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Destiny 2

Discuss all things Destiny 2.
Edited by T-Rexkt: 5/4/2019 9:56:14 PM
1

Destiny 3 difficulty levels

Edit: if it’s too long skip to middle where I actually talk about it. With next gen around the corner difficulty in this game should be handled purely with AI smartness and mechanics. By this I mean thrall shouldn’t be running in a line for you to nova bomb. AI should learn from what your doing and the weapons you have equipped. AI health and damage can be increased a little that’s fine however that being the only difficulty level is just annoying. I don’t feel like I’ve mastered anything or accomplished anything. Using the excuse of technology isn’t that smart is dumb because look at the souls games, loot at division 2, and I believe borderlands also has some smart AI. There should be 4 difficulty levels easy normal hard and then something like master, in master difficulty it’s a challenge similar to bloodborne the enemies are super smart they flank make tactics etc... something like thrall rush you to distract you only for something to sneak up behind you. Also if your low on health enemies should push HARD. This mode will be for those who seek actual pve difficulty. Only other difficulty in the game is found in pvp. This mode would obviously reward more loot and each difficulty level would reward more loot. This way if your a noob you would get super hyped and excited to get better at the game and eventually do that harder content. If your on easy mode you get enough gear and weapons to be able to do the next story mission your obviously not locked out of other content just because your on easy mode. A person experience with the harder difficulty should be able to take easy level gear and do master however doing higher difficulty just gives you a higher chance of getting higher tiered items while playing the story. In raids there should be 3 difficulty levels normal hard and master. The only thing that changes are the loot you get master exclusive loot and also more drop rates for stuff like exotics and legendaries. Doing master mode has a higher chance of loot and drops hard mode exclusive raid gear, master mode doesn’t have its own exclusive loot instead it has exclusive shaders, emblems, titles, aura, and ornaments all that effect hard mode armor. The AI gets smarter and the mechanics change, it rewards skilled players. It doesn’t shit on you just because one of your team mates died or if you mess up once rip your dead it just rewards skill little luck if not no luck involved. Doing this challenge isn’t necessary but even if you think your good at pve doesn’t mean your gonna be strong enough for this challenge. This would provide a true pve endgame besides doing the raid once and being done. The lower light you are the more damage they do to you and the more health they have once you get to the necessary light level they don’t do or take extra damage. This would be something that requires specific builds for different areas etc... you can’t just get a random team and go in. I think normal mode would have matchmaking and be for casuals, hard mode would be how regular raids are now but a little more difficult and master mode obviously for a true endgame pve. Don’t complain about it being too hard. If this is done right the only thing you should be complaining about is your lack of strength.
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