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8/28/2019 12:53:28 PM
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[quote]Just because it's the most used doesn't mean it's the most "busted." Erentil is way worse to deal with because of its range. DRB is just popular, and only because when Forsaken came out, all of the scrubs thought shotguns were the only worthy special weapon type and nobody were using fusions yet. DRB is not hard to deal with if you're a decent player. Again, high impact fusions are way worse.[/quote] “Busted” doesn’t mean anything. They are two completely different weapons so you can’t just compare the range stat and say “oh the bigger one is busted”. Players use the weapon that gives them the best chance to win. Why would they use the less powerful weapon to do that? High impact fusions are not hard to deal with if you’re a decent player. They have a long charge time, and a loud charging queue. If you die to it more than 3 times in a game it’s because you’re failing to adapt to the situation you’re in, and it’s your fault not the range stat on the gun.
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  • Obviously they're different weqpons sherlock. I'm not simpily comparing the range stat and saying "this is worse because it has more range." If that were the case, then sniper rifles are the most op weapons of all time. Back to the point. The erentil(aka high impact fusions) are killing at absurdly incredible range. DRB does what a shotgun should do imo. An opponent has to get really close to you to take advantage. It's range is not broken like the erentils is. There's no reason a fusion should be killing at pulse rifle range. Of course people are going to use the best weapon for them. That's why I'm not complaining about people, I'm complaining about the weapon. If you say high impact fusions are not hard to deal with, you clearly don't play competitive or have gone against entire teams using the weapon. When you do, you'll realize they are way more toxic than shotguns. The erentil has a *long* charge time of .8 seconds. Such a long time there. Oh, and it can also roll with backup plan... so yeah. An eternity of charge time there. 😧

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  • [quote]Obviously they're different weqpons sherlock. I'm not simpily comparing the range stat and saying "this is worse because it has more range." If that were the case, then sniper rifles are the most op weapons of all time. Back to the point. The erentil(aka high impact fusions) are killing at absurdly incredible range. DRB does what a shotgun should do imo. An opponent has to get really close to you to take advantage. It's range is not broken like the erentils is. There's no reason a fusion should be killing at pulse rifle range. Of course people are going to use the best weapon for them. That's why I'm not complaining about people, I'm complaining about the weapon. If you say high impact fusions are not hard to deal with, you clearly don't play competitive or have gone against entire teams using the weapon. When you do, you'll realize they are way more toxic than shotguns. The erentil has a *long* charge time of .8 seconds. Such a long time there. Oh, and it can also roll with backup plan... so yeah. An eternity of charge time there. 😧[/quote] The backup plan perk requires you to switch while it has been stowed long enough to activate the perk. The gun has a low handling slot requiring you to run a mod and special armor perks to be able to take advantage of the perk at all. .8 seconds is close to the time to kill for a lot of primaries. The weapon players mock for being so easy a dad can use it the bygones can kill in the charge window with kill clip active from further away. So basically you need to improve your game and stop trying to get balanced weapons nerfed because you can’t or won’t improve your game to counter them.

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  • You don't need to run a mod to take advantage of backup plan. What the hell are you talking about? Its handling is perfectly manageable with a mod. .8 seconds might be close to the ttk of some of the meta primaries, but not many primaries. And you have to be precision *perfect* with your primary to obtain that .8 ttk or be in a very special kill clip type situation, going up against a very forgiving, easy to use, ohk special weapon capable of killing at pulse range. Which can have backup plan or be pre charged in anticipation to reduce that comfortable .8 seconds you have to react. Which one is going to win 95% of the time? The erentil is simply broken and unbalanced. It has very few counters as its good close range, mid range and nearly long range. It's extremely easy to use and obtain. It's charge time can be mitigated by running backup plan or pre chaging behind cover. It has nothing to do with skill. I soloed my lunas, recluse, mountaintop, revoker and nearly got my not forgotten(was at 4500 glory) all solo. I'm more than decent bud. It's not about me though. Your statement is like telling people that novawarp pre nerf was balanced and people need to just improve their game to counter it. Quite closed minded. Again, if you don't think the erentil is a problem that's your opinion, you're entitled. But many think it is.

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  • [quote]You don't need to run a mod to take advantage of backup plan. What the hell are you talking about? Its handling is perfectly manageable with a mod. .8 seconds might be close to the ttk of some of the meta primaries, but not many primaries. And you have to be precision *perfect* with your primary to obtain that .8 ttk or be in a very special kill clip type situation, going up against a very forgiving, easy to use, ohk special weapon capable of killing at pulse range. Which can have backup plan or be pre charged in anticipation to reduce that comfortable .8 seconds you have to react. Which one is going to win 95% of the time? The erentil is simply broken and unbalanced. It has very few counters as its good close range, mid range and nearly long range. It's extremely easy to use and obtain. It's charge time can be mitigated by running backup plan or pre chaging behind cover. It has nothing to do with skill. I soloed my lunas, recluse, mountaintop, revoker and nearly got my not forgotten(was at 4500 glory) all solo. I'm more than decent bud. It's not about me though. Your statement is like telling people that novawarp pre nerf was balanced and people need to just improve their game to counter it. Quite closed minded. Again, if you don't think the erentil is a problem that's your opinion, you're entitled. But many think it is.[/quote] Bygones is better than Erentil so Bygones would win assuming two players of equal skill. Many don’t think that it is. In the last month there have been maybe 30 nerf erintil and/or fusions posts and none of them get enough upvotes to go positive.

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  • You don't need to run a mod to take advantage of backup plan. What the hell are you talking about? Its handling is perfectly manageable with a mod. .8 seconds might be close to the ttk of some of the meta primaries, but not many primaries. And you have to be precision *perfect* with your primary to obtain that .8 ttk or be in a very special kill clip type situation, going up against a very forgiving, easy to use, ohk special weapon capable of killing at pulse range. Which can have backup plan or be pre charged in anticipation to reduce that comfortable .8 seconds you have to react. Which one is going to win 95% of the time? The erentil is simply broken and unbalanced. It has very few counters as its good close range, mid range and nearly long range. It's extremely easy to use and obtain. It's charge time can be mitigated by running backup plan or pre chaging behind cover. It has nothing to do with skill. I soloed my lunas, recluse, mountaintop, revoker and nearly got my not forgotten(was at 4500 glory) all solo.

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