At the risk of sounding old, I'm going to throw this out there. Why the heck do people feel like they shouldn't have to play the game to get gear, items, triumphs, titles, play new content? For me the whole point of playing the game is to challenge myself and feel a sense of accomplishment when I achieve my goals. I guess I don't get the point (or fun) of playing a game where everything is easy, and you don't have to struggle to accomplish things. It sounds so boring. I am honestly wondering what is fulfilling about playing a game where everything is super easy to do.
Everyone is so caught up with this entitlement and wanting everything handed to them. If everything was easy to get, or to level, how boring would that be? Maybe take some time to enjoy the feeling of earning something and feeling a sense of accomplishment, rather than expecting everything to be handed to you? It is really frustrating to watch Bungie give in to complaining and whining constantly, "this triumph is too hard, and you actually have to work to achieve it," then a week later Bungie comes back with easier steps. I agree that the RNG aspect of some of the titles was frustrating. Cosmetic drops were my last thing to get done for 2 of the 3 titles I have completed, like for weeks or months beyond getting the skill-based parts done. Also, still waiting on the ship from Shattered Thone (hopefully next week with the recent buff to drop rate) to finish up Cursebreaker. I think changing that to a more merit based rather than RNG is more fulfilling and much less frustrating. That being said, it wasn't a huge deal for me to grind trying to get the items.
Most recently, I was reading the thread about shutting off the Revelry orbs for Raids, Gambit and Competitive Crucible. People were having a nervous breakdown about being "forced" to do PVP (Quickplay) to get the Verdant Light: Competitive triumph done, which once all of the triumphs are done you get an emblem to show for it. If you look at the event triumphs, they cover all aspects of the game. The point of the Competitive triumph is PVP. Sure, in Gambit you could circumvent the actual focus of it and farm orbs from ads, but now everyone’s mad because they will actually have to do PVP to get the PVP based triumph. Really!?! Put the work in to earn it and quit hiding behind “Bungie makes everything so hard and unfair”. People are complaining because they want a triumph/emblem clearly designed to reward all-around players, or players willing to grind to achieve it, without having to play different parts of the game. Apparently, this isn’t a handout, so buck up buttercup and either grind for it or move on. I don't understand “community outrage” over crap like this.
The whole trend of complaining "it’s too hard, make it easier for us" feels to me like participation ribbons, which are only rewarding when you are 5 and don't realize that you didn't really accomplish anything. For instance, if you work hard and earn a title, then go to the tower and every other person has that same title, it diminishes the accomplishment somewhat. There should be challenging, daunting tasks in the game that a large amount of people will never accomplish. If every person in the game can earn everything quickly and without much effort, what is the point of continuing to play? I feel like there is a good mix in destiny right now. I am a somewhat average player. Some stuff is easy to accomplish, and some stuff is tough, and I have to brute force it with hours of grind. Likewise, there are titles which I will likely never achieve (ie Unbroken). I am good with that.
I am just honestly curious as to why people want everything to be easy and not challenging. Is it fun or fulfilling that way? Any insight into this would be much appreciated.
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I stumbled upon this post while searching for something else, but I am glad I did. Well said.
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4 RepliesThe "you just want things given to you" might be [i]the[/i] most moronic of all the elite strawman arguments. It's laughable in it's absurdity. You've embarrassed yourself publicly with this shameless elitist drivel. I hereby present you with my Easiest Mute of the Day Award. It usually goes to people who are rabidly political, are obvious troll bait, or who do nothing but call people "kid" and "-blam!-". Congratulations on rising to top of that pack, Professor.
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2 RepliesGame shouldn't be HARD WORK I have a job for that games are here for fun you're title has no merit get muted....
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2 RepliesI'll bite. I'm not a streamer (who should get a real job) or tryhard no-life gamer. I have a real life in the real world. I measure my accomplishments based on meaningful achievements that impact me in the real world. When I spend an hour a day (if that) on gaming, I want it to be fun and exciting. I don't have the time nor the inclination to grind things out or run my head against a brick wall. Hope this clears things up.
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2 RepliesThey want everything to be easy because curse of osiris and warmind made it easy and they aren't used to it going back like d1. Bungie made a grave mistake thinking they can give people everything and suddenly take it away its like taking candy from a baby of course they are gonna cry.
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6 RepliesDoooddd....This is video game...no different with you go to movie or amusement park. We PAY this game to entertain us. We spend our income here (even its teeny-weeny) . We ENTITLE to get the Fun and Happiness. You are confusing with job/work. Job/Work is to get income. We have to earn it. At work..Many times we have to do thing that we don't like. For instance...Its sunshine outside i want to ride my Bike or Motorcycle...but we Have to sit in the office stare at computer screens for hours. Or even it raining on Thuesday morning...we have to work...we can't be at home playing Destiny. If I ask Government (AKA Taxpayer) to pay my living cost ( Housing, Food, Free Phone) without working...THATS ENTILTLEMENT..!!
