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Destiny 2

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Edited by Spawn: 8/23/2017 11:13:17 PM
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What problem does locked loadouts solve?

Please post rational responses, as many people (including myself) don't understand why this was needed. Simply put, new features usually address a known problem, or shortcoming, of a game's current design. What problem does locked loadouts solve? If you like to use the same loadout, what stopped you from just doing that in Destiny 1? I can't help but think the fundamental design of the weapons, enemies, or both will have to change to address this. If every weapon has to work in every situation, how does this not mean everything has to be more generic? Would a situational weapon like Touch of Malice even exist in Destiny 2? That's definitely not something you would want to carry all of a HM raid just to use once. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
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  • Edited by AlterdCarbon: 8/23/2017 12:55:02 AM
    If they implement this in PVP no more fighting someone and they have a better weapon like a sniper (ice breaker) but they loaded with a shotgun but you merc them up close. So they can't change and have to actually be good all around.

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  • Check luke smiths twitter. No locked loadouts

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    • The sole purpose of this modifier is to catch you with the wrong loadout in order to artificially make some fights more difficult. After a few times, this will be as fun as trickle. A bizarre idea.

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    • Let's wait to see how and where they implement it before passing judgment. Sounds fun to me and a new way to increase the challenge of pve (if it's pve) and a heavier emphasis on teamwork. I like the idea of a timed nightfall with locked loadouts. Fireteam members would have to discuss and agree on what roles folks will play even before launching.

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    • Considering everyone used to use Vision Black hammer Ghally For Crota having a locked load out doesn't really effect you that much. I could only see this being an issue with a lack of DPS in raids.

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      • Edited by bFLY: 8/22/2017 9:03:17 PM
        It may not necessarily be in the game to solve a problem. I think it's to up the difficulty a bit. It will make us coordinate our weapons and develop a strategy with out our team before we start an activity. One problem that I've just realized while writing this is that many people felt that Destiny 1 became easier and easier over time. I saw many complaints about (when compared to vanilla) destiny 1 becoming more easy to hit max light and complete activities. It was one of the main points of the "dumbing down the game for casuals" argument that the so-called "hardcore destiny players" (oxymoron lol) loved to bring up on these forums. Maybe locked loadouts are meant to fix this problem. Maybe it's just a random idea that Bungie had to try and up the pressure for PvE activities and wasn't implemented to solve any problem that we as a community had. Who knows. Either way I like it. I'm all for making the game more challenging. I could see this adding some difficulty to activities for sure, at least at first. Once we get our strategies down it'll be easier again I think.

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        • To put some thought into raids. It's not just about getting people and requiring a certain exotic rocket. You'll now have to think about your load outs and prepare accordingly. So basically it's adds more challenge because the game is overly dull.

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        • "The game is too easy" has been a pretty consistent complaint since around TTK launch. Locked loadouts will force people to think their choices through.

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          • To artificially make the game harder.

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          • Locked load outs add challenge to pve activities to an extent (I don't think they should be in raids cause those require many weapons to beat). They also solve people switching weapons in high end PvP like trials. I personally hated it when people switched to Truth for every heavy round. Or switched half way through a game and came at you with a completely a new weapon and kill you. Locked loadouts can force people to become really good with a few of their favorite weapons and build a good loadout to have when you enter activities like trials. If you don't have a good weapon to face your opponent's loadout, you'll have to build a better loadout or figure out a way to beat them with what you've got.

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            • The people who say "I used the same loadout in D1 and didn't switch weapons" are forgetting something. In D1 you had a primary, special and heavy weapon. In D2 your special and heavy weapons are in one slot. You can't carry a sniper rifle and rocket launcher or a shotgun and sword. It's one or the other. It will be interesting to see how it plays out.

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              • It makes encounters more challenging, by forcing you to think ahead about your weapon usage, and about which weapons will or won't get the job done. I see no issue here. Git gud.

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              • It makes me actually look at the modifiers!

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              • Added challenge along with people who shotgun and rocket the pvp side, team role thing and one or the other for the pvper.

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                • What problem does the retarded 2 primary loadout solve in PvE?

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                  • Absolutely nothing.

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                  • I'm okay with it. It forces me to think about what I'm getting into and find a balance with ranges.

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                    • I heard they dont want ppl in strike hiding out just sniping a boss down. Which imo makes sense.. biggest threat ever known... pulls out sniper

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                      • Every combo for every boss fight will be analyzed and evaluated and before you know it we will be using these loadouts the majority of the time for said boss. Maybe the boss fights will resemble "eliminate the target" rather than stand together and damage with power weapons. Bungie obviously wants to wean us off snipers and rocket launchers to bring down the boss.

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                        • to make artificial difficulty

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                        • This seems like it would be a bigger issue in D1, the new loadout with 1/2 the weapons given one slot already locks out a good deal of guns on its own

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                        • I don't think it'll "SOLVE" anything. I think people will need to adjust to it, I believe it'll actually create more of a problem since you can't change for certain parts. Either way, it is what it is. Doesn't matter, I CAN ADAPT!!!!

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                        • Already confirmed on Twitter by Luke Smith no locked loadouts

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                          • Edited by TheShadow-cali: 8/22/2017 11:20:32 PM
                            What problem does it solve? The main one that the sandbox loves. Making it easier for them to nerf the most popular.

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                          • To counter your point on touch, outbreak prime serves the same purpose on Vosik to a lesser extent but like…I would assume they would keep that trend going right?

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                          • Stuff locked load outs, thanks bungie for finding another way to limit us further.

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