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They tried to force a MLG style multiplayer game into Destiny ruining PVE and somehow forgot all of the painful lessons they learned over the last 3 years.. And now we're left with another train wreck like Destiny year one was.
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1 ReplyBungie forced out the only true talent they had and the wrong people have been slowly ruining Destiny from the beginning. With Destiny 2 they got to ruin it right from the off.
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Casuals/trying to cater to a new audience that’s what happened
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I did actually love D1 people can say it is nostalgia or rose tinted glasses but it really isn’t. I still play D1 now and if D2 was better or even as good (and don’t get me wrong, I wish it was) I would be playing that. There was something about D1 that just clicked with me. Yes it did frustrate me when I repeatedly failed to drop me a ballerhorn and the PvP was unbalanced with some things. For PvP though I just acquired these “meta” weapons and I really did find it fun throughout the 3 years and to this day. But... when I got my most powerful weapons out, teamed up on LFG and settled down for a VoG run it was just my best times in gaming ever. We all had that powerful thing we wanted! Be it a Vex Mytho, a fatebringer (that was me) or a VoC ... etc etc. I just wanted to be the guy with the most kills at the end of a stage, and me and my TDYK managed it more than a few times. The other raids, IB, my 3 nightfall’s and 3 weeklies all had that feel. Oh those self res clutches on a nightfall! 😪 *sigh* .... I was in for a grind but still excited because I was grinding stuff I wanted sooo much! Sometimes it didn’t pay off. Like my 300 plus CoE runs for a god roll souleaters claw, never got it. The loot chase kept me excited and I made good friendships with people who felt the very same way. People from around the world I had never seen but spoke to nearly every day, I actually got to know them but if I walked past them I would never know. That’s what was so great about Destiny. Those days are gone though. Sitting up untill 5am with my astros on. If people were to read my life stages those 3 years would read as the most pathetic, sad and waste of time part of it! Haha. I could understand that but it was really quite the opposite for me though.
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26 RepliesThe truth. Destiny was never really all that great to begin with. It’s just that nostalgia has lead to one of the biggest instances of selective memory combined with a touch of Stockholm syndrome. Tell me, was it really fun doing the nightfall and raid 3 times a week while praying to RNGesus to bless you with the gjallarhorn? Sure. There was a level of challenge that provided engagement. But was it really fun to do these things while you were likely using every cheese and exploit you could just to stay alive? Was it really all that fun when you played the crucible and someone poked you in the head twice with a certain hand cannon and then ducked behind a corner to laugh as you watched your health bar slowly be reduced to nothing? Or how about when you were killed by someone pretending to be mcree when they double tapped you with the last word? (By the way, it was “noon”) And who can forget the times when double shotgun was a legitimate strategy? This of course paired with questionable balance changes, bugs that went unpatched for months at a time, and a story that was barely even a third of its former self at launch. Destiny wasn’t quite so awesome as you remember. But it was still a good game. With good gunplay and good music. And some pretty good AI too.
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2 RepliesLuke Smith Activision Greed Poor writers
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Destiny was a great start at a new franchise. It’s wasn’t amazing but I think people were much more forgiving as it was their first go at it. I feel like we were promised more than what was delivered in both games but after 3 years most players are sick of the BS.
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Destiny 1 wasnt monster Hunter good. It was fun but there were a ton of problems
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Destiny 2 happens.
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Bungie thought they can make money the same way they done with d1 boring story boring weapons All they wanted is to sale their dlc
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9 RepliesI have no idea why a lot of the comments are term paper size and blaming Bungie because it really is a simple answer. The reason why it's different is because of this very forum. You guys cried and complained for the last three years and Bungie did what you guys cried about. Yes, it's really that simple.
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Greed and listening to complainers all of D1
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Greed.
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The music
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1 Replywriters and lead changef
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^^^ <——- This needs to!
