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8/22/2017 6:11:47 PM
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You're looking at this from the perspective that new features fix something? Why not look at it like it's just a layer of complexity to nightfalls that increase the difficulty curve. If you go in, unprepared and without thought, you're going to have a bad time. If it's going to fix anything, it will make players pay attention to "burn" modifiers and what gear to equip to counter the nightfall debuffs. Hopefully we don't have to ask "why are you using that? This is going to take forever, now."
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  • Okay, then explain that layer of "complexity" to me. I'd argue that the new nightfalls won't be any more difficult. You're expected to DPS with a primary and have a timer.

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  • The complexity is the rock, paper, scissors approach with fixed loadouts. Having to plan your attack and ensure everyone has the best possible loadout, to deplete shields and max out splash damage from elemental matching. It's going to change up pocket gear builds. No grenade spawns? Take off that double grenade chest piece and put something on that increases " x-skill/ability/damage". Do you really lack that much imagination or logic, that you can't conjure up a single thought outside of 2 posts from me and many others in regards to this?

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  • While it doesn't help your stance, you can attack me if you like. I'm trying to understand why this is a good thing. So far there have been a lot of emotions but not a reasonable explanation. What is the preparation? Each person picking a different elemental weapon is equivalent to complexity? Do you know of specific equipment to counter debuffs or is that speculation? Deductive reasoning and pulling information out of thin air are two different things.

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  • To Deduce: Destiny 2 is an iterative improvement over Destiny, so a safe and logical assumption would indicate that any existing successful feature present in v.1 will carry over into v.2. [i]For a basic example, review mario's jump ability, a core mechanic that exists in every iteration of a core mario game.[/i] Considering the general unhappiness within the community in regards to primaries losing the elemental properties, which should jog your memory a bit, and the pre-existing challenges with Nightfall, one could argue that they're going to marry the two experiences together again. Going back to H.o.W and the one great mechanic that came from it, modifiers, which have found their way into nearly all of the pve content (excluding patrols), we can also safely assume that these will be returning. The iterative process and success of these mechanics over the years of D1, will more than likely appear in improved formats paired with nightall challenges for D2. Case in point: Time limits + shield types. Both already confirmed. Clearly to beat the time limit, you must think about your loadout. This is a more complex challenge, though the level of complexity is debatable (which is fine, that is a relative experience). When you add modifiers into the mix, you create more unique situations that require a more thoughtout approach and limit your on the fly adaptability when they're locked. This requires you to rely on your team way more, since they wont want to parrot your loadout when and if you hit the challenge that breaks the flow up. (This usually happens in multiples of 3's and is a part of basic training for challenge design and something you already alluded to). The foundation of the games successes (not all redeemable qualites but some good ones) will have the highest odds of persisting in the sequel. These features already have a level of complexity unto themselves, the problem was that they didn't have enough rigor in their design to drive the desired impact, which is a strong motivation to build upon them in a sequel. In conclusion, though my feedback to your question appears purely speculative, the odds are very much in my favor, based on the history of game design and universally liked features within the current game. Also, you're correct on my initial response and its aggressiveness. For that, I apologize.

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