Imagine making Thorn practically useless on console, in a Destiny game, cos you force obsurd recoil and flinch.
And that's one weapon.
Edit: Slight edit as this gained some traction, my issue is that some guns just straight up feel bad or inconsistent to use compared to others.
Recoil as a skill gap is fine, anyone who's touched a shotgun is aware, you can have pinpoint accuracy all the time.
But there's a difference between that, and what this is.
This just makes a considerable amount of weapons, and ALOT of exotics in particular, feel bad to use.
RPM and minor recoil changes should only decide the personal preference.
Second edit: Seen a lot of people say "It's a skill gap"
I know why recoil exists.
I'm not asking for zero recoil.
I know how videogame guns work.
This is purely about >Comfort and >Usability
This isn't just Hand Cannons. Go use Hard Light on console. It's a joke, the amount of screen shake going on there is obsurd.
There is a balance between making guns be more punishing to use, and require a skill gap to cross, and making guns that feel good.
D2 has leaned WAY TOO HARD into one side, to alleviate new players gets slaughtered by Hand Cannon Kings from Destiny 1.
Oh well, maybe matchmaking would fix that.
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18 RepliesEdited by ReGoober: 8/16/2019 3:42:40 PMI think most people’s problem with recoil and bloom on handcannons is that they all have different recoil patterns and people don’t take the time to be familiar with each so once you are familiar with the recoil pattern bloom doesn’t matter if you know what direction the shots are going to drift towards and if you really can’t get the hang of it after using it for a couple games of crucible then just pace your shots so your recoil resets I know that will slow down time to kill but it’s better to hit your shots slower than spam and miss