Aside from a few absolutely needed exotics (Lunafaction, Phoenix Protocol, Orpheus, Nighthawk, Actium War Rigs), there is very little reason to use exotic armor in end game PvE content.
The lack of the seasonal mod slot has been asked for since Shadowkeep. Obviously this won't be an option until Beyond Light..... if it's added at all. But if the decision is to maintain the lack of a seasonal mod, can you bump the slots to 15 to at least experiment with stat builds?
And if you do bump up exotics to 15 slots, can you keep the cost of masterworking where it is now, because 3 ascendant shards is a bit ridiculous. Particularly for exotics not listed above. It gives people the chance to have enhanced reload on GLs and Hand Cannons with a stat bump. It gives people the change to have exotic Sword ammo, Intellect and an artifact mod. Or console players don't have to worry about losing 3 points to traction (seriously, why is that movement not the default???????)
A seasonal slot is the better option, but outside of that option, 15 points improves builds that players can create.
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#destiny2
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3 RepliesOnly exotics I use for different classes are as follows Titan - Actium war rig, Helm of Saint 14, Insurmountable skullfort, Hallowfire heart, Dunemarchers Warlock - Tranversive steps, Lunafaction boots, Nezaracs sin, Crown of tempests Hunter - Orpheus rig, Celestial Nighthawk, Liars handshake, Raiden Flux, Stompees, Dragon Shadow Admittedly I don't play warlock very often I generally swap between Titan and Hunter. I do feel warlocks have some of the shittiest exotics in the game though. Nezaracs sin is top tier for PvE this season with oppressive darkness though.
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Crest of alpha Lupi wrecks in pvp and is helpful pve imo. Instant healing casting a barrier. Pve you can run out in the open heal and grab ammo or revive. PvP if you finish a 1v1 and a third comes up boom heal and you’re on a shielded and can adjust. I just MW it last night. 3 shards is a bit much tho
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Traction is not default because it is an illogical way to move. It defies physics. I thought your post was interesting till you said that. You have lost me.
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Or at least make masterworking exotics give a larger stat bonus. Instead of +2 on everything you get a +3, +4, or +5. An overall boost of 12 stat points is ok but if you say i get +30, you might convince me to drop some golf balls.
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In Forsaken I hated you couldn't masterwork exotic and miss out on 5% defense. But now we can it cost 3 times as much and you don't get a season slots or more points, yet they admit exotic armor isn't always better than legendary.
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I would have a great build right now if Actium War Rig could take seasonal mods 😭
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That will be a year of player feedback ignored lmfao. Just shows how disconnected bungie are. “Let’s implement a new mod system and only allow a handful of exotics to come with the mod” Cannot write this stuff it’s like a bad comedy sketch you don’t fully laugh at its more an embarrassing smirk
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5 Repliesye exotic armor is kinda wack idk why they wouldn't have a seasonal slot also all amor needs to be able to use any seasonal mod. Tf is the point of master working all this sht if you cant even use new mods on it next season
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2 RepliesEdited by Ares: 7/21/2020 6:15:58 AMSlight correction: I believe you're talking about the stat bonus from a level 10 piece of armour yeah? That's a +12 to your stats: 6 (stats) X (bonus of) +2 (each) = 12. Following your suggestion, you'd be looking at a +3 each X 6 stats = 18 total bonus. I'm ok with that to be fair; would make the cost far more worthwhile and to me would far outweigh the lack of a seasonal mod slot. I mean +4 each would be top BUT a little far fetched. :) (Edit: LoL misunderstood the premise, my bad! Answer clarified below)
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1 Reply#BuffCerberus2020 Kind Regards SYLOK THE DEFILED Thirsts For Your Light https://youtu.be/Y_xCIewheW0
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Seasonal mods are the problem along with artifact..... get rid of the trash!
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I have always felt that exotics should always have a seasonal mod that matches the current season. ie: if my Exotic chest dropped during season of the undying, then i stopped playing, then came back for arrivals, the mod would match arrivals.
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1 ReplyWhy has no one mentioned stompies?
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True, too many limitations
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1 ReplyCan't speak for other classes, but as a hunter, these are all also pretty viable with the right build: Wormhusk, Graviton Forfeit, Assassin's Cowl, Ahamkara's, Shards, Shinobu's, Lucky Raspberry, Six Coyote... Holding up so far in raids, Prophecy and the occasional 1080. Can't wait for GM to test them out. Aeon, Oathkeepers, and Bombardiers are of questionable use. Aeon is utter garbage, the others are niche and fun but not really viable. I've eve tried running triple bow with Oathkeepers but it doesn't hold water.