If you don't see what's so special about it, it's because you never came close to going flawless. For PvP players, it was the most satisfying feeling you could possibly get from Destiny. That feeling when you beat a raid for the first time? Multiply that x1000
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Went flawless in D1 6 times, the first time was the most exciting. I can honestly say beating any of the D1 raids for the first time generated the same if not more excitement than getting a flawless ticket. Hell I was more excited when I got Icebreaker, Vex mythoclast or even the Ghorn for the first time.
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You must just not be a big PvP guy then. Going flawless was by far the hardest thing to do in D1 (not counting personal triumphs like flawless raids)
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I played both sides of the game... I didnt like trials specifically. Contrary to your belief there is more to pvp than trials. I enjoyed private matches, rumble and skirmish. I even enjoy the occasional game of elimination. Iron Banner even with its lag was a more enjoyable experience. Also I never said trials was easy I said the joy I felt for accomplishing a flawless card wasnt more than other tasks within the game.
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Edited by RussellMania: 12/8/2019 8:00:10 PMWell if you specifically dislike Trials then of course you're not going to be that excited about going flawless... Implying that those who want Trials back "don't believe there's more to pvp than Trials" is a pretty dumb thing to say. Just because you didn't personally enjoy it doesn't mean there's anything wrong with the millions who did.
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You made the assumption that because I didnt like trials I must not like pvp. Millions of people liking trials is one of the biggest exaggerations I've heard about trials in a long time. It's almost like you guys just make up a number in your head and claim it as fact.
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At its lowest point (Year 3), it had at least 300k players weekly... So yes, millions loved it. Smh. What numbers do you have that contradict that? I'll wait
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Once again you claim a number as fact and have to provide any proof to it being fact. You cant provide a single link to prove your claim?
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Edited by RussellMania: 12/6/2019 7:56:13 PMhttps://www.reddit.com/r/DestinyTheGame/comments/5zu6lg/the_last_68_trials_of_osiris_events_the_numbers/ Boom. Keep in mind, the average daily player count TOTAL for Crucible the last two seasons was around 300k...
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The peak of Trials of Osiris based on the graph you provided the total combined player base for XB1 and Ps4 reached just north of 800K. Each time the population reached this point the following week had at least 100K less players the following week. Based on the graph you provided there is a steady decline in players from week to week with the player totals bottoming out at roughly 200K, this suggest that the activity wasnt as well received as you try to claim. On top of that it seems to me that you're assuming that everyone who played Trials loved or even like the gamemode. Thats interesting considering how I played during that timespan and am included in those numbers but clearly didnt like the mode... TL;DR: I fail to see how "Millions" of people loved trials when the population from week to week never reached 1 million at any point based on the "evidence" you provided. In addition said evidence shows a steady and predictable drop in players from week to week. The graph suggest that the activity was losing players/ interest faster than it was replacing them.
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Yeah... You're full of shit lol. I provided facts to prove my point and now you're just making shit up to discredit me. Of course the player count goes up and down after a content release just like *literally every activity in the game* The only steady decline is at the very end (Year 3) which I already stated was Trials' weakest period ever because no shit it is. Destiny was nearing the end of its life cycle and the meta is regarded by most as the worst in Destiny history. And, again, it didn't drop below 300k in that period. I never claimed the *weekly* player count was above a million... I said millions enjoyed it. You think it was the same people playing every week? It would be idiotic to say an activity that had at least 300k weekly players in its weakest state didn't cycle millions of players overall in the 2+ years it was active. No shit not everyone that ever played it at any point enjoyed it, but I'm confident most logically thinking people unlike you wouldn't repeatedly play something they don't like. You accused me of basing my argument off of assumptions and when I provided factual evidence now you're doing the very thing you accused me of by bringing up things that can't be proven or quantified (such as people playing Trials that didn't enjoy it) that are also highly unlikely to disprove anything I said even if they could be, as well as twisting my words around. Just take the L dude, lol.
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[quote] Yeah... You're full of shit lol. I provided facts to prove my point and now you're just making shit up to discredit me. Of course the player count goes up and down after a content release just like *literally every activity in the game* The only steady decline is at the very end (Year 3) which I already stated was Trials' weakest period ever because no shit it is. Destiny was nearing the end of its life cycle and the meta is regarded by most as the worst in Destiny history.[/quote] The first four points of graph literally show the population going from just over 800K to around 400K. In the first 4 weeks the population dropped by roughly 400K. [quote]You accused me of basing my argument off of assumptions and when I provided factual evidence now you're doing the very thing you accused me of by bringing up things [b]that can't be proven or quantified (such as people playing Trials that didn't enjoy it)[/b] that are also highly unlikely to disprove anything I said even if they could be, as well as twisting my words around.[/quote] You're the one trying to prove/ quantify the amount of people that loved the activity. You cant accurate measure that based on the graph you provided. Nothing about that graph suggest millions of people loved that activity. People play activities in Destiny for loot and will play activities they absolutely hate just to get certain items, or have you missed the post on the forums complaining about having PvP tied to most quest? Participation does not always equal enjoyment.
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Edited by RussellMania: 12/7/2019 12:26:01 AMLmao you're still here?! That's not a downward trend, that's participation being astronomically high immediately after TTK dropped. The population then proceeded to stabilize between 3000k - 5500k with one dip to 200k.... Then when RIO dropped, it peaked at over 800k and then fell again. Wow! It must just be a coincidence, right? Lol. Again, you know this is the case with the general player count for the overall game. You're just continuing to be disingenuous. I acknowledged the fact that people occasionally play activities they don't enjoy in order to get an achievement or loot. But based on the numbers I provided, it would take proof that the HEAVY majority of players who participated in Trials did enjoy it for my statement about millions loving it to be incorrect. If your cognitive function is in such a state that you actually believe the heavy majority of players that willingly enter an activity hate it, then quite frankly I think you have bigger things to worry about than Destiny. Yes, my argument is also based off an assumption, that being that the majority of players who participated enjoyed it. But that's a [i]reasonable[/i] and [i]logical[/i] assumption for anyone that has common sense. Yours isn't...
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How on Earth did you find a way to be salty over that comment? Smh