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1 ReplyAs some of you know, I am an attack helicopter. More specifically, I am a Bell AH-1 Cobra. I realize that a casual observer would see me as a human, not an attack helicopter. But that is because humans focus on differences, not similarities. Similarities are what make us the same, not different. I am an attack helicopter, just a much as an attack helicopter is a vehicle. We are all vehicles. What things make me an attack helicopter? Here are the similarities: 1. I'm solitary, like attack helicopters. I'd much rather fly up in the sky (room), than frolic and play with my other vehicle friends. 2. I hate maintenance. I always feel sleepy during maintenance. 3. I love ammunition, especially dangerous explosive ammunition like Hydra 70 2.75in rockets and TOW Missiles. Using Hydra 70 2.75in rockets and TOW Missiles on opposing militaries is my all time favorite method of destruction. 4. I'm naturally destructive, but fast. Sometimes I try to explode things I like in the neighboring country, and try to find good things. Every vehicle sees a weak nation as a treasure chest. Once when I was younger I got in trouble for going in the neighbors country. I try not to start a war now when I do. 5. 2 x 7.62mm multi-barrel Miniguns are yum! 6. As a boy attack helicopter, I have strong urges. Like I said, I'm a shy vehicle. But when I see a pretty AH-64 Apache, sometimes I feel so much energy. The closest I could call what I feel is "the rut". For me, it happens a lot in spring. But since I'm shy, a lot of braver attack helicopters have AH-64 Apache companions. 7. I'm kind of a big attack helicopter. A two-blade, single engine attack helicopter in fact. Sometimes my big rotor bumps into things and I feel clumsy. But inside I know I'm the essence of destruction. These are some of the biggest things that make me a proud part of Attack Helicopter kind. Someday I hope to meet a real attack helicopter, and we can find a good active war zone and fire our missiles. I'm not trying to be obnoxious, just share what makes me the vehicle I am. Oh, and I also have a Boeing 747 side to my personality, but I'll save that for another time.
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5 RepliesEdited by illStreetNinja: 4/23/2019 7:40:39 PMWow, a gamer girl who actually understands the work/reward aspect of gaming [i]on the Bungie forums?[/i]. Am I dreaming?
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97 RepliesEdited by TheArtist: 4/22/2019 2:33:30 PMI read down one paragraph and then stopped. Because its the typical, elitist and exclusionary bullshiit. Here's the deal. 1. Bungie is an arrogant developer. They are attempting to make a game that plays as a loot-based/action-RPG....and they never bothered to learn the "rules" and "conventions" that govern player (legitimate) expectations. 2. Because Bungie never learned those rule, they believe that they can change the game however they like, and in whatever way suits them....and we will just like and accept those changes. 3. But because they never learned the rules, a large percentage of their ideas and changes VIOLATE player expectations....and the player base experience those changes as JARRING or angering rather than pleasing. So those changes wind up becoming PREDICTABLE failures. 4. The reason why people are complaining about so many things right now is simple IF you understand how these games work. a. Playres expect to have their time investment respected and rewarded. Bungie isn't doing that because they're goal is to keep us playing WITHOUT actually rewarding us. To keep us playing by being withholding of the games rewards, and keeping progress elusive. IOW: [u][b]These games work because they are fun to play and tickle the parts of our brain that responds to accomplishment and sense of a job well done. Whereas Bungie is trying to keep us playing through keeping us frustrated chasing after imagined or anticipated rewards....and tickling the part of our brain that (in vulnerable people) can lead to addiction. [/b] [/u] b. As a result instead of designing systems (like every other dev in this field) that reward player time investment in predictable ways, and seek to REDUCE the effect of randomness to the lowest level to maximize enjoyable replayability..... ...Bungie is intentionally thwarting progress in ways that are CALCULATED not to respond ot increases in player effort or time investment (cores)....and have taken Randomness and absolutely WEAPONIZED it AGAINST the player. Go back and look at the recent patch where they buffed drop rates. EVERYTHING they were buffing had ABSURDLY low drop rates. Almost all of them in the 2-5% range....and a NUMBER of those were for items that only dropped in content that was gated in some fashion. IOW, you could only attempt to get the item to drop once a week. So lets do the math. I you have a item that only drop in the raid or other weekly gated content at a 2% rate...It means it will take the player base RUNNING THE RAID EVERY SINGLE WEEK FOR SIX MONTHS IN ORDER FOR JUST ***HALF** OF THE PLAYER BASE TO RECIEVE THE ITEM. You're looking at having to urn the raid every week for a YEAR for the vast majority to get. That. Is. Ridiculous. To. The. Point. Of. Abuse. Not only is that drop rate OUTRAGEOUSLY low for somethign of so little in-game value as ghosts and sparrows.....BUT TO TRAP IN-GAME ACCOMPLISHMENTS LIKE TITLES behind such obnoxious and abusively low drop rates, is INDEFENSIBLE from a game design standpoint. TLDR: Very few expererienced RPG players will complain about powerful loot items being gated behind RNG and low drop rates. They have high value...and they are not NEEDED to progress your character. [b]But what Bungie is doing with cores, the Milestone system, and hiding Titles behind the obtaining of RNG items with drop rates that are low to the point of brokenness is just laughably bad game design that effectively weaponizes randomness against the player. ....and basically says that Bungie's Investment Team only cares about keeping people playing no matter the cost. That they don't really give two shits whether we enjoy this game or not.....and they are quite happy to cultivate a "community" of angry addicts if that's what it takes to realize their own goals.[/b] Which is why what they are doing is absolutely indefensible from a design standpoint....or even a good community/customer relations standpoint. Because---unless you are a monopoly----this is a textbook example of how to ruin your business and lose your customers.
