The problem with streamlining the classes has several downsides
-the same option over and over again gets boring (we all know the nodes are made based on different playlists)
-it gives no variety and makes the game one dimensional
-it just plains sucks from a balance standpoint. One gets nerfed, everyone will just use the other
there's room for a lot of awesome builds, but they are so afraid of letting people be badass and having to nerf it (we all know there will be nerf posts). All the cool perks on a gunslinger are in the six shot node, but that's terrible for pvp. It's restricting and feels too limited.
As for the third ability making it feel "more cool". I don't know how a nerfed version of every old class ability is more cool. I can only shadestep one every minute now....that's not more cool. Plus, the evade itself isn't much faster than a reload, especially if you have speed reload gauntlets.
If exotic armor and weapons end up having all the unique perks for customization, then what the hell is even the point of having classes? Might as well all be the same class, especially since ever super is now a roaming dps super. Plus, it makes metas even worse when people will all just pick gear that gives them a perk that actually makes them not one dimensional
Even then the argument that we haven't seen all the gear holds not little weight, the exotics we did see were terrible. An smg that only becomes zhalo super cell when taking arc damage? that's 1/8 the usefulness of zhalo. And that mini gun was not anything special either.
I am sorely disappointed with classes on d2
They can be very unique without subclass nodes, but are way too restricted.
English
#feedback
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16 RepliesGood post man. You and I are virtually in lockstep about how we feel about all the changes in D2. I don't think that they will respond even if we provide incredibly negative feedback after the beta. I think this is the direction they want to go in (more emphasis on competitive PVP) come hell or high water, and only if the game is a major flop will they consider changing it back. I sincerely doubt that will actually happen. I see the game continuing to slide more towards a traditional FPS, leaving all of us who bought into the game mainly for its PVE potential out of the loop. I think it will be even funnier if the lack dedicated servers and standardized loadouts prevents this game from becoming an E-Sport or MLG sponsored game. It would serve them right to make all these changes and utterly fail at their goal anyways, losing tons of loyal fans in the process.
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7 RepliesHaven't played it can't judge it yet. Simple as that.
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1 ReplyThe illusion of choice is worst than no choice at all. Also bungie is catering to their largest player base which is the casual gamer. Now because you don't like new system doesn't mean it wrong or going to hurt the game. As like me you have zero hours playing the game you have no idea of it impact on the game or its players Now serious question if it doesn't hurt the game but yet improve the experience for the majority, will you admit your wrong or change the writing to make yourself look right. If I'm wrong I would admit and will join you in the campaign
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28 RepliesYour argument would have some merit if the current system wasn't an illusion of choice anyway. Also there's hints we'll have a lot more customization with our armor and weapons. At this time, it's not worth getting your knickers in a twist.
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3 RepliesLook snowflake You only change your nodes for these reasons Raid Pvp Have fun Other than that the nodes never changed Never
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1 ReplyBuddy all I see is you letting your feelings lead you instead of facts, and mind you facts can only be proven through multiple trial & errors that coincide with others. So take a chill pill and wait for the beta in a couple of weeks.
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8 RepliesEdited by Red Right Hand: 7/1/2017 1:22:16 AMPro tip: How about you play the god dang game before passing judgement? So many things could throw a wrench in your logic. Sooooo many things. New nodes released with every major expansion. Several selectable powers on every exotics. Flat out more exotics with game changing perks than D1. All of those things would completely negate your worries and that's the first three ideas to immediately come to mind. Your topic should be titled [i]Why destiny 2's subclass nodes [u][b]could potentially[/b][/u] hurt the game[/i]. Anything more than that is just sensationalist crap.
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1 ReplyCouldn't agree more! They're throwing away crucial aspects of the game they actually got right in d1, and watering them down because they're terrified of variance and shutter at the very notion of player choice.
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4 RepliesDestiny 2 is being dumb down cause pvp build varitie and custmization severly hurts destiny chance for competive scene because it hard to balance . They chose better pvp and balace over removing pvp to allow even more customization and better pve .which is why i voting with wallet not and buying destiny 2
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Wait for reviews. Let them have shitty initial sales, maybe it will light a fire under their fat, lazy, greedy asses.
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1 Replyorpheus they have done this for the crucible team to manage not for the players
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19 RepliesIt makes balancing easier and forces you to make set tradeoffs in your perk choice. A large number of nerf posts were that a particular perkset was overpowered, so please nerf all the individual perks that made it up. Being able to balance at the perkset level seems like a good change. Also if your capabilities are tied to gear as well as the basic subclass that does fit better with a loot based game. It can require you to chase loot to improve your build and to grind again on each and every expansion.
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1 ReplyI would like Sol Warlock self rez back. It is the only class/subclass I like.
