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Destiny 2

Discuss all things Destiny 2.
Edited by Caiyoken: 12/29/2018 3:30:18 PM
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The patch notes we need, but not the ones we deserve.

[b]Disclaimer:[/b] These patch notes aren't real. [i]Notes from the desk of a Voidwalker[/i] [b]Update 2.2 [/b] -Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor. -Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests. Inventories update every season. -Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month. -Added (pretty costly) option to reroll exotic armor. -Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost significantly increased as a result. Stat boost when first masterworking an item is still random. -Lowered chances (no guarantees) of receiving duplicate exotics from potential rewards pool until all exotics are discovered. Slighty increased exotic drop rate. -Fixed bugs, such as shaders not immediately applying, forge balls not being immediately picked up, etc. -Updated Xur's inventory to be more alluring, but the new additions will be purchased for a new, extremely rare currency, exclusive to Xur, only received by accomplishing hidden and challenging in-game feats while he's visiting. -Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. Exclusive perks like that of the raid sparrow will remain exclusive. -Enhancement core bounties provide 2 cores instead of 1. -Added additional landing zone in Dreaming City. Will not be a mid-point. -Quests continue tracking through completion. -Added 'Stats' tab in the Menu to check personal stats across different activities. -Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault. -Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces. Process of mixing and matching shaders remains untouched. -Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand. -Increased chances of receiving strike or raid specific loot upon each completion. -Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot. -Sub class skill trees reverted back to being a customizable grid rather than predetermined options of 3 set styles. No perks removed or reworked. -Return to "X" removed as quest step, unless final step. -Trials of Osiris returns in its original form. -Shatter added back as a variation of Nova Bomb. -Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop. -While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking. -Reasonably buffed stuff that needed buffing, left everything else alone. -Added First Light and other large maps back into rotation in all 6v6 game modes. -Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining. -Fixed hit detection and tweaked the PvP matchmaking algorithm to favor matches of teams against teams and solo players against solo players. -Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties and quest progress are disabled while customized rules are enabled. -Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics. -Changed names of Weekly and Daily milestones to Journey and Hunt, respectively. -Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor. -Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system. [b]Edit:[/b] To any one saying this will result in stuff being handed it to us: Please. Get real. Getting rid of chores and inconvenient tasks only implemented to prolong playtime and replacing them with additional quests, patrols, bounties, etc., from additional sources while also significantly [i]increasing[/i] costs for certain items or features, [i]and[/i] including other challenging and meaningful additions of old/new content that prolong our grind not through ploys but through more purpose is [b]not[/b] having stuff handed to you. I would much rather be grinding because these theoretical updates have introduced a version of replayability that allows me to consistently chase more meaningful goals, like assembling different loadouts of perfectly rolled & masterworked weapons and armor for each activity, rather than grinding because I have to unlock the second forge for a third time. [b]TLDR[/b]: Random compilation of hypothetical changes based on personal experiences and general community requests - meant as nothing more than a method of initiating a logical discussion on the current status of the game.
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  • Edited by Caiyoken: 1/16/2019 12:33:18 PM
    Bump

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  • - Added Grimoire from D1 back to Bungie.net as well as Companion. - Grimoire now also viewable in-game in addition to Lore introduced in D2, viewed same way as on site or app

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    • Bungie could add this very update to the game, verbatim, and this community would find something to complain about. Tell me I'm wrong.

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      • Hey bungie....I'm really sick of not getting exactly what I want when I want it. I don't like that I'm not match-making with exactly who I want, whenever I want. I'm not happy that there are parts of this game....like walking around.....that don't constantly bombard me with rewards and tell me how great I am. I mean, cmon bungie....I'm the kind of person who spends 20 hours a week doing lame chores in a repetitive mindless video game. You can't really ask me to spend an extra 6 seconds out of my day to apply shaders to individual pieces of equipment. I'm busy. Bungie needs to show some more respect for my time!!!!!! WWWWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH PS - Bungie, please make a menu button that I can push that makes my mom bring me cookies and milk and tell me what a good boy I am.

