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Destiny 2

Discuss all things Destiny 2.
Edited by Gamer12730: 10/8/2017 2:28:14 PM
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I don't understand why so many people blindly support the Nightfall timers

EDIT PREFACE: If you like the timer, ask yourself this: If they remove the timer, what changes FOR YOU? You can still rush through it and have no fun and get your reward, nothing changed. So what makes you so opposed to removing the timer? You just want to make sure noone else who is worse than you gets anything you got? Are you a 5 year old? So what if someone sits back and takes 2 hours to beat it, why does that change anything for you? You still played it for 25 minutes and got the reward. Also, why not raise the difficulty higher then, to a point where you cannot beat it, because only people better than you should be able to play the nightfall? Why is it that only this difficulty and only a timer are acceptable to you? You keep asking why I say "blindly," these questions should make that extremely clear and if you are still stuck on your "skill" argument, see "EDIT 5." If you do not complete the game in the amount of time given, you lose. This I would say most people do not find fun. The point of games is to play with YOUR style the way you like to play, not be pigeon holed into playing with everyone using the same loadouts and skipping past every part they possibly can. It would be like saying Super Mario 64 can be beaten in 6 minutes, so if you don't beat it in that time, you lose, and the game is too easy if that timer is not there, and there is no other way to make it more difficult, except adding that timer. https://www.youtube.com/watch?v=DTzs9bcNgMQ Do you think Mario 64 should have a timer because it makes it harder? Or should people play the game the way they like to play and find the challenges in completing sections that they are not as strong in? Adding a timer does not make it the nightfall more difficult, all it does is remove styles of play and personality from the nightfall. As is, everyone uses the same loadouts and the same weapons and rushes through as quickly as they can removing all sense of playstyle or personal preference from the game. I still don't understand what was wrong with Wipe to orbit. You still have incentive to play more quickly, (to get reward faster AND if you do take an hour then wipe, it hurts pretty bad) but the option not to also. EDIT: Not to mention, there are only 2 PVE end game activities in which you can earn gear to get above 265 public events and nightfalls. So basically, if you don't play pvp, (let me guess, you want people to be forced to play pvp too) then there is actually no way to even level up to play the raid other than the nightfall and playing the same public events over and over. The only reason I even played the nightfall was literally for the reward, not a single time did I replay a nightfall, or know ANYONE who did for fun. (other than youtubers to create content) So what you are suggesting is that if you don't like the timers, then just go play the same public events over and over and over if you want to progress. EDIT2: I have no issue completing the nightfall, have done so on all three of my characters every week, without any issue, first try. (except this week, no motivation to do them) I just don't think they are fun to play that way, and there are a million other ways to make something challenging. Sucks to not want to play an entire mode of the game because there is a pointless timer and it takes all the fun away. I would be doing nightfall strikes 5-10 times a week if there was no timer, just playing it different ways and having fun, rather than just rushing through it for a luminous engram. Also, if the timer is removed, you can still play just as fast as you want, or time yourself, if the timer is added, you have no option but to rush through the whole thing. The biggest complaint from timer lovers is without it people sit back, my question is, why do you care what anyone else does or how they beat it? How does that change ANYTHING for you? Sounds like you guys are just elitists who want some reward because you think the way you play is superior to the way someone else plays. The reality is, you probably aren't that great, and if we are just placing arbitrary timers for difficulty, why set the timers and anomalies where they are now? Why not take away 5 minutes. Would that then be too difficult? If so, why would that matter, challenge is good right? Specifically only the challenge of a timer is good though, any other challenge is not because people may solve that challenge in different ways.... such as being careful and taking their time, or maybe, just having fun. My biggest question is this, if the timer is removed, What changes FOR YOU, if you like being timed? Are you unable to play at that pace if the timer is removed? How does it affect you at all if the timer is removed? Just keep playing it exactly like you do, and you are good to go. EDIT3: Sounds like everyone in favor of the timer does not understand that something can be challenging without a timer, or that it is possible to beat the nightfall just fine, but still think the timer is not fun. If you are one of those people, I am not talking to you, you are the exact blind fanboys I am talking about. EDIT4: You guys worry about the nightfall being easier than it is now, but then proceed to be perfectly fine with getting free clan from your clan, where you are most likely a freeloader, fine with public events giving almost unlimited loot if you want to just waste your time and play them over and over, but if someone beats the hardest mode in the game (the nightfall is easily harder than the extremely easy raid, both not terribly difficult) in a way other than rushing through, suddenly the world is ending. EDIT5: Here is why I don't understand the "get gud" or you aren't good enough argument (separate from the fact that I beat it easily) -Group 1: misses 5 anomalies, fails by ten seconds, would have taken a total of 24m:11s had time not run out, they fail -Group 2: miss 0 anomalies, finish with 3 seconds remaining, take a total time of 26m:27s and succeed. According to you, group 1 has no skill and needs to get better despite being more effective running the nightfall, but didn't spend 20 minutes before hand watching a video to find all the anomalies. Why? However your concern with no timeer is that people will spend an additional 20 minutes (or less) to sit back and take their time to beat the nightfall? And see no irony?

