Easy. They consider the raid to be more hardcore than Crucible. They're focusing on PvE like everyone wanted.
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Uuummmm, are you playing Destiny 2? Because with all the important choices we used to hv, perk choices in skill trees, guns hvng different perks and choosing which version, etc. this game is CLEARLY being balanced for PVP. That's 2 shitty skill trees all guns the same etc. The only real choices u get to Mk are mostly cosmetic. I simply do not see the focus on pve u mentioned.
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Because you're biased against Bungie, like a lot of people. Our perk trees have more synergy than any perk combo in D1 offered. Our armor has mod slots and variable stats. Weapons can change elements. The best weapons in D1 were raid weapons and exotics, both of which have static rolls. No RNG rolls simply means less grindy main game. It just [i]also[/i] makes sandbox balance much more streamlined. Before, it was just an artificial means of increasing the grind.
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Mods basically do shit. Weapon element is unimportant. Gear perks are static. Raid weapons aren't even special. Subclass skilltrees have synergy but are still static which kills any diversity that's left. = It's a watered down version of D1 to "fix" balance problems in PvP...and yet there is no balance at all. It's a joke.
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This game is more balanced vanilla than D1 ever was in its whole life. Raid weapons have a special perk only available on them, or two functional perks instead of one. Mods are great, you can't just dismiss them. They allow you to keep from having to burn through your own gear. You can hang on to certain sets for certain combos for different playstyles. Elements are important enough to me but I understand people thinking they're not necessary to deal with. Armor is static but has stat options. This in tandem with mods lets us pick what we want that looks good without compromising our battle prowess. Let's not forget we have new unique class abilities that can be switched per subclass. PvE was [b]hardly[/b] watered down if at all. It was just changed in a few fundamental ways. We basically have Gjallarhorn again. Riskrunner is incredible many situations. We have swords that get ammo back and build damage. We have a gravity gun. There's a pulse rifle that 1 burst kills. The list goes on. Variety is flourishing in this game.
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Oh boy...so much stupidity in one post. I've read some bullshit today but you definitely took the cake with this one. Congratulations. 👍🏼
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Nice baseless dismissal. You're not convincing anyone of anything by crying bs, but if you're not willing to defend your stance that's your prerogative.
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I don't need to defend anything. Everyone with half a brain that reads your post knows that I'm right. Have a nice day you simple minded and gullible person. 👋🏼
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Haha okay. Pretty sure anyone 'with half a brain' can read and understand logic and basic reasoning and would therefore see that my points stand. Just keep convincing yourself that your stance is correct by default so that your poor brain doesn't haven't to actually think about it. I'm sure that's a workout you're not used to.
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Yeah, have a nice day, spastic. 👋🏼 Muted.
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Thats why almost the entirety of weapon loadouts is built around pvp huh
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"The entirety of weapon loadouts" Go ahead and elaborate. Is what you mean that weapon and armor abilities are more beneficial in PvP than PvE? Because that's wrong.
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Everything was changed around the new pvp. Longer ability charge rates and static weapon roles were thanks to pvp.
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You absolutely can't make that argument. They have clear benefits to the PvE side of the game as well.
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Edited by mheffe: 9/29/2017 1:54:04 PMThe entire game was reworked to make Crucible easier to balance, hence each subclass having 2 static skill trees, set rolls on armor and weapons, and lackluster exotics. I'm not bitching I'm playing the game, just can't ignore it when it's so obvious.
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They gave each subclass way more synergy, which is way more PvE beneficial. It is also a simpler system, so tuning for PvP would also be much easier. It was obviously a wise move, benefiting every aspect of the game. I don't think you're complaining but I do think you're on a bit of a bandwagon. People don't see the benefits to the PvE aspect the changes made because they haven't put down their pitchforks since Thorn's buff. If bungie made changes to [i]only[/i] benefit the crucible sandbox they'd lose half their player base and they obviously know that.
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Edited by KogaNinja: 9/29/2017 2:01:01 PMDo you not understand the term weapon loadouts? I said nothing of any armor nor of weapon perks EDIT: If your going to act like your quoting me dont leave out selective words.