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        • Nobody panic but I think this is a Tide Ad so whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.

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          • Sounds nice but they would rather focus on next seasons emotes

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            • Bungie's response to this, "This will not make the game work as intended".

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              • Bump

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                • Why haven’t they hired you yet?

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                • Just to specify when you say raid specific loot do you mean the exotics or the special weapons i.e supremacy and tenchun force

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                  • This should be near the top of the forums.

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                    • This post made me cry from happiness lol

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                      • Why not have trading, everything has random rolls anyways. Just add more perks a larger perk tree like D1 and I can see it work. People claim it's not an mmo but honestly it's not that great of a shooter and dosent seem to know what it is. Why not make it into somthing.

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                        • Lmao 😂 these posts will be around until there's no one left to read them. Such a shame what this franchise could have become and what it ended up being.

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                        • Edited by HollanderHero: 12/30/2018 4:27:21 PM
                          1. Trials is probly not going to be brought back but they need to find a way to make the game more competitive but adding trials is not the way (I don’t have any ideas but since they added crappy trials and then took it away they are not going to add it back) 2. The secondary grenade launchers are fine. Nobody really uses them, at least in my case. 3. Yes d1 exotics are great but they should not be brought back to d2. Adding a couple here and there is fine but they don’t need to bring back them all because we don’t need d1 all over again. 4. I do hate the return to X quest step but sometimes it is stating the cause for doing that mission or something like that. It kinda gives us some background.

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                        • It's so accurate it hurts

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                        • -removed 6v6 from quickplay as maps were too small -increased novabomb and missile damage -fixed bug where all powerful weapon frames would disappear after completing one

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                        • Yeah this game has becoming depressing, and really need new content and changes as this tread maker mentioned.

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                        • Hit the nail on the head though, this community definitely doesn't deserve this kind of update.

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                          • Why don't we deserve these again?

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                            • Like 90% of this list should have been here at launch. D2 = trash can

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                            • I fully approve of everyhing on here. Which means we'll be lucky if we see half of it, and even then it'll only happen a month before Destiny3 drops and resets us all back to absolutely nothing.

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                            • A couple of thoughts regarding weapon changes... LORD OF WOLVES: While this weapon has much potential, it runs out of ammunition far too quickly, especially with Release the Wolves activated. To that end, magazine capacity has been increased from 30 to 45 rounds (one 5-round burst and four 10-round release the wolves bursts), and carry load increased from 120 rounds to 225. DARCI: While this is an excellent sniper, it simply cannot compete with powerhouses like Thunderlord, Wardcliff, Whisper, or even Two-tailed Fox in the heavy slot. It has therefore been moved to the Special weapons slot. COLD HEART: With Prometheus newly buffed and Wavesplitter already top-tier, this weapon is somewhat overshadowed. Since many players want the power of a laser rifle without sacrificing an exotic slot, the Cold Heart has been redesignated as a Legendary weapon. SUROS REGIME: In addition to a much-needed boost in general autorifle lethality, this gun's healing effect will proc more reliably. In addition, as was the case with its D1 iteration, its last five rounds will do and vastly increasing damage. POLARIS LANCE: The solar explosion occuring after the fifth consecutive precision shot will now occur on every precision shot after the fourth. A non-precision hit or reload will reset the perk, as will pausing more than five seconds between shots. Also, as with autorifles, scout rifles have been buffed across the board.

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                              • Wouldn’t this be nice to see in-game? But since there is currently no competition against this game called D2, there is no incentive to make the game better. [spoiler]Yay capitalism[/spoiler]

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                              • Destiny is dead can’t find myself stayin on anymore half way through a struck I just get off .

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                              • I read this thinking it was real, and thinking I might actually come back to destiny. But alas it’s not real 😔

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