Raid weapons, trials flawless weapons, and POE weapons are supposed to be different and unique from the others. You are rewarded for conquering one of the greatest obstacles in the game, so other game modes ( at least I think ) should be easier with a legendary primary with element damage and other good perks. But what does bungie do? They give u exotics where you are probably better off using something else. This is something I hope is fixed in D2.
For the people saying that they were op... THEY SHOULD BE, don't be complaining about something being op just because you can't get it or you hate getting your precious crucible full of people destroying you with it. You just invested in the wrong game at that point.
I could go on but I just wanted to get a little bit of this off my chest.
Edit: I know it sounds like I want the weapons op, but I meant to say that they should at least have an edge compared to everything else
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Well out of the arc primarys one is pretty the best in slot of arc burn (Zhalo), and of the other two exotics primarys that existed before AoT but were not in Y2/3 light levels was Necro and Vex. Necro being just a fun af gun after the auto rifle buffs and vex being a completely nudered hunk of scrap and no void primary exotics at all... ehh some of the guns get a pass for at least not having any real competition for burn damage. Lets face it Zhalo and necro are just all around better options than Fatebringer due to the hand cannon nerfs, Vex while fun is just too much hassle both in recoil and ammo capacity, and we don't have any real useful void weapons outside of Dark Drinker (Truth was useful... then the "Why the -blam!- did they do this" nerf to one in the tube made it useless). So at least the void and solar ones have an actual role.