does anyone else feel like they are kind pointless. i mean they cause a major problem im pvp not pve.
but i don't know.
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After playing around with a few shotguns the overall adjustments are fine but rapid fire frame shottys lost all their punch imo. My Ikelos in particular, which was one of my favorite shotgun, feels now slow as hell and I'll probably just end up leaving it in the vault. I won't encourage my friends to get it either now. Meh.
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The ammo nerf is what will hurt the most . Going off bungies previous ammo nerfs this one will probably cut ammo in half .
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[quote]does anyone else feel like they are kind pointless. i mean they cause a major problem im pvp not pve. but i don't know.[/quote] It's possible that shotguns were nerfed to prep for a new season pinnacle shotgun :D
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8 RepliesShotgun nerf in “PVE” makes zero sense to me
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1 ReplyWell they're not getting nerfed at all you just read salty forum posts.
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15 RepliesShotguns In Season of the Drifter, we’re making a few changes to rapid-fire Shotguns, and the Full Auto perk. We're doing this for a few reasons, one of them being that the Full Auto perk feels far too important to Shotguns in PvE. This perk effectively doubles the damage output of any given Shotgun due to the rate of fire increase. While we believe it is important to have useful perks on your weapons, the efficacy of this was so impactful that rapid-fire Shotguns became the only Shotguns worth considering for PvE. When the following changes release in Season of the Drifter, we hope you might be inspired to equip an aggressive Shotgun or maybe even take a slug Shotgun for a spin in a PvE activity. Shotguns will receive a damage multiplier in PvE activities, effectively doubling their damage. The Legend of Acrius is an exception to this. Full Auto rate-of-fire bonus for Shotguns is now +10%, down from +100%. In addition, it no longer increases the Shotgun pellet spread. Default rate-of-fire values for have also shifted: Aggressives are 55 RPM, up from 45 RPM Precisions are 70 RPM, up from 55 RPM Lightweights are 80 RPM (they were erroneously stated to be 90 RPM previously) Rapid-Fire 140 RPM, down from 200 RPM (they were previously natively 100 RPM, but due to the intrinsic full auto, actually had 200 RPM) Also reduced base damage for Shotguns across the board to align with their new rates of fire on a per sub-archetype basis. Ammo reserves for Shotguns were re-evaluated due to the increased efficiency of having more damage per shot. We also took the opportunity to slightly adjust Shotguns for the Crucible. While Shotguns will remain effective in the Crucible, we have toned down the range at which Shotguns could secure a one-shot kill. What nerf to pve?Last i checked it was buffed x2.The only nerf/balance was to pvp.
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3 Repliesthey made the ikelos shotgun, let people farm it. hey who wants to do EP now? lol
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5 RepliesEdited by blade329: 2/22/2019 9:45:41 PMWell, they want you to use what they want you to use, not what YOU want. They are promoting other shotguns this month, so there you have it. You use those models........or else. lol
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More of a balance than a nerf. Didn't really mind them in PvP, but I did notice that the range is ridiculous.
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8 RepliesIf you read the TWAB and carefully take the information in, it’s more of a buff to Shotguns.
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Shotgun scrubs just gotta learn how to use a new weapon.
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4 RepliesEveryone who thinks this is a bad nerf havent played D1 and cant be arced to try anything different. I knew this nerf was coming since Ikelos became mandatory by every tryhard meta player. Personaly I want shotguns like Quantiplasm~ from WotM and Partycrasher+1 to come back. Them's what real shotguns are supposed to be. Heavy hitting one-and-dones. And to give you an idea why I think this way, my Techeun Force with backup plan preforms better then a shotgun of any kind.
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1 ReplyThe problem with shotguns is in PvP. Rarely do I use one in PvE. They are seriously not even needed. In fact, I cant think of one place in the game where a shotgun cannot be substituted for a fusion, linear fusion, sniper, or rocket launcher. I say take em out of the game altogether.
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4 RepliesBuff and nerfed. More shotguns being viable in PvE, and doubling the damage of all of them (aside from acrius), while rapid fire frames RPM are dropped down while still going to of course fire faster than all of them and the full auto perk also hit hard (to compensate for damage buff and RPM of all except rapid fire frames getting buffed). Doesn't look bad overall on paper imo, have to see how it plays out when it's out.
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11 RepliesDouble damage is a nerf?
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9 RepliesBut they’re getting double damage for PvE? Are we just ignoring that part?
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Wait they’re gonna make pve actually difficult wow
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1 ReplyI think that it is something to do with the upcoming season of the drifter. Shotguns melt the primeval and I'm just guessing that they want to slow this down.
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2 RepliesSo changing shotguns around so rapid-fires aren't the only usable shotguns in PvE is a bad thing ? Gun diversity is a bad thing now ? Game really is going to shit.
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It was a pvp nerf hidden under a bunch of info about pve.
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Well considering that there is no nerf coming...
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Shotguns are having their damage doubled in PvE. They're not getting nerfed.
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5 RepliesWhat nerf? They're getting a damage buff...
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2 RepliesThey should have just buffed fusions and snipers.
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8 RepliesIt’s essentially a buff though. Their damage is being doubled or some shit. C’mon, dude.
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4 RepliesEdited by Xienthius: 2/22/2019 7:36:49 PMThey changed it up so we're more inclined to use different weapons. I forget when, but I do believe they said before(or similar to it) 'Play your way. Choose the best weapon suited to your playstyle and reign havoc'. While I do agree that variety is good, but they keep nerfing the weapons we choose for our playstyle BECAUSE of that. because it's a favorite.