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#feedback

Edited by MewSixUwU: 5/26/2018 6:58:54 AM
38

Its time to stop bitсhing about hunters

I know this post wont stop this meme but ima tell [i]you[/i] how hunters are on par with other classes.[spoiler]because everyone loves to say their easy and op and have no right to ask for buffs[/spoiler] golden gun- 3, 6 shots. ~1st person, less awareness and visibility than third person. ~must land shots on a PINPOINT to kill ~you get 8 seconds with either perk set and when people hear the gun cast, they hide, its very rare that you can grab 3 kills bc everyone runs or hides, or gets close to you bc they know how handcannons work in melee range.[spoiler]they fuсking do not work in melee range[/spoiler] ~golden gun gets no speed increase, no special jumps, no blocks, no health increase or defence buff. =[u]the only good thing about this super is its range and the fact that if you land a hit, its a lightning fast KO[/u] compare this ranged super to titans and warlocks. dawnblade defence increase, godlike speed, jump and hover abilities explosive projectiles fast attacks hammer of sol huge defense increase explosive projectiles speed increase? health regain arced projectiles[spoiler]people cannon dodge by jumping, and it allows you to hit targets farther away[/spoiler] I don't know exactly how long either of these last, because i dont play them as much, but im [u]damn sure[/u] they both last longer than gg even when actively assaulting people do i need to cover the rest? hunters can tether a group, die while exiting the animation- and their team struggle to finish off the group? oh no how annoying. [u]voidwalkers can singlehandedly instakill a group in the same size area.[/u] arcstriders? their fast, attack fast, only diffrence from a striker is that a striker blows up an entire large area, while arcstriders attacks only hit a defined location ahead of them(strikers can do a charge and hit someone specific aswell if they want) stormcallers are a bit slow, but i loved using her in pvp in d1, havent tried d2 warlocks yet.. did i mention arc pulse grenades? they're op as hell and warlocks & titans have them. hunters dont. are you annoyed by hunters always dodging out of fights? thats because they were being beat or were caught offguard by you. they are making proper use of their class ability. I know its annoying to have a kill slip away, but that's how bungie designed it. titans have a barrier that can be used to block off doorways and last a while unless their shot- they also put anyone within an inch of their life if they try passing through warlocks have a rift that heals an entire team inside it and grants overshield, one even gives an arc soul for faster ttk. it can't be shot away and grants the most advanced zone control of any class, and also provide a place to [i]run out of a fight to[/i] if your low on health.. [b]now ill finish with this- no class is better than another, no subclass is better than another. true competitive players know that its simply based on [b]you[/b] your playstyle completely decides wether you'll enjoy or be terrible with a subclass in pvp or pve. all subclasses are useful and viable. yall gotta stop being toxic to hunters[/b] [spoiler]side note: I dont notice hunters overpopulating the crucible, an emblem I have says I've killed just over 2000 of every class in d2 pvp. You're just jealous of our capes. [/spoiler] edit: updated few facts for education purposes/ arguments sake

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  • you realize hunters are op because of their exotics, example nightstalker and rigs in pve, what other class can get a super 7 times in one public event? also its called masterwork your armor for roaming supers and go for resilience on armor

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    • Hunters are the worst.

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    • For the warlock's case Dawnblade: -Yes, gotta go fast -Increased armor because we are in 3rd person which blocks a portion of out screen with our body and isnt a hitscan gun with maxed range. -Dawnblade projectiles actually suck ass. Sure they do good pvp damage, but you basically have to be more precise than GG because the explosion radius is basically non-existent. I can land a sword right at a non-super guardian's feet and not even break half their shield. I wish that was exaggeration. -One skill tree is all about making your super decent while the other is pve oriented. Voidwalker: -Only decent grenade is the vortex, which is more of a pve grenade than a pvp one. -One tree is a one-trick pony(which is fine), but the top tree is some actual -ss and is not good in any activity. -Chaos accelerate makes only the scatter grenade relevant in pvp, but consumes a good chunk of your super(and time) to make it that way. -Bloom is actually weaker than Dragonfly. Y'know the perk on some GUNS that only requires a HEADSHOT KILL. I can only kill enemies in patrols with it, not even enough to kill a dreg in pre-warmind heroic strikes. -Slova bomb? More like *Gets popped by enemies before it even leaves your hand* Also, rift is only decent when 1. No enemy is looking at you what so ever Or 2. You stayed in it long enough to get a full overshield, only as long as you stay inside the small rift that will disappear in about 5 seconds. Other than that, you can still get killed by most weapons in their optimal ttk. Also good luck utilizing an arc soul against an enemy that isnt standing perfectly still.

