The Issue with Armor 2.0: Bungie expressed a desire to allow buildcrafting and experimenting, but elemental affinity on armor stifles that. You are more or less forced to work with your best armors roll (e.g. armor rolled with high strength + solar? you are now using rocket launcher/fusion rifle with an exotic tries to make use of low melee cooldown) ... far from encouraging build-craft: elemental affinity locks players into whatever their best armor insists they use.
[b]My Suggestion for Armor 2.0[/b]: elemental affinity should be a mod too.
Add elemental affinity mods to achieve the same effects that are currently "enjoyed" (i.e. grenade launcher and sniper perks become available or maybe cheaper if you insert a void affinity mod in the element slot) but allow armor itself to be neutral so that it can be converted to solar/void/arc as needs. Or alternatively allow all common perk mods to be slotted, even if its fusion rifle+grenade launcher together perhaps at a higher cost when cross-slotted if that for some reason factors in as a negative here and then the elemental affinity is just for adding damage resistance in slot 1 just as boss resistance is.
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1 ReplyBungie has already replied to a similar topic, here is their response: https://www.bungie.net/en/Forum/Post/254410143/0/0/1