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Edited by bobswerski: 5/6/2019 6:22:45 PM
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The biggest problem with gambit prime is the imbalance between invader and sentry

Like a lot of invaders, in regular gambit I commonly also played the role now called sentry, clearing blockers and dealing with invasions. So when I first read about the prime armor sets I immediately gravitated towards Sentry. I fully expected that the play-counterplay between sentries and invaders was going to be one of the core parts of every match. [b]Boy was I wrong![/b] Invaders still dominate the mode (though the 40sec timer helped significantly) and sentry is without question the weakest armor set. It's merely okay-ish at helping you clear blockers and just bad when it comes to dealing with invaders. Invader gets a stronger overshield and unlimited special ammo with their armor and I get to... [i]temporarily[/i] mark them when I do damage? Really? There's only one question that needs to be asked about the Sentry role: Does anything about the sentry armor scare an invader? Is there any reason why they would typically prioritize finding and killing the sentry first? Until the answer to that question is 'yes,' the role needs work. It doesn't need to be so powerful that a sentry should routinely be shutting down an equally skilled invader 1v1. That would clearly be too much. But it absolutely needs to be strong enough that if an invader pops in and sees a sentry on one side and someone with 13 motes on the other, they're at least going to think really hard about who they go after first. Right now you go after the motes every single time. The game needs to lean hard into that play-counterplay between the two roles. First and foremost, make it easier for the sentry to identify the invader by having the mark be permanent, even after the sentries death. And they don't need full on wallhacks but at minimum have the invader ping on the sentries radar when they spawn or something to give them a basic idea of where they are. To counter-act this, you can then also have the sentry show up a different color or be highlighted some other way to the invader so they can identify them in return. Now, the invader has a legitimate reason to worry about the sentry but also knows who they are. The sentry has better tools to deal with the invader but also gets a bigger target painted on their chest.

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  • Agree 101%. Please stop calling it "Gambit" and call it [b]"Crucible with moobs"[/b].

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  • Sentry +15 should have wall hacks for invaders and take reduced damage from invaders. After all a sentry has 2 jobs, invaders and blockers. Level the playing field instead of a decent opposing invader wiping your team over and over again winning the game for the other side

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  • Gambit prime is the problem with gambit prime lol It sucks.

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  • Sentry is perfectly fine, Collector is fine, Invader is fine. Reaper is trash. Fix Reaper and leave everything else as is. Make Gambit Prime more rewarding and make it grant much more infamy than normal Gambit so that there's actually a reason to play.

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    • 1
      On a slightly related note, I could swear the improved Invader overshield's been stealth-nerfed. I don't remember being able to kill people who had it with a headshot from an Adaptive frame Sniper(light level not being much of a factor). And the same has gone for me when I've invaded with the full set as well. Don't get me wrong, I'm not upset they seem to have done this, but I don't like how it looks like they just swept the change under the rug and didn't post it anywhere(at least as far as I've searched).

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    • No, the biggest problem with Gambit Prime is solo-queueing as a collector. Barely anyone respects that white glow above your head that signifies your job. Some games you have to compete with your own teammates to get motes - even when you have managed to get to 16 or more - they are still racing you to every mote, regardless of what gear there is. I have quit games like this in the past - frankly, those so-called teammates deserve it. Half the problem is the stupid matchmaking, which doesn't care that 3 people on the same team want to be invaders, or whatever. The other half is stupid teammates, and the odd griefer. I reported one guy who could clearly see that I had 19 motes, and promptly swept up a large pile, and deliberately jumped off the map.

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    • Edited by SweetOrngVegRoot: 5/8/2019 5:45:00 AM
      I don't think the problem is invaders or sentries necessarily, but the fact that randoms cannot be trusted. I've had games as an invader where I can consistently get army of one and games where I'm lucky to even get one 'cause they're all hiding and/or spawnkilling the hell out of me. It's very easy to tell when a team is coordinated or not because a good team will quickly take advantage of their numbers. Any decent team with communication (and some amount of gun skill or heavy) can get rid of the invader quickly or stall long enough that they can't do any real damage (i.e. keeping them busy while your teammates deposit motes or hide). The issue is when you have garbage teammates who don't know how to properly play gambit ( such as waiting for the other team to bank first so they don't get drained/invading when the enemy has yet to start their damage phase and basically wasting an invasion). This is when the amount of influence a good invader has on gambit comes to light. When one team sucks...

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    • Sentry is great. Stay at the bank protect the map. The whole idea is to be the scout that feeds information to the other players and hold down the fort. If you can't defeat an invader which is 1v4 especially with being able to mark them you must be struggling.

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      • Edited by ApocThe-Strange1: 5/7/2019 8:03:55 PM
        If an invader dies while the other team has their primeval, it should heal it. Or, if they die while it's still to be summoned, their bank should lock until when ever the invasion was supposed to end.

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      • Agreed. Umbral Strike needs a rework, making so landing a shot on a taken enemy ramps up your damage until you kill the taken. Marking an enemy as Sentry should mark them for much much longer. Light of the Defender needs to give the people in the well an overshield as well as max stats. Safe and Sound needs to have a larger radius as well as constant bumps to healing to help sustain the Sentry.

