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Destiny 2

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Edited by SNIPERFARR: 2/1/2019 2:49:00 PM
143

Why are 90 percent of the clan bounties Crucible?

Really. I get it. You love Crucible. My clan doesn’t. Quit with forcing us to play your game mode. Edit: thank you for all the comments. I understand the passion both sides. Just keep it even. Develop the game for those of us who swing both ways. Lol They fixed it!! Thank you for Listening Bungie and to all 337 of you who posted or upvoted.
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  • Thought they fixed it. Nope. Still Crucible and Gambit.

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  • Because Hawthorn’s on her period and Men piss her off

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    • Elementary, dear Sniperfarr. * Bungie has removed SBMM from most Crucible modes. * This allows the most skilled players to run around endlessly humiliating others for their own amusement. * Problem is, Bungie knows that PvP is now a painful ordeal for less skilled players, who will avoid it, unless forced to play it. * That's what the bounties and other requirements are for: to give the tryhards an endless supply of cupcakes to stomp on.

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        Because Crucible is complete FOOKEN garbage that’s why. No normal person wants to play that POS format. But you see all the 400 pound pub stomping sweaty try-hards living in mommy’s basement need a fresh supply of fodder to satisfy their miserable useless hollow lives. That’s why Bungie adds Crucible bounties to the game so that these you tube streaming cowards can add some value to their pathetic meaningless lives. This way the POS’s who throw temper tantrums every time SBMM is mentioned can Brag about their 3.0 KD ratio.

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          To provide fresh supply of nooblets for pvp 6 stack tryhards who can’t use anything other than meta weapons and to bolster their stats.

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        • Same today. 1 PVE. 3 Crucible 2 Gambit 1 Esc Protocok. Protocol? 380! Gear? Right.

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          • I really wouldn't mind seeing some "go kill 50 random patrol freaks" out there..

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          • Until crucible switches back to free choice of mode rather than having a choice between two grab bag playlists and a featured playlist I will be participating as little as possible. I don't see how Bungie went from the massive choice Halo provided with it's PvP to what we have in this game now..

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          • Because Hawthorn secretly hates guardians and wants them to kill each other.

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          • Just don’t play them. I refuse to play crucible anymore no matter what bounties / engrams they reward. It’s not worth the headache.

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            • Just wait till the next update when they are going to force everyone to play gambit for any of the new content.

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              • this makes me sick as -blam!- and another sign of how pathetic these company is, forcing you into this crapmode to raise the numbers of this wimpy excuse of a pvp

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              • It's as you say, Bungie tries to force us to do crucible. Most ppl (me included) would never touch crucible if it was not forced on us and Bungie knows this. They know their pvp mode is dumb and unbalanced and unfun. If it were not for bounties or weekly activities to get powerful engrams that forced us to go in there 95% of the player base would never waste their time on it.

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                • why not console ??

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                • 90% of the "Influencers" or in english....Youtubers, streamers, content builders = free adverstising for Bungie.......make videos for PVP. You see them with all the new gear and weapons telling you how easy it is to be like them. They create click bait by doing pub stomps in quick play making what looks like clutch trick shots trying to convince you if you watch their channel you too can be a PVP god. To get all the needed cannon fodder for these Influencers Bungie has to force people to play PVP.

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                • There are a total of 34 daily clan bounties. 12 are PvE, 12 are PvP, and 10 are Gambit.

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                  • Because defending Earth and bringing everyone together obviously involves crucible. A toxic gamemode where no one gets along. Clearly.

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                  • They want you to play together so they have mutliplayer activities. I do enjoy having a fireteam even for PvE stuff too, just to be able to hang out with something low pressure.

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                    • There are at least 10 PvE clan bounties every week. You only need 5.

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                    • Edited by Astynax: 1/24/2019 9:25:07 PM
                      So dont fukin do them. You just need 5 bounties/week per character for the clan. Pick em up each day, complete whatever then if you've already hit your 5 cap just save the completed ones to turn in next week on reset. Instant cash in on the engram & cores on reset when you've pre done the required bounties for the shit you want to do the week prior Difference is crying about needing to do a bounty to get something that week or shift your timing to get and do bounties the week before. Completed bounties last forever in your inventory and some weeks I'll have 8 or 9 done in excess of the required 5 ready for next week Your issue is clan bounties yet you bitch about the crucible

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                      • This 10000000000000x!!!!

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                      • Because fck you that's why

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                      • this way they force u to play their shitty pvp mode..

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                      • Because otherwise, the vast majority of people would NOT play Crucible. Gambit isn't that much different either. I just will not complete Crucible bounties anymore. Doing that just sucks the remaining fun out of the game. I cherry pick the bounties that I want to complete and then only do them.

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                      • Pvp population is at an all time low, lucky it's not 95% or 100% crucible. Bungie's just trying to boost the mode.

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                        • Even though I am primarily a PvP player, I feel your pain: I feel the same way about being 'incentivized' (read: forced) to do PvE bounties to get Enhancement cores just to upgrade the gear I want to use in PvP. I don't understand why they don't just have a large variety of bounties for both PvP _and_ PvE, whether it's clan bounties or any other. The best way to incentivize playing parts of the game that are not being played by a lot of people, is to make that game mode or activity _fun_, not to create an artificial system of grind solely to 'incentivize' players to play that game. I mean, incentivizing bounties can _help_, but if the game mode or activity is inherently flawed (as Destiny 1 and 2's Crucible modes are), no amount of incentivizing is going to get players to play a broken game mode or a boring activity.

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