Let's put it this way, I'm getting tired of having to play PvP for a weapon that I've been collecting items for in PvE then have to do PvP for the questline, it's aggravating because the PvP player base is not in a good place
-
18 RepliesI was pleasantly surprised when the Thorn's quest steps actually had options. Then...a percentage based quest step for a specific type of kill in the crucible. Grind to halt. 20 kills with Judgement, Graviton (void), Hammerhead (void), and Sentinel subclass (void) = 2% 2 F@&KING PERCENT! This is what most people have a problem with. The sheer amount of PvP required if one is not "gud" enough to get void hand cannon kill streaks. This is where y'all crapped the bed. You had a good thing and then just slammed the door in many players faces.
-
Anything but fabeled glory for me
-
Although I despise the unbalanced pathetic mess that is the crucible. I’m not 100% against PvP on quests but bungie just make them so -blam!-ing long winded it takes the piss. I’ve just this minute finished the thorn part, I’m pretty bad at PvP so this part took ages. What made it worse was having to get final blows. I do all the damage to someone then a team mate comes along and shoots the enemy in their little toe and steals the kill.. I get that thorn is a kinda PvP gun but that doesn’t mean make the PvP part of the quest for sweaty try hard PvP players who play nothing else.. it’s just stupid.
-
The quests themselves aren’t bad. They’re similar to the First Curse, Chaperone, Thorn quests in D1 which were overall fun because D1 Crucible was fun. The problem here is that D2 Crucible is just bad.
-
4 RepliesI'm sorry to all the people that don't have the skills to pay the bills, i have 2 solutions for you, first get better, and second last but not least you can always quit, if you dont like the game then dont play it. Thank you for your time.
-
Just wait, they will probably award the guns for turning the game on soon. The player base is dwindling again. Did I get the All the exotic gun quests...... yes. Did I do the ones that require PVP......nah I’ll give them a swerve Bungie. Plenty of equal guns out there. Just grind for a godly roll and smile when you get it.
-
Weapons with PVP requirments = 5 Weapons without PVP requirments = 5 billion and 1 Ill complain about the 5 then. Forum logic
-
Thorn and last word are connected to guardian vs guardian in the lore so PVP should be in the quest and both quest were easy. You can’t change my mind.
-
I’m tired of doing pve for weapons I want so....
-
1 Replyit would be fine if there was an option to do pvp or pve then it would be significantly better
-
3 RepliesI made a post about this a while ago, but it got swamped by the sweaty pvp brigade. Bungie supply a broken pvp system with ban systems in place for lower end internet connections. Require players to go into pvp to complete quests. Anyone who avoids pvp because their(normally fine) internet can’t cope with crummy p2p, has to risk a ban to get the weapons an expansion is sold on.
-
3 Replies[b]PvE Quests are Terrible[/b] You go around collecting shit for 2 hours straight.
-
2 RepliesThat's exactly why I play Warframe. DE treats PvP like the trash it is. PvP is little more than an afterthought in Warframe.
-
1 ReplyIt forces shit players to group up with known cheaters Disable fireteams in quickplay
-
32 RepliesStill working on the Last word.... Negative progress is terrible.... Getting real tired of PvP.
-
There are 121 exotics in the game, how many did you PVP for ? There are 458 weapons in the game, how many did you PVP for ? 1154 pieces of armor, how many did you etc etc blah blah You get the picture, you are over egging the situation just a bit
-
4 RepliesPve quests are terrible. I find them super repetitive and boring and there’s never any switch up. All enemy ai is the same and it’s just the same content over and over. It’s not even difficult 99% of the time and it just feels like bungie is handing away exotics for free with no one having to do any extra work to deserve the weapon.
-
1 ReplyBuyer beware is what it should say before purchasing destiny i know i never will. I've been burnt so many times i have third degree burns.
-
PvP is in a trash state and has been since d2 was released, but if you dont want to play pvp to complete the quest, dont do the quest. Simple as.
-
Then don't play pvp...
-
Edited by Ogma: Destroyer of Worlds: 3/18/2019 8:07:07 PMIt wouldn’t be as bad if the Crucible wasn’t fundamentally broken in several ways. Also, having people completing personal objectives while competing on a team makes zero sense. Those are fundamentally opposing things. It’s a mind bogglingly bad practice, and it always has been.
-
2 RepliesYo, remember when PVP players had to grind the hella glitchy VOG in D1 to get Mythoclast? The point is, whether you play PVP or PVE, everyone is forced outside of their comfort zone at some point if they want the best gear.
-
1 ReplyI dunno call me crazy but I want quests and other content for both PVP and PVE. I enjoy both! I have enjoyed the exotic quests and think it is great that there are both PVP and PVE steps. Besides what other content has PVP had since forsaken???? Nothing. No Gambit doesnt count.