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      • Gambit has next to no purpose outside of a few quests and titles. It requires very little winning to get it all done. And it's all pretty much down to whichever team has the better Invader. Very dull game mode.

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        • The invader isnt the issue. If the opposing team manages to drop 3+ blockers + invade, good on them. Thats great invasion strategy. Dont be like your typical blueberry who staggers their blocker delivery. Deposit motes together, and the opposing team will have a harder time of clearing them out. Or atleast theyll get desperate and use supers/heavy. Killing invaders is easy. The game mode is already 4 v 1. Pull out a sniper or your heavy weapon.

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        • Here’s my idea. The Sentry can see the invader just like the invader can see the people he’s invading. But the sentry still only can mark the invader through damage, and that mark lasts until the invader is gone. The invader already has an improved over Shield, and has wallhacks.

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          • I would be fine with sentry getting better abilities, however I disagree with making them better against the invader. The invader is going 1v3 or 1v4, the only ability the sentry should have against them is to mark them, and then the team should have to work together to take them out.

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            • -- GDPR: removed by user request --

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            • Invading should be limited to one per player or invading should cost the team!!! This is ridiculous right now

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            • Edited by Guardian1533: 5/7/2019 6:46:14 PM
              I thought the same thing about the armor. like I keep saying it's gonna take time to see the changes at bungie, if they happen at all?

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            • The issue is really Bungie tried to divide every aspect of Gambit into four distinctive roles. The result is Sentry got too many jobs. And Reaper didn't get enough, lol.

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              • Edited by $hirtless Captain Kirk: 5/7/2019 7:00:04 AM
                I'm sorry but that's inaccurate dude. if you have a good Sentury and somebody maybe even supporting him Invaders can't do much of anything. When Gambit Prime first dropped, I was going in and just destroying entire enemy teams as an invader. Now when I invade I usually get killed on spawn die to sentry markers and shit. Gambit is just trash. Prime seemed okay at first, but it's just a crappy a Gambit. I'd like to see both removed. I guarantee you I won't be playing either of those modes anymore other than getting myself a power drop here and there when needed to level up

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              • This season is over in a month. Bungie isn’t going to take time to change armor sets now.

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              • [quote]Until the answer to that question is 'yes,' the role needs work. It doesn't need to be so powerful that a sentry should routinely be shutting down an equally skilled invader 1v1. That would clearly be too much. [/quote] I disagree! As an sentry we should be able to win that 1v1. After all the invader has still the wallhacks and you‘ll never know where he spawns on the map! An overshield (wallhack or other perks) for an sentry during invasion would be something. But on second thought, I think the best solution would be to nerf the invader set!

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                • sentry should have buffed damage to invader and grant overshield when an invader comes thru as well

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                  • +15 immunity from invaders wallack +10 overshield when standing on locked bank +6 mark invader +3 umbral strike

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                    • Let the sentry get wallhacks on the invader and an overshield when being invaded. Boom, counter invader

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                      • If you go in with a team of friends, which Bungie openly stated that Prime was meant to be played, Invaders are more of a nuisance than a threat. With good call outs and aggressively going after the Invader, he can be taken out quickly more times than not. Regarding changing Sentry perks one has to be careful. Making a perk OP will end up with teams of 3 Sentries and one Invader. One thing about gamers, they will always look for advantages and when found will exploit them.

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                        • [quote]Like a lot of invaders, in regular gambit I commonly also played the role now called sentry, clearing blockers and dealing with invasions. So when I first read about the prime armor sets I immediately gravitated towards Sentry. I fully expected that the play-counterplay between sentries and invaders was going to be one of the core parts of every match. [b]Boy was I wrong![/b] Invaders still dominate the mode (though the 40sec timer helped significantly) and sentry is without question the weakest armor set. It's merely okay-ish at helping you clear blockers and just bad when it comes to dealing with invaders. Invader gets a stronger overshield and unlimited special ammo with their armor and I get to... [i]temporarily[/i] mark them when I do damage? Really? There's only one question that needs to be asked about the Sentry role: Does anything about the sentry armor scare an invader? Is there any reason why they would typically prioritize finding and killing the sentry first? Until the answer to that question is 'yes,' the role needs work. It doesn't need to be so powerful that a sentry should routinely be shutting down an equally skilled invader 1v1. That would clearly be too much. But it absolutely needs to be strong enough that if an invader pops in and sees a sentry on one side and someone with 13 motes on the other, they're at least going to think really hard about who they go after first. Right now you go after the motes every single time. The game needs to lean hard into that play-counterplay between the two roles. First and foremost, make it easier for the sentry to identify the invader by having the mark be permanent, even after the sentries death. And they don't need full on wallhacks but at minimum have the invader ping on the sentries radar when they spawn or something to give them a basic idea of where they are. To counter-act this, you can then also have the sentry show up a different color or be highlighted some other way to the invader so they can identify them in return. Now, the invader has a legitimate reason to worry about the sentry but also knows who they are. The sentry has better tools to deal with the invader but also gets a bigger target painted on their chest.[/quote] I agree with this post 100%. Sentry is very lackluster

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