Let's take one of the least-played classes and take everything good about them and throw them out the window. That's right, let's take Striker Titan and take away its jetpacks, let's make shoulder charge completely useless, let's add a 1-second delay before the first tick of their lightning grenades, let's make it so that they have no additional armor or HP during their super (and no skill tree to give them additional armor like Unstoppable, making Fist of Havoc even MORE dangerous and risky to use), let's also remove any kind of range perks from Fist of Havoc like Superman, Headstrong, or Shockwave (making Fist of Havoc even MORE dangerous and risky to use). For Defender/Sentinel - let's make the amazing Ward of Dawn 100% useless.
Let's take Striker Titan and make them 100% immobile and useless on the battlefield. Let's take Defender and give them a shield throw while taking away everything that was good about their super. GREAT IDEA.
Meanwhile, we're going to give Warlocks attack drones, healing rifts, empowering rifts, make their glides faster than Titan jetpacks, give them melee abilities that are more powerful and less risky to use than shoulder charge, melee abilities that heal themselves and stack damage output, as well as give all of their supers an upgrade. Wonderful idea.
Go back to D1 after playing D2 for 3 weeks and play Titan again. It is night and day. D1 was infinitely more fun, it makes no sense nerfing Titans into the ground.
-
They're just not as fun if you can't skate.
-
Some thoughts from someone who plays all 3 classes (Titan main): 1) Pulse grenades are borderline OP in PvE, decent but overrated in PvP (amazing against bad players but actually quite underwhelming against good players). 2) Barricade is by far the worst class ability for PvP. Its super slow animation makes it very situational in PvP. In PvE, it is a godsend. 3) Shoulder Charge is great in casual PvE but very much high-risk low-reward everywhere else. 4) When it comes to PvP, judging a subclass mostly by its super is simply asinine given that you generally only get it once per match. 5) Double grenades in PvP isn't as good as some people are making it out to be You still have to charge them individually. It's obviously better than only being able to hold one charge but some people are acting as if this is a massive advantage. In PvE, double grenades is really good because of the amount of time you are just running to the next set of adds. 6) Lightning grenades are actually pretty good in PvP (with the exception of some areas where it is pretty useless). It triggers fast enough that it's hard enough to react to but it doesn't feel unfair like it was in D1. 7) Where Titans are inferior is the ability to push forward and the ability to retreat effectively. Hunters can jump forward quickly, dodge and Nightstalkers can even turn invisible. Voidwalkers have blink but their jump otherwise is pretty dreadful. But at least Warlocks can go into safety and regain their health. Titan barricade is not gonna save you due to its animation and the health you get from Alpha Lupi is pretty laughable when you're in some trouble. When you make a mistake with a Titan, you are significantly more likely to get punished. As a Nightstalker or a Voidwalker I can be pretty aggressive because I know I have somewhat of a "get out of jail free card". 8) The problem people (myself included at times) have with Titans is that they have the wrong mindset about them in PvP. Titans are not tanks or battering rams. Titans are more like engineers. They place stuff to deny opponents of area. No, it's not the most exciting kind of gameplay but it's one that will save you a lot of frustration. 9) Titan skating was too powerful in D1. My only complaint about it being gone is that without it, it's gameplay feels kinda bland in PvP. Titans aren't significantly tankier, especially not in this teamshooting environment, we don't deal more damage because we all use the same weapons, and we aren't very elusive. This isn't a matter of overpowered or underpowered, it's just a matter of immersion. 10) Yes, Titans got nerfed hard but so did every class. The only subclass I would say is comparable in power to what it was in D1 is Voidwalker due to Devour. To be honest, I like Voidwalker now way more than I did in D1.
-
I miss death from above
-
1 ReplyJust give me back titan skating and I'll be fine
-
WoD needs a serious buff. If I'm giving up my captain America for it i better be getting all three buffs it had in D1 the moment I pop/step into that bad boy.
-
15 RepliesTitans are broken af right now they are the fastest have 2 grenades on striker broken as well and a solid 1 hit kill roaming super titans are easy mode hell they even have healing options
-
2 RepliesI personally don't see many issues with the way Titans play, and I have mained a Titan since the D1 Beta, that's a lot of time. I know my class, and how it works. But this? These complaints are laughable, except for maybe shoulder charge, which is significantly weaker than it used to be. I believe it should not use a melee charge to land a hit, or use it when a corpse is hit. That's a bit dumb. Making it so it uses a charge on a kill would also bring it more in-line with the class's other melee abilities, as well. If you think Titan skating's removal is the end of the world, you never Titan'd properly to begin with and make me sick.
-
none titans are not the class that needs a buff currently.
-
6 Replies-blam!- you, Titans are amazing, almost as good as warlocks. Play hunter and then tell me titans need a buff.
-
1 Reply1) Shoulder Charge 2) Lack of range on Super 3) Weak melee (every class) Those are the most damaging for a Striker. A Shoulder Charge that can't kill in one shot is not worth it. We have a long cooldown now so spamming it isn't going to be a problem. Bring back it's OHK potential. The lack of ranged delivery on Fist of Havoc was a bit of a trade for multiple slams I think but having that option instead of Trample might have been better, at least for pvp. Melee is just absolute crap across the board. But Striker doesn't live up to his name if it's going to take three melee strikes to kill anything. We're just better off firing our weapons now in CQC. It's just sad that Bungie felt good old fashioned fisticuffs was in need of a massive damage reduction not to mention the aim assist/tracking on melee is just horrible.
-
None Titans are fine as they are at present, plus the change from lightening to pulse grenades suits me better actually. Adapt and win. And I am currently playing as a Titan.
