While some encounters are tolerable with it two currently remain unacceptable.
The Hunted: The instakilling thrall swarms are bad enough but once the knights spawn in this just gets infuriating. The enclosed space ensures you’ll either be against the knight or the thrall and the knights are capable of OHK’s on even 750 guardians when blackout it on, tearing through respawn shielding and jumping is of no help.
The Riposte: Blackout with the ogres and the fact you are required to get in melee range makes this nearly intolerable. The ogre slams wipe out your team and there is genuinely no way to avoid it as you have to get up close and personal to break shields.
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3 RepliesBlackout as a modifier just isnt fun in most activities