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1 ReplyD2 is going is going to be super casual. Both pvp and pve wise. All I just see is just shit getting dumbed down
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1 ReplyHear hear or is it here here. You get my point.
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1 ReplyIt's not like it's going to matter much, considering 90% of the destiny population uses the same 1 or 2 builds for each subclass
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13 RepliesGreat post, Orpheus. It seems that this is another example where Bungie has essentially admitted they can't, or have no will to, balance their original game, so they dumb it down.
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Edited by TotalDramaGamer: 6/30/2017 9:02:32 AMIn this case, more isn't always better. I can see where others are coming from. They think of it as "Well, if it [u]works[/u] and gets me from point A to point B reliably for the duration of Destiny 2 then it's fine" even if there aren't a lot of options. In that standpoint, I can understand. It needs to work, not cause too much trouble, and be manageable. That being said, I think it's a bit of an inadequacy of Bungie to ONLY be able to scrounge up 2 nodes per trait/ability/skill. That's where I agree with OP. I think Bungie didn't give all that it could have produced that would be in keeping to a manageable level. I don't need 100 plus options of skills and traits (like how crazy Skyrim magic can be with mods) for either PvP or PvE. That shouldn't be an expectation at all. That being said... to go from 3 nodes to 2 nodes isn't impressive at all and I won't pretend to be impressed. In fact, if they could have come up with 3 nodes for each skill/ability/trait, but made them GOOD nodes so as to not seem less than D1, that would have been a great and very acceptable feat. Sadly, that hasn't happened to our knowledge.
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10 RepliesDestiny 2 is Destiny with less options but being sold at the same price point. Got to love it! Bungie gets more of your money with less work.
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2 RepliesIt could very well change before the release. Nothing is set in stone yet. It's good to voice your opinion and let them know what you like and dislike.
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3 RepliesIt seems like the entire game has been 'simplified' I think that is the word that Luke used. It is as if we lack the sophistication to manage skill trees, customize our characters, decide how we would Iike to play Destiny, etc..... Bungie is so stuck on 'we want you to play our game this way' that in my opinion they are removing the things that made it fun and magical. Invisibility, self res, blink, etc... Let's give you two primaries because we want you to play the game our way. Yes some of the classes look more dynamic but again, you aren't going to arch staff, or run up to a boss to slam because you couldn't do it in D1, you got slammed into oblivion. Supers are for add control only it seems. What I see is slower game play, less powerful, longer ttk in both segments of the game. Comments have been - But it looks pretty and feels like destiny but only better - Mmmm I am not buying that. You got to try an openning mission and a strike, we'll see how powerful you are as the game progresses. When I think back to running some of the strikes(Esp in ttk) while you were leveling up, you couldn't even look at the enemies and you were dead. You could only take down a worlock's shield with all the bullets in your sniper (thanks ammo nerf) barely leaving time to do any dps before it was back up. I could go on but what is the point we will see when the beta comes out I guess.
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11 RepliesEdited by Mango: 6/29/2017 6:33:19 PMEveryone only used 1 option anyways when it came to PvE, or PvP. Ex. PvE- *Nightstalker- Black Hole- Orb Generator- Shadestep/Tracker PvE-*Sunsinger- Fusion Grenade- Viking Funeral- Self Res- Touch of Flame The load outs for Destiny 2 are and probably will be better. I rather have exotic armor/weapons more customizable an be a exotic other then its appearance then how we have everything in Destiny 1. Ether way with the way how things are in Destiny 1, people mainly go for grenade spamming gear, to ridiculous vertical movement exotic armor pieces anyways, talking bout Fusion grenade throwers to Bones of Eao/ Twighlight Garison users. There's no variety in this game, most likely their will totally be a ton of variety in Destiny 2. With everyone having a roaming super there's no longer a class/character feeling left out. Talking only to all of the Titans that were left out in Year 1. If you honestly don't like having all characters to have a mobile damage super, I mean why not? It guarantees safer play, as well as better damage against bosses, as well adds in that badass effect everyone loves to have.
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1 ReplyBorderlands 2 best talent system in a shooter imo.
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1 ReplyAnd how often do people really change up the nodes in D1? Aside for grenades, most run the same setup.
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37 RepliesEdited by Scorpius XX1: 6/29/2017 10:13:59 PMNo it actually works for Destiny, because Destiny is a shooter. You argue less diversity, but what you get with micromanaging builds is the opposite of what you seek to accomplish. Once the builds are found the meta's take root. If you were to ask a Destiny 1 player, if they could take any weapon or subclass into the raid over the course of D1's lifespan, almost every answer would result in a resounding NO. There are plenty of games out there that have players mindlessly and endlessly focus on builds. Perhaps you should look at those options. Streamlining allows players to actually focus on what they were there for in the first place, playing the game.