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      • There are two things that the hunter lack in comparison to the other two. In a pvp situation where both have supers active, the hunter will always die in one shot(stormcaller aside but TTK is still ridiculously high). Where as it that's two hits for the arcstider/golden gun to kill the other. The only time this is balanced is against other hunters. 1 shot for golden guns and two for arcstiders. Nightstalker is a moot point as it removes the super, but you can still die in one shot while casting the animation and not have the anchor go off. And this is something I've tested with friends. It doesn't matter if you stack resilience and have full masterwork armor or not.

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        • The Warlock and Titan crybabies will never stop their bitching. It started in September of 2014 and has not stopped since.

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          • Arc staff is way better than a fist of havoc right now, arcbolts are much easier to use than pulse gernades. tether is a defensive super so you probably using it wrong. golden gun is very easy u just need to use it at the right time, u sound like 0.46kd pvp player

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            • Almost EVERYONE in the crucible is a hunter for a reason. They have OP exotics and the arc staff lasts for such a long time. All they have to do is spam the attack button without losing any super energy for like 30 seconds. Once, I saw an arc staff kill our whole team, run around the whole map, then get another 2 kills. It's ridiculous. Plus they have the exotic which increases the DAMAGE OUTPUT and DURATION of the super on a HIT, not on a kill. That's like increasing the damage of an already one hit kill rocket launcher, it's just stupid. Meanwhile, striker titans, with their fist of havoc, still run super slow and cannot keep up with ANYONE. Hell, they don't even kill an arc staff in one slam. A skill tree says that you have to get a KILL to extend its duration. Plus, fist of havoc does not last that long at all. Every slam takes away like a third of your super, even the shoulder charge. Did I also mention that the arc staff has a slam? Also, make it so that you are invincible when activating your super, like in D1. By the time you do your slam, you are already close to death. You can also increase the sprint speed of fist of havoc and make the seismic strike one hit kill (whilst in the super). With the striker, you have to EARN that right by getting close to the person in the first place. Moving onto the titan sentinel. The ward of dawn needs a much bigger purpose for PvE and PvP. The ward of dawn is a SUPER and doesn't feel strong at all. All it gives you is an overshield which lasts for like 2 seconds....and that's it. It still takes 2 melee hits to kill someone who walks into the bubble, by which point you'll already be dead. To make the ward of dawn a true SUPER, make it so that anyone who enters gets killed by a single melee hit AT LEAST. You have to be skillful on determining where to place it and you have to count on people to walk in. Plus, for PvE, please bring back weapons of light. Warlocks get D2's version of "weapon of light" through the empowering rift.....which is a CLASS ITEM. The ward of dawn is a SUPER and ONLY gives you an overshield. Pointless. If you don't want to buff the ward of dawn, AT THE VERY LEAST give people some de-buffs who actually dare to enter it. Reduce their armor and suppress them when they enter. This will not be OP as it relies on people to enter it in the first place. What's also pointless, are some of the titan exotics. Starting off with the eternal warrior helmet. "Grants an overshield when activating fist of havoc"......wow. That's it, an overshield which lasts for a few seconds. AT LEAST make it so that you spawn in with an overshield and are invincible when activating fist of havoc. The new gauntlets for titan are USELESS for PvP as one of them REQUIRES you to have solar fusion grenades equipped, otherwise the exotic is useless. Most gauntlets for titan REQUIRE melee KILLS for the perk to activate. Do you know how rare it is to get a melee kill in crucible nowadays with constant, spam jumping hunters? Moving on to the helm of saint-14. Yes, the perk is good as it blinds people who either enter your ward of dawn or shoots you whilst blocking with the sentinel shield....but guess what? The blind effect only lasts for like 2 seconds. Again, nothing special. Most of the leg armor for titans require you to sprint to activate the perk, making you vulnerable to enemy fire and dying before you even reach them. Make it so that you can hip-fire whilst sprinting, like wilhelm in borderlands. Meanwhile, hunters have a SKILL which recharges ALL, and I emphasize ALL abilities by just SPRINTING. Seriously, I am being realistic here, if you have a titan vs a hunter, the hunter will ALWAYS win. As I said, there is a REASON why most people are hunter arc-striders in crucible and trials. Hunters are quick AND tough. They should just be quick, and have less armor than titans. In conclusion to this, titans need to feel like TITANS. They need to be strong and tough. Isn't that the whole point of a TITAN? Right now, they don't have ANY extra armor perks, they have EXTREMELY specific exotics, and they are no stronger in close quarter combat than a hunter or warlock. THIS SHOULDN'T BE THE CASE. I cannot BELIEVE how some people cannot see this. The only reason they don't say anything about it, is so that they can EASILY dominate in the crucible. PLEASE READ THIS, THESE ARE FACTS!

