So yeah...the twab looks good but I’m not buying anything. I’m shocked you guys keep using the “the game isn’t where we want it to be” line still.
I mean..what kind of lying nonsense is that?
You literally made it and supposedly play tested it. So it’s exactly where you knew it would be. Cause you made to be there.
You make the nerfs, the 0.05% buffs, the under the hood throttles, the crap reward system, the banal bounty system, the cash grab Eververse, the embarrassment of a story you’ve been butchering for years (only to go back to the original, bet Staten is laughing)
I swapped to PC from Xbox, knowing I’d loss access to what I’ve paid for. Because I have [i]zero[/i] interest anymore besides the action.
Crap story, crap gameplay loop, bad reward system, forced metas to inflate grind, lame excuses and an utter lack of ownership for your [i]failures[/i] all the while holding your hand out for more and more money for garbage cosmetics.
You’re priority isn’t making a great game or a franchise that is the stuff of legends. That’s obvious by your lack of any real understanding of what you’re trying to make.
That’s what the “the game isn’t where we want it”. You either don’t know where the field goal post is...or you keep moving it.
Both of those, are squarely on you. Top to bottom.
I mean...how many years has it been and you don’t even know how to tell a story??? Despite having writers who know how to spin words?
I mean the lore books are well written. The lack of cohesion stems from management rotating writers and retconning.
I’m a writer and a 15+ rpg storyteller. I would be embarrassed if I couldn’t get a story on track after five years.
Destiny has good aspects and tons of potential but you squander it.
You need some fresh eyes to come in and give you some direction and input on what you’re coming up with. It’s pretty clear too many of your ideas are more of a problem then solution.
I’ll help. If you ask, nicely.
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I mean how do you lose everything you paid for? It’s cross save now lol. I think a lot of the stuff you talk about is where the conflict with Activision came in. I think Activision and Bungie had very different ideas of what they wanted the game to be, putting them both at fault. I really do believe Activision thought they were getting Halo 2.0 and Bungie wanted to make the mmorpg. So with all that push and pull it’s pretty easy to lose your original vision. It’s not giving them a pass for the wrongs but it’s not like they can go back and push a reset button either.
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Cross save doesn’t transfer content licenses. So anything not in the base f2p package isn’t accessible unless you buy it again. So Forsaken+ basically. I don’t think so. D1 only got more complex over time and Bungie staff changed up for D2. Notable the game director. The decision to reboot the series by using D2 to “soft reboot” came from Bungie according to Luke Smith. The game didn’t water down until 2. After management changes and a few choice words from Bungie staff. I mean, no one in Act used the excuse “making content is hard” to justify their end product. But Bungie did, in time for base D2s release. All Act did was hold them to a timetable and revenue minimums, far as I can tell. That may have led to Bungie cutting corners but...that’s Bungie not delivering on the contract they signed. Soo...still on Bungie. The skill trees being watered down, Bungie devs said even their own people had trouble with it. Abilities were always a balance issue. The story retcon. Base D2 vidoc said the base game would ignore the Darkness because they didn’t know what it was so they needed time to flesh it out. Lack of MM for activities that need it, that’s been consistent throughout. Then there is the SK and seasonal directional changes they are solely responsible for. Thin content, inflated grinds, cosmetic shop getting more attention then loot pool. Bad narrative drive, despite some well written lore books. Actvision was still there when Forsaken brought back a chunk of what was missing but the sales weren’t strong so they split. So they have shown a willingness twice to let Bungie add more depth, in both games. So how are they the villain? I don’t see where Act was the villain in this story.
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I was only thinking about the content itself, wasn’t thinking about the licensure. I also wasn’t trying to paint Activision as the villain. Theres wrong doing on both parties. That said Bungie literally celebrated being free of them, doesn’t exactly paint a picture of a good relationship. Give both companies credit, both were professional in handling the split. Any fan of this game that says Activision was the sole problem needs a reality check. This game wouldn’t exist had they not funded it, or at least if it did exist without them it be vastly different.
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The license is what gives you access. I have quests for the content but can’t say do a Nightmare Hunt for the weekly reward. They celebrated and then gave us a very mixed bag. Enthusiasm doesn’t translate to content quality, publishers eat a lions share of the profits for bank rolling. Yeah the split was handled well. Bungie dropped the ball in getting a studio lined up to help support them when they split though. That would of been a major boost.
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I think they're beyond embarrassment right now. It's all about grabbing as much cash as possible, until the wheels fall off. The new IP is their actual priority.