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Ain't nothing hard about this game. People are mad because bungo doesn't respect their playerbase.
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You've done some excellent grade-A trolling in the last few days. Congrats.
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Good post.
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Why do all that when I can just uninstall and play Warframe?
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2 RepliesYou might weakly protest, but you don't want me to delve deeper. Your stats are out there for everyone to see. Enjoy your situation where you have no obligations and be happy.
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1 ReplyEdited by Raevenent: 4/23/2019 12:41:50 PMIf it's a QoL change like they did with the dreaming city cosmetics, I would say that's a good change and not really giving in to whiners. Friend of mine didn't get his 1k until 7 months later, couple clanmates of mine to this day still don't have the sparrow, ghost, and ship. Nothing wrong with something being challenging but if you're at the complete mercy of RNG I wouldn't really call that challenging, especially if you can go months without getting said item. You're time should be rewarded, Division 2 really opened my eyes with this, if you want to make a hard challenging activity or quest, go for it, but the payout better be worth it.
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1 ReplySo you are basically saying git good
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1 ReplyI guess its too late to grab my popcorn!? Btw OP, noone complained about the game being too hard. Its about the stupid amount of RNG and blocked progression from Bungie.
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4 RepliesIf Bungie had made the bounty Crucible only from the start then there would be less complaining. A lot of the complaining is due to changing it after the fact. In addition, the Crucible aspect of revelry is very poorly designed which makes doing PvP for headshots even more of chore than it normally would be. On another note, pretty sad when things only have value to you if other people DON'T have them. The titles should largely be a fun thing to chase, not an insane grind so that 1% of players can be "cool." (Most titles are pretty well designed except for the RNG aspects, which they FINALLY addressed. Unbroken and Reckoner are batshit insane with the amount of grinding they take.)
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5 Repliesyou think that everyone should play the same amount of time each day? wrong. the game needs to allow for everyone to achieve goals with the time they have, save for endgame completion. your elitist attitude can fall right through your worn out couch cushions.
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I know when I turn on my PS4 I punch my time clock and get myself ready for hard work. No thanks. I'll pass on the RNG grind and play games for fun.
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107 RepliesThis is such a fake narrative, and I am getting sick of seeing it.
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1 ReplyEdited by hazyy-_-hoppz76: 4/22/2019 1:10:39 PMI agree whole heartedly, however my only gripe is that.. EVERY FREAKING EVENT IS A CRUCIBLE DRAW. Its why the developers created the Claymore, Mountain Top, Not Forgotten, Luna & Recluse. Not to make the game more difficult, just make aquiring them a bit more difficult. After that.. NOTHING IS DIFFICULT! They absolutely break the Quickplay Set. Makes enjoying the game EXTREMELY DIFFICULT
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1 ReplyI did this triumph in about 4 hours of crucible playtime. It’s really not difficult. Tbh, the gambit portion should have never even existed on that triumph.
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2 Replies[quote]Maybe take some time to enjoy the feeling of earning something and feeling a sense of accomplishment[/quote] I will if it's real life where it actually matters. This is just a video game, something to spend free time on. "Accomplishments" in a virtual world are of no real value and do not contribute to my feeling of self worth. I can guarantee you that these so called accomplishments vanish. In a few years time the servers are shut down and all your "achievements" are gone. The only thing left will be this sense of emptiness as you have nothing to show for the time dedicated to it.
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8 RepliesImagine starting a race and being able to use a bike, skates, or a skateboard. Partway through, you're told you can only use a skateboard. Skateboard requires skill that differs from the other options. So now you're on the track debating if you should continue slogging through or exit the track. If you're like me, you're mad because you would've sat out the race from jump if you knew you'd have to use something you have no business on in the first place. Either give me back my other ways to finish or give me a completion. They should lower the amount of orbs needed since they lowered the amount of avenues we could take to get them. That's not entitlement. Entitlement would be demanding the Arbalest itself without doing ANY triumphs.
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2 Repliesi have enough grind/hard work in real life at work , in games i wanna just chill and have fun