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Destiny 2

Discuss all things Destiny 2.
8/17/2019 9:25:21 PM
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As a PvE centered player, reducing heavy ammo gain, reducing super usage, and reducing super gain is not a good way to head

You want to take all these nerfs and implement them into PvP? Go for it. God knows everyone hates heavy spawning every some odd minutes and super chaining to ruin a good time. But PvE on the other hand -blam!- -blam!- -blam!- oh boy don’t even. There’s a constant power fantasy being chased. I can guarantee you mess with that, you’re going to have A LOT of weird side effects and upset people. Nerf to heavy? Guarantee Izangi/Borealis/Jötunn/Lord of W./Trench Barrel SG./etc will take the place and be more important than heavies. . Why nerf super gain? If I see a mini boss or heavy elite enemy that deserves a good god smack from my super, I shouldn’t have to worry about having that super again for the final boss. Is a super a crutch? Heck no, it’s another option to deal damage/keep alive. Is a super needed in endgame PvE things such as raids? Well yeah because Bungie likes to make enemies with Final Fantasy range health bars and make us glass cannons (without the cannon most times). Bosses shouldn’t insta-kill players (looking at you ogres) by just looking in our general direction if we have almost no way (except supers) to defend ourselves/self heal/revive/tank the damage from said boss. Make our super (plan B if you will) unavailable throughout a hellish fight and you’re left with a team that feels under leveled and under powered. . Finally, the Light Level (who calls it Power Level? Really? I don’t see a scouter anywhere) system is absolutely disturbing. See that LL (Light Level) 10 Dreg? He’s still going to kill your 1000 LL bum as fast as he did 990 LL’s ago. No, that’s not how an mmorpg works. You can scale enemies sure or buff up an area if a player gets hella strong so they GIVE more experience instead of Pokémon Lv. 1 experience of 2 points (which this game gives anyways so heck). Meanwhile vise versa you’re LL 10 and the enemy is LL 1000 and he just clapped 1 mile away and killed you from the butterfly effect. Dark Souls you go Lv. 1 throughout it even if you are weak, you still deal damage. Kingdom Hearts can be beaten on Lv. 1 because you STILL DEAL DAMAGE. Plus those games give plenty of items and options to help. This game? Here’s a gun, 2 abilities, and super. Go get em champ.

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  • Edited by Xienthius: 8/18/2019 11:53:50 AM
    PvE is way too easy. I dont feel powerful at all during strikes. Just a easy chore. Raise bosses health, make planning and map awareness more prominent during boss fights. Seriously. There is a reason why many people didnt feel that of a victory when we killed Ghaul, or Xol, or even Penoptees(think I spelt that right) because they arent what they were thought to be. Xol? Supposed to be a worm god. Sure, the weakest, but still one. Ghaul? The same that destroyed everything. But with bosses like Kalli, shuro Chi, etc. There was some sense of victory because those bosses actually needed planning, and sometimes difficult with inexperienced people. In strikes, it's pretty much who can deal the killing blow now. Hell, some LOST SECTOR BOSSES have more health than strike bosses.

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