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Destiny 2

Discuss all things Destiny 2.
Edited by SuperFakeGamer: 3/16/2020 6:01:03 PM
39

Tired of D2 and Bungie not having an idea of what they're trying to become

D1 was the experimental game part FPS, part third person, part MMO. Bungie was still learning how to make Destiny a game that combined those aspects properly. D2 was supposed to have been the sequel that Bungie learned from their mistakes and successes of D1, But D2 still doesn't have an identity as to what kind of game it should be. To me it seems Bungie doesn't have an idea what kind of the developer they should be. They knew they were going to be splitting from activision and didn't seem to prepared well enough for that split. That seems to be what is hurting the development of D2. D2 year one relied more upon the FPS aspect of the game, while year two relied more upon the MMO aspect. Now in year 3 Bungie has resorted to cheap MMO tactics such as copy and paste horde modes, and bounty grind. The only FPS aspect of this game now relies upon crucible. Gone is story that we actually interacted with and had been fed since 2014 ( looking at you exo stranger), Now all we do is watch a cutscene that takes place somewhere and then we grind bounties and horde modes until the start of a new season, where then we rinse and repeat the same thing over and over. Gone are strikes that continued story lines or finished story lines. In its place we have Bounty grind the game. Remember when we fought oryx in his throne room and kicked his ass then we played a raid that ended him and that brought a conclusion to the Taken King yeah good times. Remember when we did a horde mode in the black garden, the did a horde mode in the sundial, the did a horde mode in the EDZ, Moon and Io, and Bungie calls it content, Yet to other triple a developers that would be and extra game mode that doesn't affect story mode at all or isn't considered story mode. If you don't it's because you're sheep and probably have spent too much at eververse. Really D2 and Bungie needs to find its identity sooner rather than later and lean on it harder instead of this flip flopping that has brought us to a game that has us playing horde modes for 4 months and only having "content" which is a rinse and repeat just with a different theme 3 out of those four months.

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  • Edited by Ogma: Destroyer of Worlds: 3/20/2020 1:27:42 AM
    It has an identity crisis. It tries to be too many things and Bungie either doesn’t know or doesn’t want to admit it. It has attracted a wide variety of gamer types but everything is so rigid that players are often left with two terrible choices. Begrudgingly play something they do t like for many hours, or just miss out. On story/lore, on loot. On content. The game can’t be everything to everyone. It can’t be all these different genres at once without a splintered/polarized community. Players need more options on how to get things and the game needs to be opened up so it can breathe. It feels like it’s suffocating itself. It needs to lean on its open worlds and be infused with variance instead of this model where we’re just thrown into small teams and we just do harder versions of things we’ve done a million times already. That’s not engaging. It’s an amazing universe/story wrapped up in a terribly impractical and rigid game model that SEVERELY lacks player choice.

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  • Luke Smith needs to be removed. He’s steering this game into hell.

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    • Yeah. True rick Moranis moment from spaceballs. He’s in his office playing with dolls

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    • 1 step forward 6 steps backwards is the bungie way.

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      • You know what blew my mind? I "loosely" followed the games development for around a year before D1 launched. The early talk was this was going to be something like a Skyrim with guns. Epic open world planets. I would think damnnnn, open world like skyrim or fallout, but a bunch of them, because whole planets. I played Morrowind, oblivion, skyrim, fallout 3, etc, so I was stoked. Destiny comes out, I burn through it in 2 sittings, waste the black garden, and then some exo chick with a rocking body hands me her gun and says go dude, the fight is out there. I was like yeah man, now we leave the solar system, follow the enemies back to their home world, crap in their wheaties, break a bunch of their shit, and kick their ass around the galaxy. Um no, that was it. What???? what????. Talk about a let down. After a day or so I realized that the game was a one armed bandit disguised as a video game. Instead of some blue haired lady sitting on her ass at a slot machine for hours and hours doing the same damn thing over and over looking for a better reward, we're sitting on our ass for hours and hours holding a frigging game control doing the same damn thing over and over looking for a better reward. It has its moments, but damn if I could figure out what the hell it wants to be.

