That's pretty typical for a "capstone" function in a game like this.
You aren't supposed to be "masterworking" (Its actually increasing the Energy level of your armor now) any armor until you have a PERFECTED end-game build. Where you have armor with the perfect stats,and energy affinity.....and then you're just increasing the energy level of that armor piece so that it can hold the mods you want.
Unlike with "Enhancement Cores"....this process should be expensive. Because---with the new levelling system---you'll be able to use that perfected armor set for the rest of the year. Because you'll be able to swap out your perks when you want....and you'll just swap IN a new Seasonal Artifact every few months.
So anyone who is pouring resources into gear that they aren't planning on keepign---and using---for a very long time, doesn't understand the purpose of Armor 2.0.
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Basically what everyone else was doing. Pinnacle weapons. God rolled Legendaries from Black Armory and The Menagerie (i.e Outlaw/Rampage). Which is why I keep saying that this game for all of last year had NO build variety....and its combat had become this UNI-DIMENSIONAL exercise built around overpowered supers....and associated overpowered exotic armor...coupled with a VERY small number of overpowered weapon perks. Which...by the time of Tier 3 Reckoning had become a pair of Golden Handcuffs. As we started to have less and less choice over whether to use them. ESPECIALLY as a Warlock. Run an LFG raid as a Warlock....your entire build is basically decided FOR you by your tam. Dawnblade. Aspect of Grace (Well of Radiance). Lunafaction Boots. Outbreak Perfected. Ikelos Shotgun. Drum Grenade launcher with Spike Grenades if you didn't have the Crucible Pinnacles. If you had them...then Mountain Top and Recluse were your weapons.
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Edited by TJ_Dot: 10/2/2019 3:46:46 PMLack of Imagination? ME? Are you kidding me? I really hope you're not saying that. Cause this begs to differ [spoiler]https://www.youtube.com/playlist?list=PL7TBv3nbx0zLTC3JyPMlhKcqHAETbhzE4[/spoiler] That is not going to be fun to update and perfect Infusion was made a hair cheaper, but didn't solve the problem. And yes, the deep investment is usually costly, which is why I said [quote]There's expensive, then there's this.[/quote] Even with what 2.0 offers the equivalent of 200 cores and then some for one piece is outrageous, especially when they are still tied at all to infusion.
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[quote]There's expensive, then there's this.[/quote] Agreed. But, I view the costs as a statement from Bungie, a very bold and in your face statement, that says: “We don’t want masterworked armor to be purchasable for the average gamer, only end-gamers are allowed access to it.” The direct purchase costs, as they sit now, are so unreasonable that it must mean Bungie only wants the raiding community to have access to these materials. Are they purchasable? Yes. Are those purchasable costs reasonable? Absolutely not, no way any unbiased person would find these costs understandable. Unless, Bungie doesn’t want us to purchase them. We’ll see how it plays out.
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How important 10 energy is gonna play a part in that too
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Sure, my personal preference is to not get lost in the weeds, aka chasing numbers down. My big picture view is that it’s entirely possible armor 2.0 is completely useless to the non-raiding crowd. And that, my friend, is a very large population of the game. I’ve been in both crowds, I raided a lot in D1, now not so much. But, effectively Bungie is making armor 2.0 useless to many, many gamers. I’m not of the mindset that it’s a smart thing to do. And I’m now cautioning all of my friends to not delete your already masterworked armor sets. They may be more valuable than the available 2.0 sets.
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Ahh so you're a content creator eh? Then this is your fault. What do you have to say for yourself??
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Don't even f'ing go there
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I suppose that explanation makes sense, if there was one build that was equally good for all the different activities in the game. But Crucible, Gambit, and Raids all require different tactics (ie, different builds). And if you also enjoy single player PVE activities, such as if you want to solo a nightfall or dungeon like Shattered Throne, it probably needs a dedicated build. If you use more than one type of exotic armor, depending on activity, you need non-exotics to swap around as well. And you can't share armor pieces between classes, so now you need to multiply all that by 3. Beyond all of that, it can be fun to run different build types. You might want to have grenades for days, and make Shaxx daddy proud. You might max out your melee regen speed so you can punch for days. Maybe you love having your dodge/rift/barrier always available. I don't see why it is a good thing for someone dedicated to a single activity with a single character (such as using a hunter in Crucible) to be able to min/max, but someone who likes to play all the content can't afford to do so. I haven't done the math on what is required to level up, but if the OP is correct that it will take more than 1000 masterwork cores to masterwork a single armor set... that's not a good thing.
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Edited by Sircophagus: 10/2/2019 1:37:58 PMMakes sense! Thank you for the explanation.
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NP. Bungie's leaning hard into the RPG aspect of the game, and that means things that many shooter gamers aren't used to working with are likely to show up.
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[quote]NP. Bungie's leaning hard into the RPG aspect of the game, and that means things that many shooter gamers aren't used to working with are likely to show up.[/quote] Sorry but can people stop saying its RPG elements. Stats do not make an RPG. When Destiny turns into space WoW and people actually roleplay this is just a glorified fps. And instead of building on what the game is famed for, its gunplay, they have wondered off down the D&D isle randomly adding bits off of old fantasy games. Far to much time and effort spent on a mechanic purely created to inflate your play time. But we have 1 new strike....yay.
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Spot on post right here.
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As an avid rpg player for the past 30 years, I can honestly say this system is absurd and the “it’s more like an rpg now” argument doesn’t work. A good rpg allows you to customize and experiment with different builds as well as grow in power over time. This doesn’t allow for any customization or experimentation at all.
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Nonsense. You can completely reset your perks for only the cost of glimmer. So you ca swap out perks and swap in situational ones whenever you want. Same for perks on weapons. The only ones that you have to commit to a piece of armor to work with are the high cost, super specialized “enhanced perks” that are limited to a single weapon. The reason why people are getting their panties in a twist is because they don’t understand the difference between leveling and min-maxing. By the time the costs of this system really hit you should be DONE with experimenting and ready to commit to a build. Complaining about this system is like getting married and complaining that your spouse is interfering with your dating life....
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This. It doesnt help that the Meta changes in this game all the time.