I've seen the topic pop up many times in the last 2 weeks and I think those ideas should be quashed now before they gain any momentum. For that matter, guided games needs to just die also and replaced with instructions on how to LFG.
Why?
Because matchmaking in this game is historically bad. There are many times where I've been put into lobbies with people who just go AFK, have no mic, or simply don't want to do the event. "Yay there are 4 people at this escalation protocol already!" oh wait, 2 of them are standing under the bridge emoting to one another. Great.
When talking about MM raids, the problem is this idea that such a feature would have a eutopian impact. Fact is that it would have all the same problems as all the other matchmade activities in D2.
1. People only there to complete a bounty and then quit.
2. People going AFK because they need completions.
3. People leaving because things aren't going their way.
Then you have the problems you all damn well know exists.
1. No solo players ever use a mic or the in-game chat. Some don't even listen to the in game audio and have music playing instead.
On top of the existing matchmaking problems, you can raid specific problems like:
1. That one dumb kid who brings an exotic bow heavy to a riven fight and won't change it when everyone else is doing 800k damage and he's doing 20k.
2. Players who quit out because the other 5 people couldn't carry them through a Petra's run or don't want to do leviathan challenges this time around.
3. Players who swear they've done it before, but haven't and have only watched a Khakis HD video which is like having calculus explained to you by a 10 year old and thus have no clue what to do.
4. People who show up expecting to do minimal effort, volunteer for the easiest tasks, and generally just sit there while everybody else does the hard work.
And so the logic is you want to take those two sets of problems and combine them together? And this is supposed to be better?
I'm sorry, I'm all for inclusion and I don't even boot people who've never finished a raid before when I LFG posts. However, I can't see a raid MM resulting in a successful completion except in maybe 1 out of every 100 instances and that's a very generous guesstimate.
Between the no mic solo players, this game's connection issues, and the fact that this community has a segment of players who actively exploit others by going AFK or quitting when they don't need to finish the event (rmeber EAZ? Remember bad juju? Don't pretend those folks don't exist in huge numbers), it just doesn't make sense.
The only reason it works for other activities I because those other activities don't require precision or actual teamwork to do. I've dragged 2 AFKers through strikes before. It sucks, but it doesn't affect my progress. Raids need communication, teamwork, and at least a somewhat decent attention span. There's very little chance of 6 random people making it all work unless all 6 of them have done it before and even then, if at least 3 of them don't have mics, it's game over.
In short, you can't brute force a raid like you can with literally every other event in the game. Raids are not solo player friendly and they never will be. Being MLG good doesn't translate to a raid completion. I'll take 5 average ass players with good teamwork skills over the 5 best solo crucible players on earth literally 100% of the time.
In a eutopia where everybody had mics and everybody was in it to win it? Sure it might work. On pc where you have a text chat? Might work. However, D2 is mostly console and you don't have to look far on Reddit or these forums to find 100s, if not 1000s, of posts from people complaining about bad teammates, AFK blueberries, quitters, griefers, and people expecting carries. The idea that all is going to magically disappear is naive at best and ignorant at worst.
The reality doesn't match the idealism.
Yes, LFG and clans would still exist, but well meaning people would go into MM and never finish the thing and it'll just make them hate that section of the game even more. After a bit, it'll end up just like guided games, a useless appendage Bungie pays people to maintain when their staff could (obviously) be better served helping the parts of this game people actually use. For a company that complains almost monthly about their strenuous work schedule, diverting resources to this pipe dream doesn't make any sense.
Finally, there's length to consider. It takes about 45-75 minutes for an experienced team to clear a proper raid. It takes 30-45 minutes to clear a raid lair. Maybe a bit longer if you're being lackadaisical about it.
With inexperienced players, those times balloon significantly due to wipes, careless mistakes, and general misadventure. If you have a couple of hours to learn a raid, you have 20 minutes to find an LFG party to help you.
Sorry, but down with raid MM. It'll never work.
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1 ReplyIt will work if they stop making raids that convoluted
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1 ReplyEdited by jack_zedd: 11/6/2019 6:34:17 AMSo, you're complaining about something that doesn't exist...
