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Destiny 2

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1/29/2019 6:26:34 PM
88

Damn warlocks got -blam!-ed.

Nova warp: Every aspect of the super is now worse. From damage to duration. Golden gun: [b] YOU GET A BULLET, AND YOU GET A BULLET! EVERYBODY GETS A BULLLEEEETTT!!! [/b] Storm caller: Chain lightning increased by 1. Striker: Shoulder bash in super reduced by [i]83%[/i] and [i]doubled frequency at which super energy can be returned while in super. [/i] Ffs

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  • Edited by Cosmos Guardian: 1/30/2019 11:08:35 PM
    Let me see if I got this right. Hunters: Over-powered. Titans: Mainly balanced. Warlocks: Under-powered. [spoiler] This is a Titan main speaking. The reason I say mainly balanced for Titans is that the only "over-powered" item we have is One Eyed Mask. If you want to see my PvP loadout look at my Titan. [/spoiler]

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    • -- GDPR: removed by user request --

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    • I think it's time for us warlocks to find a different game to play for I fear the warlock will never be restored to its glory days in d1. D2 warlocks have been utter trash until forsaken and now bungie has put us back in that hole. It's going to be another 6 months before we get anything tuned. It's time.

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      • Bungie back at it again with nerfing shit for pve because of pvp. The movement and damage decrease in pvp would have been fine. But this is unacceptable. They nuked the entire nova warp super. I've been playing since day 1 of ttk and I've never seen this kind of nerf. Absolutely insane wtf were they thinking

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        • I actually grew used to how annoying it was, and soon enough, I just suppressed about 9/10 novas I encountered or just used my super to counter. It did get hurt bad in PvE, there was a better way of changing it. But they, being Bungie, took a much more straightforward, obvious path. I might have to learn to time my suppressions again since it moves slower now. Oh well.

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        • I'm a Titan main. Titans didn't get that much love in this update. Our supers are still weak as sh*t in pvp.

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          • Typical. Anyone remember their reveal of changes to Josh’s favourite hand cannon. Guy played like a Ritalin sedated Christmas noob! Their in-house play-testers don’t even know how to play the game at a very basic level. Stuff is released without any knowledge of its impact, forum clamours ‘op!’ Solution: nerf it into uselessness. Result everyone feels equally weak, no differentiation apart from the ofd outlier (OEM shouldn’t be nerfed new things should be in the game that counteract it e.g. spectral invis or something)- strap/line shouldn’t be ‘become legend’ it should read ‘become meh...’

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            • Nova warp is fine it was super op before now you need to use strategy when using it killing people from 60 meters away thought walls and it lasting 1 min was ridiculous

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            • Did warlocks get ANYTHING good?

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              • Novawarp is Dead Hells Yeah!!!!

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              • And they DESERVED it.

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                • Perfectly balanced

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                  • They should have left nova warp alone and brought the other supers up like they did or make a few minor tweaks like they did with blade barrage and spectral blades cause nova warp was nerfed harder then any super in the history of destiny

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                  • Warlocks def have the worst pvp supers and it’s not close. Played some Bladehem yesterday and it’s all hunters and hammer titans.

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                  • So wait, my PvE experience has been altered because of players crying in PvP?

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                    • 14
                      this update wasn't a nerf to nova warp, it's a goddamn murder. warlocks in general were pretty -blam!-ed from the get-go people downplay the buffs other classes got, mid tree arcstrider has really nutty damage when reflecting, even more so now. golden gun gets an extra bullet per kill, might not seem like much but when you can teamwipe and a half and clear adds like no tomorrow it's something for sure. fists of panic titans are stupidly powerful in pvp and 83% more so now. warlocks got half of nothing that helps their PvE or PvP game. 3 seconds more to dawnblade. that's about it.

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                      • But hey, crybabies are happy now right? *Sounds of LW b******g heard in background*

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                        • Nova warp got nerfed harder than any super ever has EVER. Ridiculous.

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                          • NW was OP though...

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                            • Yup. Its not garbage, ITS COMPLETE -blam!-IN SHIT NOW!!!!!

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                            • blade barriage feels the same to me lol Anthem will be fun

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                              • Every Mayhem match is still: [b]WHOOSH SAWHOOSH.[/b] That’s the sound of a thousand knives being thrown at your face when u turn a corner.

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                              • [i]Didn't mention the novabomb buffs[/i]

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                                • I’m ok with what happened to nova warp. I don’t play warlock, and I can actually trade with a warlock if I’m in my super. If I’m in the open and a warlock casts nova warp, they can still kill me one on one, and that’s fine. But now a warlock trying to fly across the map and wipe a team that’s shooting at them like a firing squad, isn’t going to be able to get there, and that’s also fine. Being unable to kill someone on one side of the map and warp to the opposite spawn and kill the same player in the same super use, that’s definitely fine. Nova warp was balanced, and I like it. -Titan main. Who doesn’t have one eyed mask.

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                                  • Edited by Cuduni: 1/29/2019 11:27:34 PM
                                    All these hunters saying it deserved it... When Warlocks only take up 30% of the crucible. Yes it needed a nerf. Anything that touches a hunter causes panic and a mob to yell for nerfs. I mean you take up 68% of the players in the crucible. Now it'll be 10% locks!

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                                    • Yeah nova warp got hit a bit too hard Id be fine with it if just the mobility got nerfed really

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