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Edited by Rufas-1: 8/13/2020 1:13:11 PM
60

Solstice orbs should not despawn so fast

The shelf life on these orbs is nonexistent. If you are not in close quarters to what you kill they disappear before you can get to them. THIS IS SO F'N STUPID! EDIT: Points taken in regards to too many objects and crashing the game... thats fair. That said, maybe the requirements should be orbs generated instead? Then you picking them up just impacts getting the empowerment or not. They could then reduce the number of orbs needed to compensate for only counting your orbs. Just a thought.

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  • Agree. When you work with scout, you are not always next to them and you lose them as a result. A bit longer would be great....

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  • To everyone that states "Its to fix the crashes" good point, not bad... but them only lasting 1 sec after spawning is a bit extreme... IMO they swung the pendulum too far in that direction.

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    • I remember last year the elemental orbs did last somewhat longer on the ground. They should have made them last longer this year.

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    • Honestly they probably despawn quickly because if they didn't the game would crash from having too much shit on screen at one time. Heck, my game lags hard when I Sunshot the thralls on EP and all the fire orbs pop out and that's by myself. I could only imagine how it would be with more people 😂

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    • But then you would complete the steps to quickly. They have to abuse your time in order to stretch the event. The fact they added Trials as a requirement proves it.

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      • We shouldn't have to pick them up at all. They should be auto collect like all the other shit they've had us gather in events.

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        • At least change some of the requirements to “orb generation”

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        • They shouldn't despawn at all.

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        • Or, better options. 1. Collecting orbs is -blam!-ing stupid. Don't have them at all. 2. They auto collect immediately, I think, like in Gambit.

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          • Error code guitar

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          • If their (increasingly error-prone as time goes by) code can't handle the graphical load of all the orbs, they should implement the 'collection' process in a different way. They're already counting elemental kills, and in addition they clearly have a means of determining how many orbs and what type to spawn when an enemy goes down, all they should need to do is to convert that to a non-graphical 'points' system of some sort and get on with it.

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          • Orbs have never been an issue. There’s so many that spawn

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          • Or they could have invested money in an engine that isnt a relic. Too much to ask.

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          • They shouldn't, but they do. Increases the grind in a slight but frustrating way. Just remember, that's developer desperation. If you have to resort to small but significant tricks to increase the grind, your grind wasn't that good to begin with.

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            • Here's a solution. Make our gaurdian a vacuum. The orbs float towards us and collect themselves. Like thorn or lumina.

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            • Yup had to switch to smg to be efficient.

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            • Imagine instead of having to pick up the orbs, the orbs would automatically be collected therefore no need for guitar errors or the worry or not being able to pick them up in time. But no they gotta increase the grind.

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              • I wish they had the same mechanic as the Thorn orbs & lasted a little longer

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              • Edited by Demon_XXVII: 8/13/2020 4:38:57 PM
                They should just come towards you Like the Thorn remnants Or automatically count on kills with that elemental weapon I’m fvcking sick of chasing ‘2 second orbs’ down hills and off cliff edges, running around in circles like a lemon! 😆 The 10Hz tick rate must be down to 1Hz for Orbs And FFS @Bungie - let us [b]track[/b] the god damn armour requirements!

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              • They should be called cqc orbs because you're but getting them worth a scout or a sniper. Shooting them to collect them could be a compromise a well.

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                • Edited by sonicBOOM5431: 8/14/2020 2:45:47 PM
                  Yep. I had to ape in the crucible with felwinters to get orbs and run gnawing hunger for void guardian kills. Cant say in proud. Felt so good going back to my normal loadout after i was done

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                • My L3 joystick is screwed so my sprint keeps cancelling within less than a second of clicking it. Makes it even harder for me to pick up elemental orbs. [spoiler]🎻🎶[/spoiler]

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                • Side note, anyone else getting 3x credit on solstice challenges on the armour? I started on my 1st char and every match counts as 3, every kill as 3, every orb as 3. Just wondering if anyone is getting this happy bug right now. I mean if I get double and triple on my next 2 chars when I’m already getting triple on my 1st... 🤷🏼‍♂️😂

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                  • Should be orbs generated. They just make the game too much of a grind with this BS. It's not fun, just annoying... so I will be missing this years Solstice armor. I think Bungie forgot that other people work and have families.

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                  • Edited by Blank: 8/14/2020 12:00:15 AM
                    It's should also staying in the game after solstice ends.

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                  • Has to. If too many of them accumulate on the ground, it will crash the game. "Guitar" errors, anyone?

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