It seems to me that the whole oathbreaker debuff is a solution looking for a problem. If the motivation to participate as a guide is to get the reward for being a guide, then if you don't get your seeker across the finish line you wasted your time. It's its own punishment. Assure that the motive for participating stays tied to completion and the oathbreaker debuff becomes moot. Place a penalty on players for disconnects that aren't their fault (at a time when connection errors and crashes are STILL unacceptably prevalent) and you're virtually guaranteeing that players gradually abandon the guided games function altogether and go back to posting "Sherpa requested" games on the100.
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whilst Bungie shout from the rooftops that Guided Games is built for nice-guy clans to help solo players through Nightfall or the raid, it's actually just their answer to the last three years of demands for in-game LFG and it's that part that requires the penalty. You can't honestly tell me that you've never met a guardian who LFG'd into a random raid that needed a 6th just to suddenly found themselves in orbit seconds before the loot drop because the fireteam leader was a douche convinced he's the funniest guy on the planet...?
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Edited by mmwosu: 9/30/2017 11:12:25 AMI actually CAN honestly tell you that I've never met anyone that has happened to. I've heard maybe one or two stories of it happening and that's it. I've heard way more stories (and experienced more instances) of unintended disconnects ruining good runs throughout D1 and continuing on into D2, thus the inherent issue with penalizing players for "leaving" even if they didn't choose to.
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Not in any way disputing the issue at hand of players being punished for connection issues, just saying I can see [i]why[/i] Bungie instigated the penalties. Discourages the old ridiculous "must be 1600 light and have all guns from every franchise ever" requirement list too... Basically just another fine example of Bungie having a good idea with no actual thought for the details required behind it.
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Edited by mmwosu: 9/30/2017 11:58:23 AMYeah, I can agree with that. Good idea/poor execution is often the story of this franchise when it comes to fixing issues or implementation of player requests. Seems whenever they do something we want they have to taint the results by throwing in something that nobody asked for
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Agreed. It seems some moron wanted to punish people who had the noble intention of helping someone and the help comes at the time expense of the helper. Who thought punishing them was smart?
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Agreed. I don't know to get a work around. Maybe make it where yes the disconnected player originally gets the debuff but the team (and it should be the same team with same seeker) gets a chance to vote (just like the vote to disband). To accept the player back.