-
8 Replies1. Titan skating was always an unintentional feature of Destiny 1. It was also quite unbalanced as it gave titans the oppertunity to focus on both armor and recovery without sacrificing their mobility. Not to mention that it gave titans the best mobility in the game, despite the fact that hunters were supposed to be the "mobile" class. 2. all melee ablities have seen their usefulness go down in Destiny 2. It is not an issue exclusive to Titans. 3. Complaining about the usefulness of lightning grenade makes no sense when Striker Titans have the best grenade in the game. It just changed from lightning to pulse. No one excepted that, but it's part of playing a living game with an evolving meta. 4. Supers have been rebalanced for all classes. You are generally much easier to kill while in super than before. What you are experiencing is thinking your limits is past what they actually are. Once you get used to your new limits it wont be as big of an issue. 5. All Titan supers now have roaming capabilities. The only conceivable way I could see Death From Above return was if it worked similar to golden gun. Effectively making Fist of Havoc a one off again. With that implementaton I would be all for it though. 6. Ward of Dawn is not as useful as it was, but it still has a lot of potential for strategic value, and the sentinel has a much more varied super than the defender ever had. I also wanna touch on some inconsistencies in your post. Which, in my opinion, clearly shows your bias. [quote]Meanwhile, we're going to give Warlocks attack drones, healing rifts, empowering rifts, make their glides faster than Titan jetpacks, give them melee abilities that are more powerful and less risky to use than shoulder charge, melee abilities that heal themselves and stack damage output, as well as give all of their supers an upgrade. Wonderful idea.[/quote] First off. You have clearly never played a warlock if you believe their glide is anywhere close to the speed of the titan's. It is even slower than it was in Destiny 1. Again, all melee abilities have been toned down in Destiny 2. I will agree that the warlocks potentially came better out of that toning than titans however, but not by much. That last part though. Which warlock super do you think got an upgrade? Because as far as I can tell, they suffered the same "nerf" as every other super. If anything. Striker titan recieved the biggest upgrade of all supers in the game, because it moved from one off to roaming. Now, I am all for giving constructive feedback. You seem to be just screaming for your class of preference to be better, without any consideration for overall design and balance. Posts like these are why bungie doesn't listen to feedback. BTW, I play all 3 classes.
-
The biggest issue with Titans in PvP is they don't have something like Blink or Dodge that allows them to escape or close distance. Heck, I'd settle for an air dodge but of course they gave that to Warlocks.
-
7 RepliesI think people are misinterpreting OP’s point. OP isn’t saying that Titans are bad, they’re saying that they are worse than they were in D1
-
I love kneeing psions and dogs in the face, but I would like the random red bar legionaire to actually die 100% of the time to my shoulder charge.
-
29 RepliesAs someone who has played Titan since, I picked up the game and is currently playing a Titan now. I can't agree more. They nerfed everything about us. They buffed the crap out of hunters, they are faster than ever before and bullet sponges. Warlocks are on friggin steroids with all their buffs. My titan's super can't stop any of the supers from the other 2 classes yet all theirs stop me dead in my tracks.
-
I miss the directed Striker super (Superman, as you call it here). That said, I think Titans are fine.
-
Least played? Where ye be gettin this data?
-
Titan skate was straight up silly it survived as long as it did. But weapons and blessings was awesome and I always ran that subclass .
-
1 ReplyI voted all of the above. My primiarliy beefs are about the shoulder charge and ward of dawn. I loved running and people with shoulder charge. I can understand adding it to a timer, but it should be a insta kill if landed. The ward of dawn was my favorite class to play especially with the helm of saint 14. Removing the blessing of light is dumb and removing that helmet is worse. You can't play a "tank" in PVE anymore like I used to. Just have to do striker with the unsurmountable skullfort to keep health regen happening. I do agree with the grenades. Seems the lighting grenade attaches to walls weird now and keep throwing them not where I want them to direct. Yes they may be clutch but they are a grenade, it's what you use them for. First of havoc should be the way it was, but because PVP is 4v4 now it makes sense to be roaming. Before you had more players together in a group when it was 6v6 to get a multi kill, now your lucky if you get them. Sometimes the Sprint is uncontrollable when in the super, more than one occasion I lagged off the map. Just my 2 cents but I think they tried a new mentality of the striker and it's not what the striker was but has its own strengths and weaknesses that a good gamer can work around and get used to.
-
-
Edited by Ace_Eyed_Ace: 10/4/2017 4:08:44 PMTitans are fine. I have played a titan since Destiny 1 alpha & beta. If I could have anything back for my titan it would be twilight garrison or something to that effect
-
Strafe needs a buff, it was fine in the Beta, so why change it afterward?
-
Strikers have a perk that gives health recovery on every melee kill, so I don't give a shit about anything that was lost.
-
Stop crying. Lightning grenades were crutch grenades, you could get an entire team instantly weak with those. It made no sense to give a class max armor or recovery and make it fastest and most agile using skating. Titans were always supposed to move slow. Titans are still extremely hard to kill in super. People were causing problems camping with multiple bubbles, making it nearly impossible to shut down if used right. Shoulder charge is the only thing that is purely wrong, but it would be overused with this high ttk otherwise. I'm not for nerfs, but seriously, just stop. Half of this is just crying because they took out your crutch abilities.
-
Stop crying. Lightning grenades were crutch grenades, you could get an entire team instantly weak with those. It made no sense to give a class max armor or recovery and make it fastest and most agile using skating. Titans were always supposed to move slow. Titans are still extremely hard to kill in super. People were causing problems camping with multiple bubbles, making it nearly impossible to shut down if used right. Shoulder charge is the only thing that is purely wrong, but it would be overused with this high ttk otherwise. I'm not for nerfs, but seriously, just stop. Half of this is just crying because they took out your crutch abilities.