Hi, there. As I'm sure many of you have already realized and some of you might soon realize, Armor 2.0 isn't all it's cracked up to be. Either through massive blunder and mis-execution, ignorance of players' outcry for a nerf to the cost of a Masterwork, or as an act to deliberately infuriate players, Bungie has once again taken a very simple problem with a very simple solution and somehow made it much, much worse. Without really talking about what else makes Armor 2.0 a disaster (like arbitrarily attaching elements to mods for no real reason than to artificially inflate gameplay time or changing the amount of dice you have to roll to get a piece of armor you want from two (perk slots) to six (attribute rolls), I want to go over the most glaring issue. The one the community has been begging to be fixed since before I started playing again in Forsaken after my post-Vanilla hiatus.
In it's old state, Masterworking a single armor piece costed a significant amount of enhancement cores, a relatively rare resource. Enough, in fact, that I never bothered to Masterwork a single armor piece because I could not justify the time spent versus the reward. After listening attentively to it's community, Bungie changed that system by adding two new resources with which to upgrade armor, one of which costs some of the other and the other of which costs enhancement cores. The problem arises in how the cost of the two interact.
The resource you need to finalize a masterwork costs ten of the resource before it. And that doesn't sound too terribly bad at first, until you realize what it costs to buy the first resource. Each one costs 10 enhancement cores, 25 Planetary Materials, and 10,000 (yes, that's ten thousand) Glimmer. If you need ten of these to get the last piece you need, you'll end up paying 250 Planetary Mats, 100 Enhancement Cores, and 100,000 (one hundred thousand) Glimmer. And that might not sound too bad. But you need two of those final resources, meaning that instead of 10 of the one before, you'll need twenty. This will cost you 500 Planetary Materials, 200 Enhancement Cores and 200,000 Glimmer.
This is what the last two of ten steps in Masterworking a single piece of armor is. If you wanted to masterwork a whole set (helm, arms, chest, legs, class), it would cost you 2,500 Planetary Materials, 1,000 Enhancement Cores and 1,000,000 Glimmer. And that's just for those last two resources you need. That doesn't count the fact that you have to use the resources you need ten apiece of on your armor just to get to the step where you have to spend ten of them for the other resource. Oh, and there's an inventory cap on both of these resources, both I believe are below 30. So don't get your hopes up on stockpiling.
Just to sort of let you guys know what you're in for if you haven't started yet.
Edit: I know you shouldn't expect to Masterwork an armor set in the first week. I know the mats drop from other activities. This post is about the fact that the community begged Bungie to tone down Masterworking cost and they responded by increasing it exponentially and complicating it.
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basicaly it happend, what ive said in the forum some weeks ago, where everybody called me an idiot, and that i would be stupid, and lolèd at me ... ive told u : instead of removing cores and shit for masterwork and enchanting, they put more mats into it the new mats needs to be paid for a draining ammount of mats , just to make us farm each day over and over again the same shit. ppl.. many of u paid 60 bucks for this ... and get again a hard slap in our faces. armor 2.0 was not , and realy not in anyway needed. they just had to make mods be removeable. but there intention with 2.0 was : again.. to drain our maerials.. the same shit we see at spider ^^ before we got 5000 glimmer for 10 materials.. now we got 10000 glimmer for 20 materials ...erm where is the point of this , and why its called a new" feature" ...?? nothing changed in generell in case about gameplay ...mobs still do a horrible ammount of damage, espacaly these AOE explosion dmg or granade dmg from knights, maybe it be the arcus ones, or the fire ones .... the stomp still kicks us arround the whole map...basicaly its a waist of time for any kind of melee stuff ( super or finisher ) ..... the finisher... looks nice, but what sense they have ? to get u 10 more glimemr with a mod ? finishers are the worst sh1t they brought to the game. because they are totla yuseless, and pointless.. difficulty levels are not based on game mechanics after all, but based on the fact : more mobs more dmg= harder game ...one of the oldes, idiotic,and time waisting thought a came company could have .. if u play on a harder difficult than basicaly it happens this : some ppl actually realy try to work through, some just say.. ah never mind we just die through it and thats it. actually we still get green shitty useless drops and blue ones while being on the moon ... we got a free set, but what the heck ..?!? are we on moon or at EDZ , somewhere in the woods ? the set we got does not fit , in any way to the setting of the moon. the design decisions they made are worse than everything ive seen so far ... yet again tons of ships,sparrows ghosts, with the same look a like than the past 2 years, just with another color... design of armor set, helmets, weapons .. is nothing more than a redesign and recolor. putting a scope on the same autorifle we have since 2 years and call it new is ( sorry ) a scam... bungie is , was not, and never will be listen to the community for anything at all .. the past 6 months 90% of those ppl who play the game was pissed about something, but yet they take it, keep there mouth shut, and accept the daily slap into there faces , instead of actually do something.