These grenades known as "sticky grenades" are causing people including myself some anger. A simple fix to this is no tracking what so ever. Still one to kill but just takes some more skill to stick. To counter this you could make it so sticky grenades stick and don't fall off. Or even up the blast radius a little bit
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How about not. Back when trip mines were able to stick, the had no magnitude. It was insanely difficult to get a kill. There will be absolutely no point in using them if you target can move and in other direction.
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4 RepliesEdited by Swiftlock: 11/30/2016 3:56:33 AMYeah, let's give the Sunsinger even worse grenade options than before.
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Edited by IIIIIIIIIIIIIII-: 11/30/2016 3:54:47 AMHunter's Tripmines stickiness was already nerfed because of people complaints. What is on a chopping block now?
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31 RepliesThat kinda defeats the purpose of Magnetic grenades don't you think?
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2 RepliesBy "fix" you mean "nerf." Why can't people use correct vocabulary when summoning me?
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Edited by Aqua: 11/30/2016 1:00:50 AMNo, Bungie already tried that. It doesn't work If you actually used them you would have known this.
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I'm sure you also bitched about Firebolts and arcbolts before they got nerfed too. If fusions and sticky grenades in general piss you off [i]that[/i] bad, stop playing. If you want tracking to be removed on them, remove tracking for skips, axions, and scatter.
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[i]why....just don't get stuck....the tracking isn't that amazing....only a few instances is it super noticeable [/i]
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1 ReplySo you want the old trip mines?