to play against on console fov) Middle tree arcstrider (blocking is too good, melee on console fov) Top tree dawn (celestial fire) Oem/foetracer Why are all of these easy to use, but are among the best weapons/abilities/perks in the game? Let me know if I forgot any[/quote] Because this games pvp isn’t supposed to be taken seriously, by any means. That’s why the tournaments they hold have rules and restrictions on weapons and class use.

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