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We wanted A, bungie wanted B
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I looked on PSN and saw a FPS action combo bundle of Destiny 2 and CoD. Thats what happened, they went and chased all the CoD players trying to lure them over to Destiny by catering to them and leaving the game a mismatched pieces of garbage that appealed to no one. Storywise, they learned their lesson, and I honestly enjoyed the entire fall of the tower sequence, staggered powerless walking and all. But gameplay and lootwise... they should have taken more pointers from Borderlands than they did from CoD. GIVE ME SOME DAMN CUSTOMIZATION THAT I CAN FEEL!
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From what I read they cut and pasted Destiny 1 together from someone else's vision. This time they built the Destiny they wanted from the beginning. Which means there's no hope for Destiny as a game. It's just slick point and shoot mechanics while playing dress up.
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3 RepliesImo, they've strayed too far from the incredibly addictive synergy between end-game activities in year 1: -Raid to get rare, powerful, well-designed weapons and armor -Use the raid weapons (elemental primaries) to wreak havoc in Nightfall and gain further high-level rewards, including a chance at receiving the elusive Gjallarhorn. -Additionally, end-game weapons and armor offered genuinely better items than what were available through normal play, giving players a motivation to seek said rewards. That's my take.
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2 RepliesLuke Smith + Activision deadline + 16 month reboot + remove content to make game easier to balance and meet deadline = D2.. Thats why D2 feels like an incomplete shell of a game, hope it helps.
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Eververse? Monetization? XP cap? Unfinished game? Two tokens and a blue?
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D1 definitely had it's flaws and it's own frustration - but it was more of a game than whatever this is...
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Edited by Jamo_3000: 2/10/2018 11:28:03 AMThey got greedy! They admitted that they couldn’t pump out the content at the rate the community wanted it so they developed a half baked, half finished mess in the hope the HUGE player base (over 2 million) would fall for it and support their company with micro transactions (pay walls) but it back fired and now they are like “we are listening”, “something wasn’t working as intended” there has been error after error and they have tried buttering you all up with that corporate bull shit,, they meaning Bungie/Activision took the die hard Community and screwed them over BIG TIME. I’ll tell you this much, I can guarantee you the way it’s going at the moment, this game will NEVER recover, it’s damaged limitation at this point even the people who tried to remain positive (content creators, twitch streamers) have moved on, its time everyone moved on, go play fortnite, they have dedicated servers, 60fps, weekly updates to the sandbox, a dev team that actually “LISTEN” to thier player base NOT tell them how they SHOULD PLAY their game! D2 is over and out!
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2 RepliesThat is the question that nobody knows the answer to, it seams not even Bungie know the answer, I don't think it's one thing, it's a multitude of bad design decisions that can't be rectified or Bungie refuse or have no clue how to rectify them. Take the new plans for nightfall and raids. Nightfall scoring and Raid locked load out mode (Bungie tell you which weapons to use) these are terrible ideas Imo. You won't have to do the scoring or add on the mods, but if you want the rewards (emblem) you are up against the clock. Locked Raid loadout's were Bungie tell you what weapons you have to use, example- side arm, sub machine gun, shot gun. Do that and you get the reward (emblem). This in my opinion is not content, its not more challenging or different, intense or complicated encounters/mechanics, its not better, more tactical, Hart pumping fights, its false difficulty and Bungie enforcing how you play their game. If you want the NF reward you have to rush through like crazy', you want the Raid reward you can't use the weapons you like or want to use to get through a challenging encounter, it's, Imo, a poor, knee jerk try at making poor encounters better, but it just isn't. I logged on D1 a few days ago to compare Nightfalls which I used to solo now and again, it was/is Dark blade with void burn, brawler, airborne and epic, it was brilliant, you had to think about your skill tree, your grenade, weapons, and tactics, the enemys are very strong but with the right load out my character felt just as powerful. All in all, no timer, my ability to change my skills and a few mods made the encounter loads of fun and satisfying, I didn't even care about the rewards because I dont need them. I think Bungie has either forgot, lost the capability or, just lost touch with making a game like that again at the moment
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1 ReplyWhat happened was Bungie lied and said they had a ten year plan for destiny 1... Then thought about it and realized they couldnt make money like that so they made a second game thats just the first one with different people, same story, just different voice actors. This is why i play off my friends xbox, i wont pay these asshats for anything. My friend can, and ill keep playing for free.