Let me preface this saying I went into this game with low expectations. After playing Black Ops 3s story, I wasn't expecting much. This is kinda a review I guess you could say, but also some advice and recommendations.
Also, spoilers ahead.
Other Reviews
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Polygon, IGN, Kotaku, and all the other sources have their reviews up for this games story, and I know I'm late to the party I was just holding off buying. I think there's one major fault in all these reviews, or those who bombed the game for its lack of things in the story.
Expectations, or hype. Some people went into this with expectations that were far to high. They thought it was going to be gripping and emotional and deep, and in some aspects it was. Not entirely but there were moments. So that might have ruined it.
Gameplay
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IW does something better than the last three installations of the series. It is fun. The story is fun. Dog fighting, while not the most fluid and best flight system is pretty cool. It's fast and adrenaline filled. I will admit if you do all the side missions half of the game is spent in the Jackal, your space fighter jet.
But it's fun, there's a variety of things to do, each of the side missions available at your hub different, some about disabling a ship from the outside, or some about assassinating high value targets.
And you heard me right, side missions. You get to choose your missions in this story, and it's an interesting pathway for CoD and it gives it a sense of choice, feeling like a commander rather than your second dragging you around forcing you to follow the story.
So it's fun, which I can't say for BO3.
Story
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The story of IW follows Lt. Nick Reyes, as after a catastrophic attack by the SDF (Settlement Defense Front, basically crazy Mars colonists who hate earth), the entirety of Earths fleet is decimated, leaving two working battle cruisers. The [i]Tigris[/i], and the [i]Retribution[/i]. Through events Reyes becomes commander of the [i]Retribution[/i], giving him clearance to order missions and strikes where he sees fit, hence the side missions.
There's one major flaw with this entire story. The SDF is never really given a motivation. "We hate earth and will destroy it." Why? What has earth done to you? The figurehead of the SDF and lead admiral Salen Kotch hates earth the most for some inexplicable reason. This is a huge plot hole and kinda sinks a lot of the immersion and tension when you don't even know why the SDF hates you.
The ending in IW does something not done that often. It's pretty ballsy, and interesting. This is a big spoiler.
[spoiler]Nearly all the main characters die, including Reyes. Ethan, Omar, Reyes, and a whole other cast of minor characters sacrifice themselves to save Reyes, who eventually sacrificed himself to save Salt and three other soldiers. Some of them emotionally worked for me, others didn't. Ethan got me the most, as I assume did everybody, but Gators death was sad, I liked Gator. Regardless this is something I haven't seen in a long time in a games story, and I applaud Infinity Ward for it.[/spoiler]
Characters
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I'm not gonna profile each one but highlight the ones I enjoyed the most.
E3N (Ethan) - Obvious pick, the self thinking sentient AI Ethan is on here. While he may not be as amazing as BT from Titanfall 2 in my opinion, Ethan is still pretty badass and an awesome friend. He's a little more human and thought out in conversations, where as BT is more brute like and defensive, which is fine and BT was still funny and awesome.
Ethan has some good lines in this game that actually made me crack a smile and a quick laugh. He's tough, loyal, and as I implied, pretty funny. Reyes and Ethan build a connection later on the story, and while it isn't really given much time to foster, the huge boost factor is one event in which after a failed attack Ethan and Reyes are ejected into the atmosphere of Titan, Saturns largest moon, and orbit. The left arm of Reyes suit was torn, leaking oxygen into the atmosphere. Ethan tries to stop it, only for Reyes to say stop as the tear is to big.
Ethan and Reyes embrace, and talk as Reyes slowly suffocates, Ethan trying to comfort his friend. Reyes calls him his brother, to which Ethan remarks on his best lines, "Your mechanical robot brother." And to which Reyes laughs.
It fades out as Reyes passes out from lack of oxygen. Of course you survive just in time by a rescue group. This is what showed me that the story itself doesn't have to be amazing but these little connections is what makes the experience good.
Modern Warfare was the same, we all felt when Soap died. When Ghost died. It's not really the story itself, but it's the characters that give connections and make the story better.
Ethan is the only outstanding example but Omar and Salt are two minor ones. Omar was a badass marine and the way he went out was the way a badass marine would like, in a big fiery explosion.
I wish his death was a little more timed out, as it was very fast.
Salt is your wingman for all the campaign, and while their bond isn't as effective at portraying a connection as Ethan and Reyes, it does its job at some points.
All in all, the IW story campaign is fun, actually fairly lengthy, but that could be due to the fact I was playing on Hardened, and at some points emotional. Is it worth picking up the game exclusively for, well no. But zombies is fun, and the multiplayer is decent/meh.
Don't count this game out, think for yourself before you make assumptions and judgements.
[spoiler]But maybe I'm wrong and I'm bad ;)[/spoiler]
English
#Gaming
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Kotch obviously hates earth because he tripped once on earth and scraped up his knees wich made him not able to attend his dance competition so he vowed revenge on earth it was when he was five so he knows how to keep a grudge and so he moved to mars and wants to destroy earth rumor has it the next game is gonna be planet warfare were Kotches son who we didnt even know about until know tripped on mars got red sand in his mouth before the space school dance and so he vowed revenge on mars and move to jupiter they were gonna choose pluto but realized that its two small to hold an army of murderous robots
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3 RepliesI'm supposed to be playing Infinite Warfare, but thank God this one player kicked my ass
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1 Replytldr but in all honesty, if this game would have released without the cod engine or name but something similar, it would have been accepted much more
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Eh to me the campaign is just yet another Lt Jugg head and his army of America loving robot-humans come to stop the world against some Mexicans or Russians or... space Russians.