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Raid mm will never ever work and anyone that's completed one says as much. There is no point in wasting the already extremely limited dev time and resources we have on something that will have a 99.9% failure rate and likely lead to players clamoring for mechanic nerfs. Let's be real: the players that know what they're doing will continue to use lfg, thier friends or clan, therefore the only people you'll find in raid mm will be other clueless players. I see tons of posts here complaining about randoms in strikes, gambit, reckoning, etc and those activities dont come close to raid difficulty. In fact the only reason menagerie works with matchmaking is there is no possible way to fail it. Additionally if guided games - a system where 5 of the 6 players know each other was an absolute failure how would 6 full randoms go? Its boils down to this: If you have 4 hours to waste wiping in a matchmade raid you had plenty of time to find a lfg group and stand a far higher chance. The players who want raid mm are typically the same ones that are mad they cant join a lobby thats asking for completions and checks, to be frank they're looking for a carry from a good group and arent interested in putting in the effort to become that kind of player themselves. Same with mm, they for some reason think good groups will be searching raid mm and they can hop in for the free loot
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1 ReplyBest solution would be just to make Raids a Purchase all by its self.( addon just for the top 3 % er's ). I don't care for raids but i also like top get what i pay for, so if i don't want to raid i shouldn't have to pay for it. You elites want it to yourself then take it out of the core game and the rest that pay for the core won't Complain about not getting what they pay for. I don't pay for the Privilege to play, or have crap locked behind micro transactions. if i payed for it i expect to get everything i payed for without making it a job on top( most hard working ppl that just want to enjoy a game they like with out stressing do)
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2 RepliesRaid matchmaking can definitely work but the variables need to be addressed so 99% of players arent wasting time. -Mic required -Must be within 10 of recommended light -Language/region lock -5/6 vote to kick option -6/6 vote to disband option -Very strict penalty for leaving -Teams must be 2/2/2 hunters/warlocks/titans or at least 1 of each
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2 RepliesIt's one of those situations where you just have to let them have raid matchmaking and experience for themselves how awful it is going to be.
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10 RepliesI don't understand why elitist are so threatened by raid matchmaking. It would be optional. So you wouldn't have too. So you be free to run with your raid buddies all day long. It's almost like you are afraid raiding would become more mainstream and less prestigious. For people who want to matchmake thee would be matchmaking without having to endure the toxic LFG "have gjallarhorn and 27 completions or get kicked" BS. There really is no downside to matchmaking in all activities if it is optional. The nightfall matchmaking is fantastic and the elitists said that would never work.
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3 RepliesWe can still use two separate queues -- one regular raid, and one for raid match making. You do it your way, everyone else does it their way. Either way, choice is good.
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4 RepliesGuided games needs more incentives for the guides. The system actually works pretty well.
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Your points are spot on
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13 RepliesI personally feel like 2 isnt really a problem for raids From my experience anyway
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4 RepliesEdited by BringGrief: 11/5/2019 1:25:15 AMTHANK YOU Raid match making is a horrible idea and would be such a waste of time and resources. Raids are a end game activity and should only be accessible with a pre made team, call me a elitist all you want but it's the truth.
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5 RepliesWhat do you care what people do. If you,don't want to raid with matchmade group then don't.
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16 RepliesWhat is so wrong with having raid matchmaking as an [b]option[/b]? How does it affect you? What’s wrong with people having matchmaking so people can get into raiding for the first time? Or people who don’t have many friends playing to find a potential raid group? Or for an incomplete team to fill out their missing spots? What is so wrong about lowering the bar for [b]entry[/b]? I love raiding in this game, I have a dedicated group I raid with about once a week, I’m lucky I found a group. I want other people to find groups, I want more people to experience the raids. Yes you will get people who don’t know what to do, you’ll get mic-less people, you’ll get afk people, that’s the inherent risk of matchmaking, but again, that’s why it’s [b]optional[/b].
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[quote]I've seen the topic pop up many times in the last 2 weeks and I think those ideas should be quashed now before they gain any momentum. For that matter, guided games needs to just die also and replaced with instructions on how to LFG. Why? Because matchmaking in this game is historically bad. There are many times where I've been put into lobbies with people who just go AFK, have no mic, or simply don't want to do the event. "Yay there are 4 people at this escalation protocol already!" oh wait, 2 of them are standing under the bridge emoting to one another. Great. When talking about MM raids, the problem is this idea that such a feature would have a eutopian impact. Fact is that it would have all the same problems as all the other matchmade activities in D2. 1. People only there to complete a bounty and then quit. 2. People going AFK because they need completions. 3. People leaving because things aren't going their way. Then you have the problems you all damn well know exists. 1. No solo players ever use a mic or the in-game chat. Some don't even listen to the in game audio and have music playing instead. On top of the existing matchmaking problems, you can raid specific problems like: 1. That one dumb kid who brings an exotic bow heavy to a riven fight and won't change it when everyone else is doing 800k damage and he's doing 20k. 2. Players who quit out because the other 5 people couldn't carry them through a Petra's run or don't want to do leviathan challenges this time around. 