Aside from a few absolutely needed exotics (Lunafaction, Phoenix Protocol, Orpheus, Nighthawk, Actium War Rigs), there is very little reason to use exotic armor in end game PvE content.
The lack of the seasonal mod slot has been asked for since Shadowkeep. Obviously this won't be an option until Beyond Light..... if it's added at all. But if the decision is to maintain the lack of a seasonal mod, can you bump the slots to 15 to at least experiment with stat builds?
And if you do bump up exotics to 15 slots, can you keep the cost of masterworking where it is now, because 3 ascendant shards is a bit ridiculous. Particularly for exotics not listed above. It gives people the chance to have enhanced reload on GLs and Hand Cannons with a stat bump. It gives people the change to have exotic Sword ammo, Intellect and an artifact mod. Or console players don't have to worry about losing 3 points to traction (seriously, why is that movement not the default???????)
A seasonal slot is the better option, but outside of that option, 15 points improves builds that players can create.
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5 Repliesye exotic armor is kinda wack idk why they wouldn't have a seasonal slot also all amor needs to be able to use any seasonal mod. Tf is the point of master working all this sht if you cant even use new mods on it next season