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        • Day 1 player . 100% agree.

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        • Worst part- I feel like Destiny 1 really knew what it was by the end of it all. It really seemed like the Team that was running the show while D2 was being developed really KNEW what Destiny was and should be. D2 feels like it's just constantly trying to go this way and that. Instead of just focusing on what made the 1st game WORK.

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        • Its called poor leadership. Luke Smith utterly failed at d2. Players aborted and never came back. Game was terrible. Nobody liked it. But he is arrogant and always right. It took 2 years and several studios to fix what he did. Then amazingly, the idiot failed upward again! He gets promoted again, activision says screw this, and several longtime employees would rather leave than have him as their boss. Now with no babysitter or real talent to fix his mistakes, he goes unchecked and is turning it right back into trash. More people are quitting, and it doesnt matter to them at all. He has what he wants. His "vision". If destiny continues to fail, so what. They have their new overlords from china keeping the lights on now.

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          • basically there are too many cooks in the kitchen. You cannot cater to the masses every time they cry. And Yes D1 was a really long Beta test but D2 is short stories that don't connect don't end and didn't finish what D1 started. My only hope is someone else will take this concept in the right direction whether that be Bungie or another developer. For who ever gets it right will have the next great franchise that will last a decade.

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            • Leadership is non existant. They have lost touch with the player base and have no clue what works. This game has been flailing since it came out.

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              • Here are the reasons, in my mind, why Destiny 2 is failing so hard: - There's not enough resources being allocated to the game. We've heard in the past during D1's life that there are very few devs actually working on the game, and they are using outdated equipment. - Activision's departure lost Bungie their primary source of funding for development, so now all they have is Eververse, which is why it gets more attention than everything else in the game. - Luke Smith wants the game to be something that the majority of gamers don't, and has shown that he is a stubborn knobhead who doesn't respect the community. - The free-to-play system was never meant for a game of this depth, and since switching to it they've had no choice but to create shallower content each season.

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                • It's called a minimal viable product. Bungie has been very good at this for quite some time now.

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                • They know what they want to become, a cash grab with little effort.

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                  • The lack of real story progression is killing the game.

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                    • [quote]Now in year 3 Bungie has resorted to cheap MMO tactics such as copy and paste horde modes, and bounty grind.[/quote] What MMO have you been playing? No MMO in their right mind has a bounty grind like this where you see no inherint power increase or currency increase from grinding. [quote]Remember when we fought oryx in his throne room and kicked his ass then we played a raid that ended him and that brought a conclusion to the Taken King yeah good times.[/quote] Yeah... it was very MMO-like. I think you are confusing horde modes as MMO things when they are FPS things. Horde modes don't really exist in MMOs, at all. Things like strikes exist in MMOs (dungeons) or raids which are MMO stuff. The best content Destiny has produced is strongly baised on the MMO. Grinding isn't the only thing an MMO is about, but no MMO uses these dumb bounty crap.

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                      • i think they know very well what they want to become, its adopting the latest ripoff strategies by the industry to get money for almost none efforts - lootboxes - paid skins - fortnite systems

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                      • No offense but y'all woulda never made it past month 1 of D1 vanilla release. You actually had to level up each node for perks on weapons which meant a few hours spent farming materials and chests just to hope a weapon was worth it. RNG with raids were well, forever 29 anyone? They went the route of older mmorpgs so they left gear behind with the new expansion, which is the root cause of this gaming being turned into a service. I won't even go into the fact you had strikes, patrols and public events and that's it in terms of content. End game was solely a single raid that got cheesed more than favre. This game is MILES better for all you casual players who complain they dont have the time. This games MILES better in terms of content. MILES better in terms of gear management. Yet y'all over here like "make better content, make better gear, make better everything, and do it for free too pls"

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                        • Taken King and Forsaken were both fantastic, but I still prefer Taken King. Why? Everything added in Taken King connected to the singular goal of the narrative. Kill Oryx. Whether it was the campaign, quests, raids, the horde mode, etc, they all linked to that narrative thread. I loved that about that dlc.