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              • Oh...and to those saying "Hunters do not dominate the crucible"........look at the statistics: https://guardian.gg/2/class-stats?platform=console&mode=39&start=2018-01-01&end=2018-05-11

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                • Edited by Uriel Draigo: 5/25/2018 6:57:49 PM
                  People who take Crucible too seriously will always find something to complain about in PvP and will blame others instead of themselves for their lack of [i]skill[/i].

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                • Remember kids: Scrubby Sam blames classes and guns for his performance in the crucible, spreads salt, and demands nerfs on the forums. Johnny GotGud understands that sometimes he gets outplayed, learns from his mistakes to improve his game, and asks for buffs where appropriate. Always be a Johnny GotGud.

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                  • So here is the thing. The only thing about hunters right now in PvP that are strong is Arcstrider. That is all. You don't run gunslinger because their super doesn't last long enough while forcing you to activate it aggressively with no damage resistance, thus you can be gunned down easily if you even use your super and is the easiest to shut down. Tether only had the invisibility removal of radar that made them strong in PvP, which did need to be removed, however their super is bugged where it won't tether and shut down a super fast enough. All that leaves is arc strider which is very powerful right now and hunter's finally have a way to heal themselves reliably. The problem is yes, their dodge and jumps get even more powerful without radar, they are sudden vertical movements that is unnatural to react to. The issue is Arcstriders are stong, and this is coming from a Hunter main. The issue is all the other subclasses are really bad.

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                  • I have so many clips to prove what I am saying....like the sentinel shield not registering ANY damage. It's bullshit.

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                  • You can see that when the night stalker was strong, it was used the most popular. Then when it got nerfed, surprise surprise, the arc strider was the most popular. These are game stats that you cannot deny. If you want to prove a point, bring some solid evidence.