3. Players who swear they've done it before, but haven't and have only watched a Khakis HD video which is like having calculus explained to you by a 10 year old and thus have no clue what to do. 4. People who show up expecting to do minimal effort, volunteer for the easiest tasks, and generally just sit there while everybody else does the hard work. And so the logic is you want to take those two sets of problems and combine them together? And this is supposed to be better? I'm sorry, I'm all for inclusion and I don't even boot people who've never finished a raid before when I LFG posts. However, I can't see a raid MM resulting in a successful completion except in maybe 1 out of every 100 instances and that's a very generous guesstimate. Between the no mic solo players, this game's connection issues, and the fact that this community has a segment of players who actively exploit others by going AFK or quitting when they don't need to finish the event (rmeber EAZ? Remember bad juju? Don't pretend those folks don't exist in huge numbers), it just doesn't make sense. The only reason it works for other activities I because those other activities don't require precision or actual teamwork to do. I've dragged 2 AFKers through strikes before. It sucks, but it doesn't affect my progress. Raids need communication, teamwork, and at least a somewhat decent attention span. There's very little chance of 6 random people making it all work unless all 6 of them have done it before and even then, if at least 3 of them don't have mics, it's game over. In short, you can't brute force a raid like you can with literally every other event in the game. Raids are not solo player friendly and they never will be. Being MLG good doesn't translate to a raid completion. I'll take 5 average ass players with good teamwork skills over the 5 best solo crucible players on earth literally 100% of the time. In a eutopia where everybody had mics and everybody was in it to win it? Sure it might work. On pc where you have a text chat? Might work. However, D2 is mostly console and you don't have to look far on Reddit or these forums to find 100s, if not 1000s, of posts from people complaining about bad teammates, AFK blueberries, quitters, griefers, and people expecting carries. The idea that all is going to magically disappear is naive at best and ignorant at worst. The reality doesn't match the idealism. Yes, LFG and clans would still exist, but well meaning people would go into MM and never finish the thing and it'll just make them hate that section of the game even more. After a bit, it'll end up just like guided games, a useless appendage Bungie pays people to maintain when their staff could (obviously) be better served helping the parts of this game people actually use. For a company that complains almost monthly about their strenuous work schedule, diverting resources to this pipe dream doesn't make any sense. Finally, there's length to consider. It takes about 45-75 minutes for an experienced team to clear a proper raid. It takes 30-45 minutes to clear a raid lair. Maybe a bit longer if you're being lackadaisical about it. With inexperienced players, those times balloon significantly due to wipes, careless mistakes, and general misadventure. If you have a couple of hours to learn a raid, you have 20 minutes to find an LFG party to help you. Sorry, but down with raid MM. It'll never work.[/quote]
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45 RepliesThey added 6 player mm to activities and it didnt break the game. Calm down People figure it out one way or another.
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7 Repliesmatchmaking works just fine for raids in final fantasy 14 , if it sucks in destiny2 its either because of the players or the developers (or both) , but the concept itself is logical and convenient for online games it was added 2013 beased on player needs feedback and helps people to play the game ever since , just destiny is stuck in sucking because the devs dont care or simply cant do any better
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7 RepliesRaids are a waste of resources. they should be sold as season content for the player that raid and not part of the DLC. solo players have been finding raids for 5 years without experiencing them. it's funny that activities like Vex Offensive that anyone can play are being removed, but 3 year old raids that have a 3% completion percentage permanent.
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27 RepliesRaid matchmaking would be opt in, so if you don’t want to deal with randomly matchmaking then make your own group. It has no negative effect on anyone who wants to play without matchmaking. Any possible negative it has on people who opt in is their choice.
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18 Replies...-rolls my eyes- typical hate speech...you sound like the preacher I punched last week
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5 RepliesEdited by BadWolf: 11/4/2019 7:46:55 AMraids have no matchmaking... riven kids are a lfg problem... ordeal nightfalls are the only thing... and even on low tiers... at 920 most ppl can solo... carry a noob is no problem... despite that i had great time on matchmaked nightfalls... did 9 tiers on hunted forest with matchmaking... also altar of sorrows tier v with boss killed all the times except one got recluse on solo survival and if bungie gave me the chance i would clear both the dungeon (did with clan) and any 980 master nightfall or nightmare hunts with randoms too... edit: raid matchmaking is kinda unnecessary... if you have 4 hours to try to raid with randoms you have 10 mins to try to find a group... but master nightfalls are nightfalls with harder enemies but with same mechanics... totally doable...
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I say put it in and let people find out the reality. Dealing with champions etc in 920 Ordeals is already super sketch (for real, NOBODY runs Overload rounds it seems lol), and thats just simple loadout co-ordination.
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As long as one can assemble their own fireteam and it works as it does now as well as choose to matchmake a team and have it work like strikes, then I have no problem with it. I don't believe matchmaking a raid team would be successful but as long as it doesn't affect me, I wouldn't keep it from being used by others.
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6 RepliesLike I always said, raid matchmaking would scare away more players than it could ever bring in with how awful matchmaking experiences are in a communicative based mode.
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You know matchmaking is bad because there is no kick option right? People just afk farm because they have no fear of wasting their own time. There's no reason not to have a kick option in groups
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1 ReplyI seen plenty of people complain about randoms ignoring champions in the Nightfall Ordeals. Now if people find that annoying then raids are going to be 100000% times worse.