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Destiny 2

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Edited by Scrattadat: 5/30/2020 11:59:35 AM
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Why it’s problematic to sunset gear.

I’ve seen the same argument about sun setting gear countless times in this forum. However, I’ve never seen anyone talk about it from this perspective. What happens to the value of the previous DLC’s? Especially for newer players? When you render older content useless, you reduce the amount of content your product produces. You’re adding a minuet amount whilst subtracting a grander portion. There is no possible way for you to retain a player base on a large scale with this sort of business practice. I know bungie needs money to function just like any other company, so make the DLC’s useful! Making the game free to play and then having DLC stuff sunset loses you potential money from new players.
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  • People keep saying other games do this but other games keep the content relevant 😂 You still NEED to progress through it in other games. Destiny raises the soft cap essentially making all older content obsolete. There is so much to do in Destiny... but none of it really matters... For a game that takes up so much hard drive space. A whole lot of it is useless....

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    • The problem is the game has run out of ideas; this season was regular activities dialed up to 11; bounties, public events, bounties, strikes, bounties, lost sectors, bounties, crucible and bounties! Bungie have already mentioned a few twabs ago (or maybe even the directors cut) that this will be the focus going forward; they will chill out on bounties though! Story/subplot seem inconsequential in terms of game play, which is very strange! There isn't strictly any new content, aside the new mods and benefits they provide (warmind cells this season, for example). So the only thing left is the loot - if this is all stuff we have already, where's the content? So bungie are forcing our hand by restricting existing gear and adding focus on new drops. What bugs me about this is we will end up grinding for more or less the same stuff - they could introduce new weapons with a different look and a different name, but it will effectively be the same thing. They will even reintroduce old gear again; what the point of that is, I have no idea! If bungie are going to pull this off, then we need to see some genuine progression - weapons 2.0, for example.

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    • Another guardian made me consider this perspective as well. The repercussions are far reaching and varied but mostly negative

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    • This is a really good argument against, and raises other issues, too. Sunsetting inherently pushes new players to play newer content first for power progression, effectively breaking the natural order of content and story (such as it is). It also disincentivizes veterans to play older content (assuming it remains bound to outdated gear), which new players need for support and, quite simply, to meet fireteam requirements. https://www.bungie.net/en/Forum/Post/256159430/0/0

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    • Yeah there's no point to buy forsaken or Shadowkeep if you're new. And I can't imagine an exciting time having only 20% of the kind of loot we have now actually be obtainable and really be usable at any time.

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      • Simple!!! Get rid of them or make them free to play. A new play won’t miss what’s not there.

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      • I don't see a problem, but I also don't see a solution. So why is sunsetting aways the answer to bungie not being able balance correctly? That is...part of why they're doing this....still.

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      • Tl;dr it isn’t. Sunsetting will (so long as bungie does a good job on the September dlc) be a fun and fresh time to play the game just like ttk was.

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        • would you rather they respected the gear by making a 3rd game and leaving all d2 content in d2. like they did with d1... i personally wish they would make a QoL update for d1 including larger vault space and another dlc.

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            The stuff that drops in older content still works perfect in older content.

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            • I've said it a few times the old content will still be there, but ALL the rewards it would give you will be sunset so it won't be viable for use in new stuff, new lights might be ok with that but they'll have to grind old content to reach the light level new content is at.

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            • Edited by PS1 Hagrid: 5/31/2020 3:52:12 PM
              I mean if year 1 armor is gonna be useful then I might be ok wirh this But as long as they can bring Trials of the Nine armor back as some sort of "pinnacle" armor or some rare armor in PvP then I might come to an agreement with this last ditch effort to bring the player base back to d2

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            • That's not problematic; it's the intention.

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              • It’d be fine if leveling up took ages like it does in MMOs, so you’d play thru the gear in order of release and the older gear would be useful for longer. As it is, it only takes a few hours to hit max character level when making a new character.

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              • how many times do you sunset your wardrobe every seasonal year.