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                          • I’m afraid this is it my friend, it’s not going to get any better, the people who had the vision have left or been fired. I gave bungie some slack in D1, but D2?? There is no excuse for this mess, they have learned absolutely nothing, add no real game plan to the mix and this is what you get.

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                          • They do have an idea of what they want. It just isn't what the majority of their player base wants. They have tried 3 different iterations of this design and each time players stopped playing and they were forced to move away from their vision. Their vision is WoW with easily balanced but bland weapons and abilities that allow a competitive Halo style pvp mode.

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                            • When I read what you just wrote. It's clear that most of what we got year one, two and even three was some bastardized version of what Joe Staten and his team created. THAT'S why it was good, THAT'S why it was memorable. When the lead idiot (Forgot his name, he is no longer with the company) The Scrabble Lord and company took over, they had nothing but WoW ideas in their brains. That's not hard to see. Joe and company had ORIGINAL ideas, the current team is all standard member berries. Don't get be wrong, the designers, weapons and armor makers have done an AMAZING job, everyone else... They are stuck in a past, one they grinned their lives away on.

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                              • Agreed. The taken King had a ton of content, purpose and a clear path to progression and getting the best armor and weapons. It was excellent In Y3 Of Destiny when they brought back all raids with Age of Triumph we were in Destiny Heaven...well I was I could have happily kept going with AoT for another 6 months Whoever decided to throw all of that away and start again...and again...and again is incompetent. And the person with the track record for trashing gear and content in the belief it is a necessary evil to force engagement with new content is Luke Smith so the buck stops with him

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                                • I just want them to stop taking away everything after a season ends. You can still get everything that you want from the Forsaken seasons to my knowledge, so why must all of the weapons and gear disappear with these newer seasons after they end?

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                                  • Congratulations. You've made a well placed argument for why they ended their partnership to another developer. Half baked game at the beginning. I'm giving bungie their chance but based on a few things. Luke Smith said outright this current model is FOMO heavy and he wants to change that. We were all told that they would be tying up the loose ends of the stories (though so far I'm a little disappointed due to how lacking in substance these stories are atm). But they're doing it anyway. I'll be honest. I'm not expecting anything major for Destiny until September at the earliest OR when Year 4 hits us.

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                                  • More things should be lockout of the free to play. Trials for sure should be one of them.

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                                  • [quote]D1 was the experimental game part FPS, part third person, part MMO. Bungie was still learning how to make Destiny a game that combined those aspects properly. D2 was supposed to have been the sequel that Bungie learned from their mistakes and successes of D1, But D2 still doesn't have an identity as to what kind of game it should be. To me it seems Bungie doesn't have an idea what kind of the developer they should be. They knew they were going to be splitting from activision and didn't seem to prepared well enough for that split. That seems to be what is hurting the development of D2. D2 year one relied more upon the FPS aspect of the game, while year two relied more upon the MMO aspect. Now in year 3 Bungie has resorted to cheap MMO tactics such as copy and paste horde modes, and bounty grind. The only FPS aspect of this game now relies upon crucible. Gone is story that we actually interacted with and had been fed since 2014 ( looking at you exo stranger), Now all we do is watch a cutscene that takes place somewhere and then we grind bounties and horde modes until the start of a new season, where then we rinse and repeat the same thing over and over. Gone are strikes that continued story lines or finished story lines. In its place we have Bounty grind the game. Remember when we fought oryx in his throne room and kicked his ass then we played a raid that ended him and that brought a conclusion to the Taken King yeah good times. Remember when we did a horde mode in the black garden, the did a horde mode in the sundial, the did a horde mode in the EDZ, Moon and Io, and Bungie calls it content, Yet to other triple a developers that would be and extra game mode that doesn't affect story mode at all or isn't considered story mode. If you don't it's because you're sheep and probably have spent too much at eververse. Really D2 and Bungie needs to find its identity sooner rather than later and lean on it harder instead of this flip flopping that has brought us to a game that has us playing horde modes for 4 months and only having "content" which is a rinse and repeat just with a different theme 3 out of those four months.[/quote] Cant agree more! That was perfectly said.

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