Old news I'm sure. But the other day, I went back to D1. Since that story is also a little boring, I thought I'd delete a character and run through the story again for fun. I did this on the warlock and when I got to the point where I went to attune my newly found Stormcaller abilities, that's where you really feel how weak D2 is and how powerful we were in D1. It just annihilated enemies!
I've heard guys say stuff like, well, we reached our peak in D1 and you can't expect to start from there. Poppycock! There's every reason in the world why we should have expected it and should have received it. It is a recipe for disaster (as we are witnessing) to nerf the entire game.
I wonder if other character types were nerf'd as bad? Oh Bungie, you have strung together so many bad decisions and you continue to do it (which is alarming because it appears that you're trying, and yet you are not only missing the mark... you are way off target with these emblem things). Sad panda.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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A melee with more range than a shotgun
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If Stormcaller gets buffed back to its prime then bungie must buff back Sunbreakers to the height of their power as well. Stormcallers were utter BS for nearly two years, if they are brought back to that level for all of D1 Bungie might flat out pubicly state that they prefer Warlocks over the other two classes.
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27 RepliesHere's a different perspective, since it came up in another thread: D1 was like playing on Casual/Beginner Mode. We were OP, the enemies were squishy, we had super powerful guns and faster Ability recharge and bigger and better Supers. It was basically god-mode by the end of Y3. D2 is like sliding the difficulty up to Normal. It takes a few more bullets to drop enemies, it takes a little longer for things to recharge, it requires more tactical play and thinking ahead instead of rushing straight at everything and crushing it into dust with a single button press. One of the biggest complaints in Destiny has been that it caters too much to "casuals," yet when they move the slider from Casual to Normal those same players start missing the "power fantasy" they got from playing on Casual. Yet another "bad decision" Bungie plucked straight from the community, and now the community is upset. *sips tea*
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1 ReplyEverything was faster, more powerful, unique, and fun in D1. Just tack D2's 'content' onto D1 and leave it the -blam!- alone.
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Throw it on that massive pile of things that were better in D1.
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2 RepliesEverything was nerfed. I still marvel at how bad D2 is and wonder why anyone at Bungie thought this dumpster pile was a good idea.
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1 ReplyYep, they’re clueless.
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Wait... [quote]this on the warlock and when I got to the point where I went to attune my newly found Stormcaller abilities, that's where you really feel how weak D2 is and how powerful we were in D1. It just annihilated enemies! [/quote] Is nobody reading this shit?
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1 ReplyEverything was nerfed by 20%+
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1 Replybuff the hunter buff the titan nerf the warlock - destiny community
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Stormcaller stopped being fun for me after the last Landfall nerf and the melee range nerf. They didn't even bother to update the descriptions after the nerfs. The melee still said that you get an extended range when you didn't because it was nerfed to be on par with Voidwalker and Sunsinger. Landfall's description didn't say anything about having a reduced super time, and because Landfall got nerfed to reduce to super time it made Impossible Machines's exotic value decrease.