[b]You teased me with the beta![/b]
Which I must say, now that the dust has settled, was really great. I think the gunplay, and more strategic elements to the PVP environment, has made a tremendous difference in accessibility for a number of players. I had gotten a little burned out on Destiny 1 PVP; I was searching for simpler times - more map control, more team shooting, less supers. Feels Good, Man.
I feel that more care in terms of map symmetry was also displayed. While not exact mirrors on the mid-line of the maps, the flow of the combat and map movement felt cleaner and more in-line with current FPS standards. The couple of maps we did get to play were great, and I will be playing more.
The campaign mission we played felt finely tuned. After catching a boot to the face, I felt a need for immediate vindication. I wanted to save the Traveler, find not-Peter Dinklage, and crush the Cabal uprising. Maybe my expectations come in at a lower tier than everyone else, I mean I am old, I opened an NES for my 6th birthday in 1988 and absolutely lost my shit. I have no patience or attention span when it comes to bad games these days; I honestly have a good feeling about Destiny 2.
The strike was fun and fairly challenging at the light level we beta's at. I felt the dynamic map environments added a great deal to the experience - falling floors, and vex milk, and what have you. Solid showing and teaser, Bungie. You old salty dogs.
September 6th can't come fast enough - or maybe it can. I guess I'll just take a few deep breaths and enjoy some time outside during these cool August weeks. Because Lord Shaxx knows I'll be resembling a derro dwarf 3 or so months after the release.
Happy Trails, everyone.
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1 ReplyInb4 salt [spoiler]nvm too late[/spoiler]