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Destiny 2

Discuss all things Destiny 2.
12/8/2018 2:37:44 PM
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This is how Bungie made playing Destiny a chore.

Now this is coming from a D1 veteran. Playing Destiny has been my hobby for a few years. So it’s sad for me to say this but playing D2 has become a chore. It wasn’t always that way. In D1 I started playing on PS4 and after a year I also started playing on Xbox after Rise of Iron. When I started on Xbox I played through everything on one character then on the other two characters I leveled them up to 400 just playing the crucible. I could play what I wanted and still be leveling up. The milestones in D2 are a bad idea. I have to play 3 Gambit matches. I have to play three strikes. I have to play 5 crucible matches. I have to play the night fall. I have to do all the dreaming city stuff. See where I’m going. I have to do those things or I won’t level up. Leveling up is important because you need to be a high enough level to play the raid. What Black Armory did was expose this bad design. It was a very bad decision to block access to a dlc people paid for behind a level requirement to start. This is why the community is angry. Me included. We have to play old content for a couple of weeks to start this. Now I have to go do all those milestones to get high enough to play this dlc. That takes time. And I can’t spend that time leveling up by playing nothing but crucible or strikes. I got to do those milestones. This game has now become a chore instead of something fun. I already have a job. I was also looking forward to new crucible maps and new strikes but none of that in this dlc. Hey maybe I’ll get some new armor or weapons from the vendors. Nope. Only thing to do is chase some weapons and grind some more after grinding for three months to climb 220 points. If this is the future of Destiny then this has got me considering not playing Destiny anymore. That is the first time I ever thought that. Just thought I’d share this feedback with Bungie so they can understand why people are angry with this game and what they might consider changing in the future.
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  • If Bungie doesn’t learn to aim for the middle the game is in serious trouble. The “casual” players were the largest segment of the player population so if they run off the ones who are left (Warmind and Forsaken did a good job of that) the game is in jeopardy of not surviving this year. I am a hobby player and this game isn’t being made for me either. I have more time played than most people, but I don’t like the new direction the game took of relying on RNG and anti-player progression to falsely inflate playtime since Warmind. It’s not fun. The game is currently designed for two types of players that make up the smallest % of players: streamers, and people who like an endless grind with tiny incremental progression because they think that’s fun. I’m not mad they like it, but only 10% of players still play the game and that is a problem. Running off more customers isn’t a solution. The game isn’t a hobby, it’s a full time job with mandatory overtime where you get paid in lottery tickets. That’s not a spot for the game.

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