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10/23/2019 3:51:34 AM
4

Armor 2.0 idea, 100% same mod system, 1/3 the clutter

Dear Bungie, I have an idea for the armor system. -Remove intrinsic armor elemental affinity. -Make elemental mods imbue armor with element. (when arc mod is slotted the armor becomes arc type, resulting in inability to slot solar mods for instance) -100% same mod system/same restrictions -1/3 the clutter because you no longer need 3 armor sets and 3 of each exotic. -more incentive to invest in armor and perfect/minmax your builds. Yours cincerely, Tunism

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  • Edited by mikeyrox1234: 10/24/2019 4:36:38 PM
    What I want: - Armor to have unique perks. (Similar to non class specific exotic perks) - Older and New Exotics to start being designed to enhance builds and make sub class perks better. Right now a majority of exotics are just gag items - Seasonal Artifacts are made into an additional Skill Tree that allows us to PLAY HOW WE WANT. The skill tree would designed with perks that allow for multiple builds.( Healer, support, etc) - Dont get rid of but put less emphasis on mods... yeah they are good but allowing us to choose what weapon has more ammo or has increased reload is NOT a build. - Make armor 2.0 less restrictive... no elemental affinity. If it needs to be in the game then let us change the element on armor!

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  • Edited by Fear of Missing Out: 10/24/2019 4:29:23 PM
    I would also like to add: -Armor ornaments are completely universal and include all armor sets -Armor mods that affect certain abilities, but only in PvE (for balance reasons).

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  • When people like this idea i would be much obliged if you upvote!

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  • Edited by Tunism: 10/24/2019 2:30:20 AM
    I would like bungie to see this post.

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