Raid weapons, trials flawless weapons, and POE weapons are supposed to be different and unique from the others. You are rewarded for conquering one of the greatest obstacles in the game, so other game modes ( at least I think ) should be easier with a legendary primary with element damage and other good perks. But what does bungie do? They give u exotics where you are probably better off using something else. This is something I hope is fixed in D2.
For the people saying that they were op... THEY SHOULD BE, don't be complaining about something being op just because you can't get it or you hate getting your precious crucible full of people destroying you with it. You just invested in the wrong game at that point.
I could go on but I just wanted to get a little bit of this off my chest.
Edit: I know it sounds like I want the weapons op, but I meant to say that they should at least have an edge compared to everything else
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1 ReplyEdited by magburner: 4/22/2017 5:45:26 PMI received the Genesis Chain adept last night, and I was left wondering why this weapon was made exotic, as it is a completely uninspiring weapon. It has no redeeming features bar its burn, and looks like it was made by Mattel. It has to be the worst exotic in the game. However, I do think that the VoG weapons are deserving of their exotic status, as they hold a special place in the hearts of year one Guardians who strived for them, under very difficult conditions. #forever29
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They're exotic so you can't be OP in PVE. Heavies like the Dark drinker, raze lighter, Ghorn, Thunderlord. All are very good, so now if you want to use them, you can't use an adept primary and vice Versa
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Adept weapons should not be OP. There is not one weapon that is entitled to that. The point of the raid is to be a challenging end game activity for the most hardcore. It serves no other significant purpose. The gear you can obtaom from a raid must look unique and different from the gear in the rest of the game, so that other players can recognise your feats by sight. They also serve the purpose of providing some benefits or reliefs when tackling the hard mode of the raid, you can see that in the armour pieces in particular. In regards to the primary weapons, they are not entitled to being the most powerful weapons in the game. No weapon is. The fact that their elemental versions are exotic forces you to make the choice to use them out of your own preferences. A primary weapon does not have elemental damage and you can see that in game. An elemental property on a primary weapon is in itself an exotic ability. Remember exotics are not supposed to be the most powerful gear in the game, they are just supposed to be unique weapons, based on their look, sound, feel and the changes in your gameplay that you can experience. Elemental primaries are all of that, and so they are exotics.
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7 RepliesNo, they shouldn't be over powered. Overpowered weapons in PVE break games. 1. They break the balance of the game's tuning. So you either wind up with activities that are no longer a challenge to the people who have the OP weapons....or you force the devs to respond to preserve the game's challenge....and game becomes tedious-to-unplayable for those players who don't have them. 2. You relegate every other weapon in the game in that same slot to either TRASH tier....or a temporary placeholder for that OP weapon. So build diversity goes into the toilet....and you back to the problems of POINT 1. Bungie took elemental primaries out of the game in Year One....and only returned them to the game as exotics for these reasons. In Year one an elemental primary----with the matching burn----would do TRIPLE the damage of a kinetic weapon. I once ran the Summoning Pits Strike as a Void burn Nightfall, with a fireteam equipped from head to toe with void damage. Including void primaries. We ripped through the Nightfall....arguably the game's most difficult content in Year One.... In FIVE minutes. Five minutes. Shit stomping a game so completely is fun.....for a bout a week. After that it gets boring and you force the devs to have to push back. Especially when people start to STACK the game's most powerful weapons into the same loadouts. The Division allowed that to happen its first year, on a much larger scale....and the game wound up in place where it was basically unplayable if you didnt' have perfectly min-maxed gear...and running stacked with ALL of the game's most powerful gear and buffs. So unplayable that being out of position for a split-second without just ONE of those buffs, could leave you getting one-shotted by random MOBS. The result is NO reasonable person's idea of fun. Bringing them back as exotics forces you to make a CHOICE about what powerful weapon you wish to run with. In most raid boss fights....I want that exotic to be in my special or heavy slot. But running strikes and Nightfalls? I'm going with the exotic, elemental primary if there's a burn. Which Is why Bungie is dropping the legendary versions with out elemental damage....wich is no real value in a raid situation. Even in Year One, the elemental primaries weren't much use in their respetivie raids.
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Because they are elemental primaries.
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3 RepliesIf anyone ever actually said that Elemental Primaries were OP, kindly direct them to my foot so I can shove it up their ass so hard that it triggers a geological event.
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2 RepliesEdited by : ^ ): 4/21/2017 8:23:29 PMElemental Damage on your primaries is almost meaningless. The only places they matter are Nightfalls and Heroic Strikes, for the most part. The fact we did perfectly fine without them for an entire year should say how much we need elemental primaries. I don't know why the community needs to stress this hard on the issue when there really isn't an issue to begin with.
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19 RepliesBecause Bungie is too afraid of our characters being as effective as we were in Y1. What baffles me is that the original reason that elemental primaries were discontinued was because Bungie said they "reduced weapon variety". Making them exotic does absolutely [i]nothing[/i] to address such an issue.
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1 ReplyIt's not that they were OP, it's that they were overused. I like them as exotics though, but I think they should be given an extra "raid specific" exotic perk as well as just the burn going forward.
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Well out of the arc primarys one is pretty the best in slot of arc burn (Zhalo), and of the other two exotics primarys that existed before AoT but were not in Y2/3 light levels was Necro and Vex. Necro being just a fun af gun after the auto rifle buffs and vex being a completely nudered hunk of scrap and no void primary exotics at all... ehh some of the guns get a pass for at least not having any real competition for burn damage. Lets face it Zhalo and necro are just all around better options than Fatebringer due to the hand cannon nerfs, Vex while fun is just too much hassle both in recoil and ammo capacity, and we don't have any real useful void weapons outside of Dark Drinker (Truth was useful... then the "Why the -blam!- did they do this" nerf to one in the tube made it useless). So at least the void and solar ones have an actual role.
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Because bungie
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