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#feedback

Edited by MewSixUwU: 5/26/2018 6:58:54 AM
38

Its time to stop bitсhing about hunters

I know this post wont stop this meme but ima tell [i]you[/i] how hunters are on par with other classes.[spoiler]because everyone loves to say their easy and op and have no right to ask for buffs[/spoiler] golden gun- 3, 6 shots. ~1st person, less awareness and visibility than third person. ~must land shots on a PINPOINT to kill ~you get 8 seconds with either perk set and when people hear the gun cast, they hide, its very rare that you can grab 3 kills bc everyone runs or hides, or gets close to you bc they know how handcannons work in melee range.[spoiler]they fuсking do not work in melee range[/spoiler] ~golden gun gets no speed increase, no special jumps, no blocks, no health increase or defence buff. =[u]the only good thing about this super is its range and the fact that if you land a hit, its a lightning fast KO[/u] compare this ranged super to titans and warlocks. dawnblade defence increase, godlike speed, jump and hover abilities explosive projectiles fast attacks hammer of sol huge defense increase explosive projectiles speed increase? health regain arced projectiles[spoiler]people cannon dodge by jumping, and it allows you to hit targets farther away[/spoiler] I don't know exactly how long either of these last, because i dont play them as much, but im [u]damn sure[/u] they both last longer than gg even when actively assaulting people do i need to cover the rest? hunters can tether a group, die while exiting the animation- and their team struggle to finish off the group? oh no how annoying. [u]voidwalkers can singlehandedly instakill a group in the same size area.[/u] arcstriders? their fast, attack fast, only diffrence from a striker is that a striker blows up an entire large area, while arcstriders attacks only hit a defined location ahead of them(strikers can do a charge and hit someone specific aswell if they want) stormcallers are a bit slow, but i loved using her in pvp in d1, havent tried d2 warlocks yet.. did i mention arc pulse grenades? they're op as hell and warlocks & titans have them. hunters dont. are you annoyed by hunters always dodging out of fights? thats because they were being beat or were caught offguard by you. they are making proper use of their class ability. I know its annoying to have a kill slip away, but that's how bungie designed it. titans have a barrier that can be used to block off doorways and last a while unless their shot- they also put anyone within an inch of their life if they try passing through warlocks have a rift that heals an entire team inside it and grants overshield, one even gives an arc soul for faster ttk. it can't be shot away and grants the most advanced zone control of any class, and also provide a place to [i]run out of a fight to[/i] if your low on health.. [b]now ill finish with this- no class is better than another, no subclass is better than another. true competitive players know that its simply based on [b]you[/b] your playstyle completely decides wether you'll enjoy or be terrible with a subclass in pvp or pve. all subclasses are useful and viable. yall gotta stop being toxic to hunters[/b] [spoiler]side note: I dont notice hunters overpopulating the crucible, an emblem I have says I've killed just over 2000 of every class in d2 pvp. You're just jealous of our capes. [/spoiler] edit: updated few facts for education purposes/ arguments sake

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