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                  • [quote]I know this post wont stop this meme but ima tell [i]you[/i] how hunters are on par with other classes.[spoiler]because everyone loves to say their easy and op and have no right to ask for buffs[/spoiler] golden gun- 3, 6 shots. ~1st person, less awareness and visibility than third person. ~must land shots on a PINPOINT to kill ~you get 8 seconds with either perk set and when people hear the gun cast, they hide, its very rare that you can grab 3 kills bc everyone runs or hides, or gets close to you bc they know how handcannons work in melee range.[spoiler]they fuсking do not work in melee range[/spoiler] ~golden gun gets no speed increase, no special jumps, no blocks, no health increase or defence buff. =[u]the only good thing about this super is its range and the fact that if you land a hit, its a lightning fast KO[/u] compare this ranged super to titans and warlocks. dawnblade defence increase, godlike speed, jump and hover abilities explosive projectiles fast attacks hammer of sol huge defense increase explosive projectiles speed increase? health regain arced projectiles[spoiler]people cannon dodge by jumping, and it allows you to hit targets farther away[/spoiler] I don't know exactly how long either of these last, because i dont play them as much, but im [u]damn sure[/u] they both last longer than gg even when actively assaulting people do i need to cover the rest? hunters can tether a group, die while exiting the animation- and their team struggle to finish off the group? oh no how annoying. [u]voidwalkers can singlehandedly instakill a group in the same size area.[/u] arcstriders? their fast, attack fast, only diffrence from a striker is that a striker blows up an entire large area, while arcstriders attacks only hit a defined location ahead of them(strikers can do a charge and hit someone specific aswell if they want) stormcallers are a bit slow, but i loved using her in pvp in d1, havent tried d2 warlocks yet.. did i mention arc pulse grenades? they're op as hell and warlocks & titans have them. hunters dont. are you annoyed by hunters always dodging out of fights? thats because they were being beat or were caught offguard by you. they are making proper use of their class ability. I know its annoying to have a kill slip away, but that's how bungie designed it. titans have a barrier that can be used to block off doorways and last a while unless their shot- they also put anyone within an inch of their life if they try passing through warlocks have a rift that heals an entire team inside it and grants overshield, one even gives an arc soul for faster ttk. it can't be shot away and grants the most advanced zone control of any class, and also provide a place to [i]run out of a fight to[/i] if your low on health.. [b]now ill finish with this- no class is better than another, no subclass is better than another. true competitive players know that its simply based on [b]you[/b] your playstyle completely decides wether you'll enjoy or be terrible with a subclass in pvp or pve. all subclasses are useful and viable. yall gotta stop being toxic to hunters[/b] [spoiler]side note: I dont notice hunters overpopulating the crucible, an emblem I have says I've killed just over 2000 of every class in d2 pvp. You're just jealous of our capes. [/spoiler] edit: updated few facts for education purposes/ arguments sake[/quote] man, i like this guy. stop bitching about classes. so, you dont like them, build ur class better and maybe wven push for a buff to ur playstyle but we all know that more harm than good always comes from nerfs and its unfair to nerf something just because its effective. that and hunters are supposed to have a higher skill ceiling than the other classes so they arent really op unless u run a build that ruins the fun of being a hunter, but who does that shit?

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                  • Seriously trying to say Hammer and sword are BETTER than golden gun ? Sorry get out of here with that garbage.

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                    • Hunters can also stop bitching about other classes

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                    • There is never a time to stop bitching about hunters. Dawnblade has two options: Subpar survival abilities, extremely mobile, shit visibility and almost never hitting what your aiming at Or Low survivability, Somewhat mobile, shit visibility, half of what you hit DIRECTLY does 5 , FIVE!, damage. Sword arching is beyond ridiculous. Aiming is borderline handicapped. Hopping up and down almost guaranteed your survival against a dawnblade. Two swords to kill an opposing super the majority of the time. Super duration is extremely short. Even shorter if your using Icarus dash. Arcblade is a hell of a lot more mobile than dawnblade and can negate almost all incoming damage by cartwheeling. Granted hammers are bullshit, they proximity detonate and have cluster bombs that have bigger radius than hammer! Goldengun is a point and click super with 100 aim assist and generous come of fire.instakill almost infinite range any target. On the off chance it doesn’t, doubletap or lean to aim for the head. Hunters have it good 👋🏾

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                      • You're right. It's time to nerf Hunters

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                        • Edited by Fareth, The Duck God: 5/27/2018 6:38:25 AM
                          Well, my cape is pretty freaking darn awesome. I would see why people would complain about me using hacks! They just know that they can't get a cape nearly as cool as mine!

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                        • God-like speed? Lol what God are we comparing it to?

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                          • Edited by phonejackson: 5/25/2018 6:29:52 PM
                            Lol. Go figure another hunter crying about how underprivileged they are.

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                            • Time on Golden Gun on both trees is 8 seconds btw, might want to update your post with this bit of information.

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                              • Ya no just shut up. Hunters are the only class that can turn others classes supers off. Not to mention on top of turning peoples supers off you get unreasonablely strong slow and aim disruption all in one super aka Night stalker. That is 100% bull shit. Giving the hunter class the ability in it of it self to turn off other peoples supers while they are in mid super is -blam!-ing stupid. No other class can do it there fore why do it at all? You already have a wickedly over powered slow and aim disruption which chains damage to enemys to other enemys in pvp. Its OP as -blam!- and honestly to balance it the super shut off function needs to be removed and counter balanced with a larger damage amplification. Using your super to negate and ruin the experiance of other peoples supers is disgusting and makes you a complete -blam!-

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                                • it's a fact hunters are ez mode compared to other classes in every 1v1 I'm not complaining though, I main titan.

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                                  • Bitching about hunters is the thing to do.

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                                  • I will ALWAYS bitch about hunters

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