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  • It doesnt matter . friends are the real prize content. #firedeej

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  • I think the timer can stay but the mechanics surrounding it need to be different. I like the timer, and I think it should stay, but I'm don't agree with it kicking you to orbit. I think the original if everyone dies should come back to make nightfalls difficult without the artificiality (is that even a word) of a timer. As for the timer, it should still exist, and if you finish the strike within the given time you should get an additional reward to boot.

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  • I'm not the biggest fan of the timers but I don't dislike them either, as long as I'm not jumping through hoops (looking at you vex timegate modifier) but if you don't like speed and you want to do endgame content, you may be in the wrong game. Nightfall - has timer requires to be [u]quick[/u], or just not muck around really Trials - is about how [u]quickly[/u] you can kill an opponent, faster kill time = better Raid(flag bearers) - you have to [u]quickly[/u] kill the big guys before they touch a flag and you have to find and kill councillors as [u]fast[/u] as possible Raid(Dogs) - have to collect spores by travelling as stealthily and [u]quickly[/u] as possible and once caught you have to [u]rush[/u] to your dog and then [u]rush[/u] back to the safe room Raid(Baths) - you have to collect the buff, rotate and kill bathers as [u]quickly[/u] as possible and you have to destroy the bath salts as [u]fast[/u] as possible as well Raid (Gauntlet) - I'm sure I don't have to spell this out, it's literally a running track Raid (Calus(throne room)) - must kill enemies as [u]fast[/u] as possible so you don't get overwhelmed, must also melee psions as [u]quickly[/u] as you can or people in the void die Raid (Calus(void)) - must kill regular and floating psions [u]quickly[/u] so you're not launched and you don't wipe, must call out symbols as [u]fast[/u] as possible so the people in the throne room have time to melee their psion, must also destroy skulls [u]quickly[/u] so you can get as many as possible, get a higher stacked buff and deal more dmg to calus. TLDR ; If you don't like being rushed in the endgame then maybe you should find a different game cause all endgame content is about being quick

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  • I enjoy the added challenge of planning with my team to be able to finish in time. Also, you don't have to rush the nightfall. They give you MORE than enough time. The prestige nightfall is the one that has a difficult timer, and that is because it's supposed to be difficult. The timer on the normal nightfall should not be removed because it adds that bit of extra challenge to the activity that makes it feel like you accomplished even more when you finished it.

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  • I hate them. In D1 i always felt satisfied after completing it. Now its just pure stress, its not even fun anymore.

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  • Edited by hiphopintrovert: 10/7/2017 3:43:17 PM
    I wish I could upvote this twelve times. My favorite way to play is by clearing the floor of enemies, or taking it slow so I don't have to re-spawn and start back. Sometimes I have to take a while to complete a difficult event, but I like it that way. There's a lot of satisfaction in seeing an empty room that you wiped clean. Anyway, thanks for posting this. I agree with you. It takes some perseverance and skill to last through six rooms of heavy enemy fire. That said, I know I'm not good enough to complete a timed event like the nightfall. I don't anticipate them changing it, nor will I ask them to. But, I agree that play style differs, and some people would charge through it without the timers. I don't like to play that way. I like to stop and smell the dusk light.

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  • In your whole argument above I see nothing resembling constructive criticism. What you you suggest that Bungie does differently. What do you think would make for a good nightfall challenge. Just stating you don't like something doesn't do any good. If Bungie were to go and change it to something else based on someone not liking what is currently there, you might find you don't like the new version either. Maybe it's a rotation where they add in something different than timers, like limited revives like in the raid, or maybe just cranking up the enemy levels to 320. Maybe it's returning the wipe to orbit mechanic, or limited ammo so that if you're not getting crits then you won't be able to kill everything with the bullets you have. Be creative and make some suggestions for the changes you want to see, it makes a huge difference.

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    • I did the prestige nightfall three times this week and my light is 203 and i got drops that were 293 the the engram was 293 as well on all three of my characters where is this epic loot the aura is shit its not worth doing it anymore its almost like bungie is giving up with destiny. Im done til the dlc and doubt it will get any better they said they had content in waves so far im seeing the same shit over and over.

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      • I couldn't care less about them. They are only an issue if your not very good at pve and struggle to beat the nightfall in time. They have all been easy as hell to beat so far. If they get rid of them (which isn't going to happen unless they make rat king unavailable to anyone who hasn't got it yet) I will be fine with it but not if they get rid of it to YET AGAIN pander to ppl who just want stuff handed to them rather then earn it. I remember in D1 when ppl complained the black spindle was too hard to get luckily bungie didn't pander to them and many who struggled eventually got it and the sense of accomplishment that came with it.