-
1 ReplyHuh? The playerbase is “not in a good place”?
-
9 RepliesOkay. PvP players have to grind out 40 strikes to get a PVP weapon (Service Revolver).
-
1 ReplyPvP quests are fine (and I have k/d 0.3 or so, so yeah, you're right, I don't have that lost wheel/left weed - whatever that revolver everyone is mad about is). Matchmaking and selection of modes are not. For me D2 was first "quick-paced" shooter since Quake era. Not Quake 4 - just Quake. Imagine my impressions, when my then lagging game (I couldn't disable Crossfire back then, so I had to deal with awful stutter, jitter, microfreezes, glitchy images, and FPS below 30; more or less tolerable in PvE, but PvP?). It took me roughly six hours to get Ace of Spades, and thus my first impressions on Destiny 2's PvP were terribly "spoiled". And as we all know, you can make only one first impression. Something tells me a lot of "casual" PvPers (i.e. not frequenters, who get out only to grind for some nifty loot) have same impressions and are unhappy. I think it is developer's job to introduce game modes right, so you could actually like them. No, I don't mean tricky ways like giving new players double healthbar and double damage, to make them win and kill more, like some other games do, just to make overall experience not just tolerable, but actually enjoyable. For instance, until someone here (not dev, by the way) told me, that Competitive actually have more or less proper SBMM, unlike Quickplay, I had no idea about that. Guess what, it is far more enjoyable on low Glory than Quickplay. Because I play against people of approximately my skill. Still better than I am, but not that much better as singular Quickplay player, who have better performance than rest of his entire team combined. And that was the case in vast majority of Quickplay matched I had. However, Competitive have one problem - modes. You have no chance to pick mode to play, you have no idea what it'll be, and selection of maps there is greater. Or it is simply my luck, because until Competitive I never played on Vostok, Empreror's Respite, or some other maps. Most of mathces I played were on Nessus and Mercury, with occasional DC. Before someone tells me "you could read guides", sorry, I grew up playing Space Quest-like games without all those sites with guides (some of us grew up without Internet, even pre-paid card dial-up, so the only way to find guides was to find a printed form, journals and magazines, usually), and grow a habit that manuals comes with the product. Thus I still think that basic info should be present directly inside the game (all devs suddenly are so caring about nature and offer no paper manuals any more; oh, how do I miss Command and Conquer era installers (read that with Devrim's voice:))). Learning "sniper lanes" or some tricky stuff may be delegated to separate guides elsewhere, but basic "what it is" should be in game. Not in form of pop-up image you can occidentally close without even noticing, because you rummaging through your menus. However with all that said, I still think all quests should offer us two ways of completing them, one is PvP, another is PvE. Moreover, there should be two ways completing each path. One is faster, yet more "skilled" method, and slower, but more calmer yet grindy, if you like, method. This way everyone will get anything and will enjoy the game. After all, we play games to have fun, not to be frustrated. Although I am construction worker who likes playing construction games, I don't need "real life frustration and stress simulator", I have enough of this in real life:). If I understand correctly (I only read guides, sorry:)), some part of Thorn quest are exactly that - you can either farm planetary bounties, do some "high risk, high reward" activity (such as nightfall), or play PvP. If developers insist on "lore" they could easily do what they did with Redrix's guns. Those who "live" in PvP will get it there pretty fast early on. Those who enjoy shooting mobs in the face and simply wants to place gun in their collection, or use it outside of PvP - they could get their guns PvE way, but later. After all, they are not going to use it in PvP anyway, because they are not interested in PvP. And even if they dive into PvP, PvP frequenters will win by skill. PvE guns should have similar path only in reverse. PvE crowd will get them earlier, playing intended way, PvP folk will have to wait, but they will be able to obtain items nevertheless.Since from things I don't know about raids you can create very thorough encyclopaedia, I'll leave this stuff to Gambit and Forges only. So, you are hardcore PvP player and don't want to play Gambit or Forges. Don't, play PvP. By playing PvP you either complete "bloated" requirements, similar to original ones, or earn some "time played tokens" you then exchange for items you want. Say, you want Breakneck. You'll have to play double amount of time (not matches - Gambit is longer than Crucible). Say, 25 hours in Crucible. Or play roughly same time, yet with 1000 kills from an auto-rifle and 100 multikills. Or whatever the requirements were. If you want something from Forges, then again, you don't have to do anything in forges, you either earn tokens you then exchange for items you want, or complete "bloated" requirements. But if in no way you want to even talk to Ada - don't. Play mode you enjoy and someone will earn gun for you and bring it to you. If it is for collection only, you don't give a crap about roll. This, however, doesn't mean your "purchased" Blast Furnace should always have Air Assault/Slideshot (I have three, and I made them in forges!:D)) or some garbage perks. The only difference, those who did that "intended" way will earn stuff faster. Think of this as of some sort of barter (I have enough Gambit armour to equip hockey team and I'd gladly swap some of it to fellow titans who don't want to get out of Crucible). Or modern on-line e-commerce stores (thus - those universal "time tokens"). Or outsource - in-universe "recovery" or whatever the term is, when people play real money for someone to earn them some guns. It couldn't be that difficult to implement, but it surely will keep everyone happy. And please, let's avoid "it is PvP gun, you don't need it". PvP gun is the gun that kills only guardians and works only in Crucible. People told me Ace of Spaces is "PvP gun". Guess what, haven't used it there, but played a lot in PvE on my main Titan, and two new characters, whom I "spawn" new Aces during levelling. And know what? I'm having a field day with that gun, regardless of class. Sadly, it doesn't have any kill counter, so I don't have slightest idea how many mobs I killed with it, but chances are, it's somewhere between my Hazard of the Cast (14.5K) and Fighting Lion (9k). Life is very short, and there's no time for fussing and fighting, my friends. So let's enjoy our games and let others enjoys their.