Please post rational responses, as many people (including myself) don't understand why this was needed.
Simply put, new features usually address a known problem, or shortcoming, of a game's current design. What problem does locked loadouts solve? If you like to use the same loadout, what stopped you from just doing that in Destiny 1?
I can't help but think the fundamental design of the weapons, enemies, or both will have to change to address this. If every weapon has to work in every situation, how does this not mean everything has to be more generic?
Would a situational weapon like Touch of Malice even exist in Destiny 2? That's definitely not something you would want to carry all of a HM raid just to use once.
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The raid is not loadout locked (confirmed by Luke Smith). Locked loadouts aren't meant to fix any problems imo. I think it's to increase the difficulty of certain activities like a Nightfall or Heroic Strike/Mission. Instead of switching weapons between every encounter to match shields or change from long range to short range, you need to choose a diverse loadout or communicate with teammates to form effective loadouts. It could turn out to be interesting, but I feel like it's stupid and unnecessary.