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                • So you are saying that because those weapons are not powerful enough anymore that newer players will just skip that content? I mean I think people who play this are at least interested in the lore of the game. There will be people who skip the dlc but those would be the same people who skip all the cutscenes in general. I've played a few games that have this "natural" sun setting. Monster hunter world is a example where new monsters/weapons come out that render the previous ones obsolete, I mean you can you use them but they are vastly inferior to the new ones. Final fantasy 14 also has this same system although the "transmog" system was there from the beginning and everyone who grinded weeks or months to obtain certain weapons/armor understand that the weapons/armor cannot be best in slot forever. Everyone has those memories of beating hard content to get there favorite weapon/armor. I have a weapon in ff14 that took me several months to finish and I apply that weapons look to every weapon I got after it.

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                  • How about just make lots of powerful gear that lets us be space magic wizards in PVE and balance PVP? Like final fantasy games of old, if you spent enough time grinding you could do all content no matter what, we should be able to get overpowered

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                    • Edited by Althanash: 5/31/2020 4:38:51 AM
                      A massive lack of understanding (putting creativity issues aside for this one) on the player bases part is a problem here. But this lack of understanding is firmly a failure on Bungie's part. Poor explanations / not putting out the actual details when they should have done so when sun setting was announced. Now let's sweep out the basic points. Content is becoming obsolete. But it has happened before. The red war / CoO / Warmind and at this point I'd say Forsaken at a stretch. So sunsetting what's really happening that we know as factual? Loot pools are being tightened. Engrams being added to allow for you to target specific weapons. What's the real concern with sun setting? Perks are going to be the same old perks. Nothing substantially new. Archetypes will feel the same and to be blunt. We're expecting copy and paste. How do you make sun setting viable enough? Get creative with perks. Stick to what the archetypes are. Don't skew them. i.e. Jotunn is listed as a fusion rifle. It's actually performing like a tracking rocket launcher that uses special ammo. Tighten the loot pool and introduce the ability to target loot how you want. Edit: Forgot to mention. Take a moment to realise Bungie are on their own with development and do not currently as far as we know. Outsource for projects like Activision did for them. So to expect any content equal in measure to Forsaken let alone Shadowkeep is going to leave you disappointed 10 fold more than anyone with tempered expectations. TLDR: Bungie are on thin ice but they're also on their own. Sun setting can work but only if a few things are factored in correctly. Good luck and eyes up Guardians.

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                    • Old content was never meant to last forever and this pertains to every single game. The latest DLC should provide the highest power level content. I don’t understand why people think that old content should be grinded forever. Yes, I enjoy running old stuff every so often for nostalgia such as the older raids and even the Menagerie from time to time, but old content shouldn’t continue to provide armor weapons for pinnacle activities forever because this hinders progression and does not give incentive to use newer weapons and gear. People as a whole are against change most of the time and this is particularly evident in gaming and technology. But without change, we never move forward or advance.

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                      • Because you can use forsaken gear in forsaken content, but since they’re adding sunsetting so late in the game, you can use forsaken gear in red war content, osiris content, warmind content, forsaken content, black armory content, joker’s wild content, penumbra content, Shadowkeep content, season of dawn content, season of the worthy content, and season 11 content.

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                        • I want new weapons because they are slightly better so I feel slightly more powerful, aka progression most rpg/mmo's and even many regular shooters have, this game has "power"which works as a time gate only, sunsetting just makes "power" worse than it already is. It's always it will break PVP but they could have gone with stats and extra perks that only affect PVE, give us harder modes in pve (without champion mobs) Everyone is expecting them to sell us back old stuff with higher power max.

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                          • They already sunset, -blam!- look at the spring armor we worked out for, the SoH armor. Sunset is nothing new.

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                          • You can still play the previous DLC content and get the previous DLC gear, and use it for said content. It isn’t disappearing, is it? Unless I’m missing something.

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                            • Nobody uses coo or warmind weapons currently.

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