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      • Is it not unfair to ask for the game to be easier when 90 % of the game content is soloable? I mean for the people who likes a challenge..

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      • Sounds like you just want to do strikes.....

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      • Have u tried gitting gud?

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      • If they remove the timer nothing would change for me, my team and I decimate the Nightfall and Prestige Nightfall every week regardless.

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      • Make the game more casual is what I read

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      • I enjoy them. It's not as challenging as being booted to orbit if your team whiped in D1 but they weren't going to go that route again because it was to hard for casuals just like timers are apparently to hard for casuals. Anything that's challenging please nerf.... that seems to be destiny 2 in a nutshell

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      • The reason? They are retarded

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      • I would rather light switch and kick to orbit over timers. I'll only do Prestige night falls that have some sort of buff

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      • Bump

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      • I hate doing the NF now because multiple times we’ve gotten the boss down to barely any health but then the timer expired. No way am I running through the whole thing AGAIN for 25 minutes to potentially get NOTHING for my time.

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      • The problem is the lack of creative strike design.

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      • [quote]EDIT PREFACE: If you like the timer, ask yourself this: If they remove the timer, what changes FOR YOU? You can still rush through it and have no fun and get your reward, nothing changed. So what makes you so opposed to removing the timer? You just want to make sure noone else who is worse than you gets anything you got? Are you a 5 year old? So what if someone sits back and takes 2 hours to beat it, why does that change anything for you? You still played it for 25 minutes and got the reward. Also, why not raise the difficulty higher then, to a point where you cannot beat it, because only people better than you should be able to play the nightfall? Why is it that only this difficulty and only a timer are acceptable to you? You keep asking why I say "blindly," these questions should make that extremely clear.[/quote] To address this... If they remove the timer, it just becomes "another strike". The timer encourages you to find more [b]efficient[/b] ways to beat the strike. Now, please take note on my terminology... "[b]efficient[/b]". If you think you can just run past, or skip "most" of the strike on Prestige, you're kidding yourself. There was 1, maybe 2 parts you could make time up on. 1 is grabbing and dunking one of the charges as an invis Hunter or fast moving Titan, and running past the exploders at the end, but that's the extent of "skipping parts". We engaged every mob and still made it with 58 sec's on the clock, but it didn't happen straight away. We got it (my second one) on the 5th attempt because we tweaked a few things and refined our tactics. We're not elite players by any means, but we were patient, persistent and we communicated. You say things like "rush through", "have no fun", but we didn't rush, and that is the point, rushing actually causes you to make mistakes. We had fun, so yeah. I'm all for everyone being able to do it and have fun and get loot, I'm no snowflake, but it takes time to perfect, and I put in that time. You, and anyone else can too. It's your choice. If it makes you feel any better, the only thing worth doing it for is an emblem, an achievement, and the satisfaction, because seriously, I didn't find that the loot was any better than a regular nightfall. Anyway, please understand we're all different, and you shouldn't crap on people because they enjoy something you do not...

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      • I have zero problem with the timers. I don't care if they make it harder by the way because if I fail I don't immediately quit and call something impossible. I work at it, try again, learn from my mistakes, and hopefully beat it eventually which 99 times out of 100 I will. I like being challenged and like the feeling of accomplishment after. Do I find the nightfall challenging not really, but to your statement that I don't want anyone worse than me getting gear and they should make it harder so only people better than me get it lol seriously lo-blam!-ingl. If something is a challenge to someone and they are not willing to put the work in to complete it they shouldn't get that reward for beating it no participation trophies please. If something is a challenge to me I do what I can to get better, look to where I can improve and do things differently to increase my chances of success. So please make it harder challenge me and if I am not good enough I am a grown adult I can take it, I can't dunk a baskeball or throw a 90 mph fastball either and those don't bother me so no big deal. There were times when I still played World of Warcraft where I wasn't good enough to get into raid groups, I never wanted them to make it easier though I wanted to earn it and prove to myself I could do it not get some patronizing easy mode. Also games are not always meant to be played the way the player wants. You shouldn't sit down to play chess and then complain you can't play it like it is checkers and have to follow the rules of chess. I understand you don't like the timer and that is fine, do I think you are overreacting about them a bit yes I do. The timer is really not that bad, and with the other things people are criticizing the game about the nightfall timer should be pretty low on the priority list.

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        • If you need to rush trough to complete the nightfall (especially on normal) you are just bad. There is enough time to kill everything even on prestige.

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        • yes i dont want terrible players getting the endgame loot for free complaining about every ducking thing that is any sort of challenge while acting like a whiny bitch on the forums, kinda like this post!! look at rhat

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        • If you remove the timer there is no point in rushing through. They do not want us holding up camping it out an taking our time, precisely why we now have a time limit. If you hate it that's one thing , but there isn't a point to rushing if there isn't a timer.

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        • Honestly couldn't care what they do with the nightfall exotics are so common in this game that after you're leveled the nightfalls are just worthless

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