[b]Auto Rifles[/b]
-Increased base damage of 600 RPM Auto Rifles by 0.04%
-Increased base body shot damage from 13 to 15
[b]Scout Rifles[/b]
-Increased PvE damage by 10%
-Increased accuracy for controller players by 10%
-Increased Aim Assist for 180 RPM Scout Rifles by 5
[b]Pulse Rifles[/b]
-Increased Range of Aggressive Pulse Rifles (not including Vigilance Wing) by 10
-Reduced ADS accuracy of Adaptive Pulse Rifles by 10%
[b]Hand Cannons[/b]
-Increased hip-fire accuracy of 180 RPM Hand Cannons by 20%
-Reduced ADS accuracy of 180 RPM Hand Cannons by 15%
[U]Luna's Howl/Not Forgotten[/u]
-Magnificent Howl now disables Aim Assist for controller players, and reduces ADS accuracy by 20% for KB+M players
[b]Bows[/b]
-Increased accuracy by 10%
-Reduced flinch multiplier
[b]Shotguns[/b]
-Reduced Range of Rapid-Fire Shotguns by 10
-Reduced Range of Precision Shotguns (not including Slug Shotguns) by 5
[u](New) Trench Barrel[/u]
-Now lasts for 8 seconds, rather than 4
-Removed range penalty
[b]Sniper Rifles[/b]
-Reduced ADS accuracy by 10% for KB+M players
-Increased Aim Assist for Lightweight Sniper Rifles by 10 for controller players
-(New) Reduced brightness of ADS light by 25% in the Crucible to make it stand out less for enemy players
-(New) Increased hip-fire accuracy by 20%
-(New) Triggers a confetti explosion effect upon getting a headshot kill while hip-firing
-(New) Increased precision damage by 25% in PvP to allow it to one-hit KO most Supers
[b]Fusion Rifles[/b]
-Increased Range for Aggressive Fusion Rifles by 5
-Reduced hip-fire accuracy by 15%
[b]Rocket Launchers[/b]
-Increased tracking strength of Tracking Module by 20%, but tracking strength gradually lowers
[b]Machine Guns[/b]
-Reduced Handling and Reload Speed by 10
-Damage falloff starts 10m closer to the player
[b]Linear Fusion Rifles[/b]
-Increased ammo gain from Gambit Heavy Ammo crates for Legendady Linear Fusion Rifles from 3 to 4
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2 RepliesSome of these balancing ideas are horrible, especially the hand cannon ones. Good job punishing those that grinded to get NF or Luna’s howl. Can’t believe this game is like the real world with all these snowflakes.
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lmao please
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1 ReplyEdited by Soupreem: 12/17/2018 7:11:44 AM[quote][b]Auto Rifles[/b] -Increased base damage of 600 RPM Auto Rifles by 0.04% -Increased base body shot damage from 13 to 15[/quote] No complaints here from me. [quote][b]Scout Rifles[/b] -Increased PvE damage by 10% -Increased accuracy for controller players by 10% -Increased Aim Assist for 180 RPM Scout Rifles by 5[/quote] Don't play controller much, but the damage bump is great. [quote][b]Pulse Rifles[/b] -Increased Range of Aggressive Pulse Rifles by 10 -Reduced ADS accuracy of Adaptive and Lightweight Pulse Rifles by 10%[/quote] I'm assuming you're talking recoil here, and while I don't want to say the Bygones style rifles are in need of anything, I don't really like pulses too much, I disagree with giving the 4-bursts and Vigilance Wing more range, they're fine as they are now, if you ask me. [quote][b]Hand Cannons[/b] -Increased hip-fire accuracy of 180 RPM Hand Cannons by 20% -Reduced ADS accuracy of 180 RPM Hand Cannons by 15%[/quote] If you want more bloom, that's the opposite of what needs to happen, bloom while ADS was and still is a horrible idea except for [i]maybe[/i] using it as a balancing factor for Last Word. [quote][U]Luna's Howl/Not Forgotten[/u] -Magnificent Howl now disables Aim Assist for controller players, and reduces ADS accuracy by 20% for KB+M players[/quote] Same thing here, I can't speak for controller, but assuming you want more randomness, it's a shite idea for a.perk that's fairly easy to counter (at least against a mouse user). [quote][b]Bows[/b] -Increased accuracy by 10% -Reduced flinch multiplier[/quote] I'm thinking you want less flinch against bow users, would be interesting to see, but I think they're fine how.they are. [quote][b]Shotguns[/b] -Reduced Range of Rapid-Fire Shotguns by 10 -Reduced Range of Precision Shotguns (not including Slug Shotguns) by 5[/quote] Disagree, fast shotguns should have bad OHK range/consistency for a fast, consistent, and decent ranged 2HK, where the other shotguns don't have a range problem, if you ask me, seeing as the 9 meter absolute max isn't super consistent from what I've seen and played. [quote][b]Sniper Rifles[/b] -Reduced ADS accuracy by 10% for KB+M players -Increased Aim Assist for Lightweight Sniper Rifles by 10 for controller players[/quote] Bad idea, snipers don't need a Nerf anywhere, especially in the accuracy department. To be honest, they need flinch to be reworked if you ask me. But snipers are already pretty much at the bottom, no need to kick them while they're down. [quote][b]Fusion Rifles[/b] -Increased Range for Aggressive Fusion Rifles by 5 -Reduced hip-fire accuracy by 15%[/quote] Every fusion bar Telesto needs a bump to their range, I might also experiment with bringing the charge down by even a few frames at 30 FPS. Hip fire nerd is 100% pointless. [quote][b]Rocket Launchers[/b] -Increased tracking strength of Tracking Module by 20%, but tracking strength gradually lowers[/quote] Weird change, not much comment here beyond that. [quote][b]Machine Guns[/b] -Reduced Handling and Reload Speed by 10 -Damage falloff starts 10m closer to the player[/quote] No, LMGs already feel weaker in PvP than in D1 (makes sense considering more frequent heavy drops). I don't feel like having them falloff or having them slower than current would be a positive change at all. [quote][b]Linear Fusion Rifles[/b] -Increased ammo gain from Heavy Ammo crates for Legendady Linear Fusion Rifles from 3 to 4[/quote] I thought it was 5 per crate? It's like that in Crucible, at least for my LFR. Overall, most of these changes would hurt the game, especially because of the really vague wording and numbering.
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What’s the difference between a garbanzo bean and a chickpea? [spoiler]I’ve never had a garbanzo bean on my face. [/spoiler]