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I thought the gameplay and characters were fun, but the premise of the campaign is ridiculous. It's basically "USA USA USA!" vs Evil Space Hitler. Seriously, they made the main playable character a white American, but his partner and everyone else on his team is a little more international; UK, Lebanon, Ireland, and Canada. But basically the SDF hates Earth, because Earth couldn't sustain itself and had to rely on colonies in space for resources, but they couldn't maintain control of them so the SDF was created. The SDF regained control of the colonies while becoming a major military power, at which point they began to see Earth as weak. The SDF then seized control of Mars during a war with Earth, further cementing the "Earth is weak" mindset. Then Jon Snow decided to destroy Earth because that makes total sense. There's no leap in logic there at all, stop talking about it.
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1 ReplyI don't own the game but I watched a walk through of the campaign. I found the overall story to be entertaining but it had so many plot holes and just pure stupid events I had to laugh at it. How can the earth government be dumb enough to have their whole fleet I'm one spot and how did only tow ships make it out? How did this guy rig all the AA guns to explode and no one noticed after the first attack? I also have no Idea how Reyes got beat up in his full armour by a pow. It was kinda pathetic. I did the like the fighting against all odds aspect of the story and I liked the characters for the most part. The final act was neat to.
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The campaign is good, I never have a problem with the campaign, but the PvP side if the game I hate. The ttk, hit detection, and the supply drop store just gets to me. I don't care about the double jumping, or the fact that its set in the future.
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1 ReplyEdited by Unforgiven: 12/20/2016 10:03:11 PMGet out of here with that Call of Booty garbage. Who buys that for the story mode. That game is bought for multiplayer. And there are way better single player FPS games out there.
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5 RepliesEdited by Rhynerd: 12/21/2016 12:33:07 AMFrom what I saw of the campaign the multi-function weapons, dogfighting, and the zero-g firefights are mostly steps in a good directions (the AI will need major tweaks for the zero g combat). The campaign also had some good merit, but there's a few major glares: [spoiler]The idiocy of your faction the day the SDF attacked. Nobody puts their entire fleet in one location, holiday or not. Doubly so if they think a war's gonna start soon.[/spoiler] [spoiler]Omar's death. He died because one civilian tripped, decided he was dead, and nobody else thought "hey we should go back out of the ship and grab him." Even when Omar himself tripped, there was a good deal of time before the explosion for somebody else to grab him. Heck, YOU could have gone back out and grabbed him, and made that a funny story until the ending, where he'd probably have died on Mars.[/spoiler] [spoiler]So a man you captured earlier had a tracker in him that would signal the enemy fleet to attack on his death. When you try and use him for a trap, some enemy troops break him out. I get that much. I don't get how he manages to completely outrun you, ambush you, and beat you up. You were in armor and used to him pulling tricks on you to try and get away, that should have been a victory on your end. The whole thing felt like egregious railroading. When did he even manage to rig all the AA guns to explode?[/spoiler] [spoiler]Same level, the admiral who you talked the plan over with is still in his almost penthouse office when the POW kills himself. You try and tell him to get to a bunker but the villian's ship shoots and kills him. The whole plan involved that ship being where it was. Why wasn't he already in the bunker?[/spoiler] It also doesn't help that the multiplayer is effectively more of the same.
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1 ReplyWere their deaths as sad as Tombstone staying behind to draw enemy fire, cause that was pretty sad.
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How it changed mine: [spoiler]It didn't.[/spoiler]
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[spoiler]You do realize everybody died in BO3 too, right? It isn't really all that new.[/spoiler]
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Edited by Sarge-412: 12/20/2016 7:11:28 PMCampaign from the pure gameplay mechanics was fun. The story however... [spoiler]The problem with the story for me was that they went and pulled an MW2 and decided to kill off a lot of people for the sake of having a shock factor, in my opinion. I don't feel the character deaths in there had any real meaning aside from this.[/spoiler]
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1 Reply[quote]I know I'm late to the party I was just holding off buying.[/quote] Post-hype reviews can be much more helpful than reviews at or before launch. After launch, especially long after launch, it doesn't matter which games come out at the same time, the price, or popular opinion. All the matters is the game itself. OP is doing the Traveler's work.
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4 RepliesA campaign isn't worth $60 to me. The whole experience has to be there, and with Infinite Warfare, it isn't.
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3 RepliesMy opinion [spoiler]Sucks ass, wasted $80 on this piece of crap[/spoiler]
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1 ReplyTrain go boom
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2 RepliesEdited by Bake8935: 12/20/2016 7:22:58 AMI did like it, but I had a few problems with it. [spoiler]I didn't care for the way Reyes dies. They played around with it about halfway through the game in a very similar manner. It kind of took the wind out of it the second time around, at least for me[/spoiler]
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Edited by OJ191: 12/20/2016 6:22:35 AMI have to agree. I got it cheap and I wouldn't have paid more than I did even in hindsight, but I'm glad I got it. I might be biased though, I'm a bit of a Sci-Fi and space-sim whore. edit: As for motivations, I believe the SDF viewpoint is that they want full independence from Earth and believe that unless they ensure that Earth can never fight again, this will not be possible. Bear in mind that we don't really know the goings on of SDF vs Earth before the story, there very well could have been all sorts of skirmishes or spec ops engagements in the background like a futuristic "Cold War".