I don't mean the subclasses itself is broken but just a specific thing in voidlock subclasses, the grenades... Top tree grenade where you charge it and it does a shit load of dmg is fine. (I guess)
Bottom tree is pretty damn good if you ask me but my point of this topic is the middle tree grenade. That thing is broken as -blam!-, please nerf it. First of all you charge it in like 1 second, second of all you ONE shot people from so far away with a grenade that basically tracks you, and last but not least you take NO dmg since you get a stupid ass shield in front of you. I don't get why a grenade should be this good. I mean you have no chance when a warlock speeds in on you and insta charge a grenade that one shots you and if you try to shoot them... jokes on you, they take no damage. I just think it shoud not be that good.
-
3 RepliesEdited by Asylum: 11/21/2019 7:27:51 PMOh wait until you find out that our base melee speed and return melee speed is slower than titans and hunters meaning you can literally never win a 1v1 melee fight unless theyre already one shot before your first melee. If they melee you first or your melee doesnt 1hit you will not win that fight. Also titans have a OHK melee that literally costs them nothing AND basically tracks. At least with HHSN you lose your grenade. And titans have skullfort that instantly gives them that shoulder charge back if they get a kill with it, which if you dont you either tried it on a super or missed in which case you still get it back. Then theres peragrine greaves which will OHK most supers. Trust me, HHSN isnt as broken as you think it is. Hell i dont even use the damn thing cause i like using my grenades for many other options besides a potential free kill that costs me my grenade that might be useful later.
-
1 ReplyYou obviously have never played as Nova Warp, maybe from your end you keep dying because your shite at countering us, but it has the exact same range and AoE as shoulder charge and has only 2 exotics that benefits it. Next time either nut up or shut up then git gud
-
Edited by Kaus Media: 11/22/2019 4:10:43 AMI'm pretty sure you don't get a shield in front of you unless you have the exotic Contraverse Hold on. Also, the range isn't that far. Neutral game is really good on these subclasses regarding their grenades because their supers are awful in PvP. It isn't that big of a deal friend
-
Nova warp super: Dog Crap Nova warp abilities: Amazing In total balanced (but super could get a buff to make better)
-
Warlocks are already severely underpowered I pvp no need for more nerfs to destroy the class further
-
5 RepliesEdited by Cirice: 11/21/2019 6:46:03 PMI agree, a simple fix would be to increase the charge time on the handheld supernova by 10% and remove the overshield you get when charging/throwing.
-
So the nerf crybabies get OEM destroyed and are already moving to voidlock.... again...
-
2 RepliesWait till you hear about Demolisionist Reckless Oracle with Nezarec's Sin and Oppressive Darkness Grenades.
-
The damage reduction is an exotic perk, but it DID get a nerf, the only good thing about the middle tree now is the handheld supernova, the super is really buns now
-
The Nova warp super sucks. Take away handheld nova warp and the whole subclass becomes worthless. And if a warlock gets the jump on you it doesnt matter if he uses a shotgun or handheld Nova warp you are done. As far as the distance is concerned its fine as is. Its a grenade for Christ sakes. We had weak ass abilities in Vanilla D2.
-
5 RepliesThe shield part of it you speak of is from an exotic arm piece. I’m fine to get rid of that if we also get rid of shoulder charge one hit killing and the jump speed of hunters so they can’t jump over you way faster than it take to look up.
-
Nah it's fine. They nerfed Nova Warp into the ground because of these forums. That entire tree is now known as handheld Super Nova. Nobody even uses the super unless it's just convenient.